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Posted: 2006-07-12 20:37
by Foreignobjects
when they unlock the .50 cal sniper, it needs to be one hit kills, and have the different types of shot, explosive rounds, and regular rounds, and extend the range, you can easily take someone out from a mile away with one of those things. and make it sound like it should sound, deadly. and have semi auto this is all real thats how the damn thing is in real life

Posted: 2006-07-12 20:53
by G.Drew
'[Lame wrote:_Almighty_Wig']We NEED man portable AA rockets. End of. Few airliners too on MEC maps. :P
that is one thing that i totally agree on and i think they will eventually introduce them

Posted: 2006-07-13 10:00
by [Lame]_Almighty_Wig
Good good. I loved shooting down jets and helos on OFP. Oh so satisfying, if they want to encourage squad work they could have it so you have to take two mobile AA rockets before you go down. AA squads and what not or even just pairs of guys with stingers.

Been doing pairs of AT gunners and SAWs on current game to take helo's out but it'd be alot more efficient with stingers instead of AT rockets.

Posted: 2006-07-13 13:38
by G.Drew
i excel at taking helos down in PR=Muttarh
record= 8 helos shot down :15_cheers :thumbsup:

Posted: 2006-07-13 15:24
by six7
I think 1 AA would be enough to take down most arial vehicles, I might be wrong though.

Posted: 2006-07-13 16:57
by G.Drew
in Nations at War its takes 2 stinger missiles to bring down an aircraft
ok how about:
2 to take out helos
1 for aircraft

Posted: 2006-07-13 17:37
by Dylan
Do you honestly think that a helicopter is going to take a direct hit by an anti aircraft missle and still keep flying? Think again buddy.

Posted: 2006-07-13 23:48
by [Lame]_Almighty_Wig
8 helos? Pffft i've had at least 12 before on muttrah, 4 in a rows my record tho, all in one life. :D Some helos can survive one AA rocket from the man portable ones, they limp away like sons of ******* tho.

Posted: 2006-07-14 12:28
by G.Drew
i think the ting to introduced is (the now famous) 'sections', in which the vehicle (such as a helo) is divided into certain 'compartme
take a blk hwk for exp.
a rocket hits the cockpit, pilot is killed, the vehicle is unflyable, but the guys at the back can bail out bfore it hits the ground

otherwise, they probably should make it a 1 shot-1 kill for a stinger against helos/jets

P.S. i got 8 kills in 1 life, just to point out ;-)

Posted: 2006-07-14 16:12
by Template
-Useful predefined voice commands
-Icon in statics screen by the player name that shows if player has VOIP in use
-Squad leaders-Commander voice channel

Posted: 2006-07-14 17:11
by G.Drew
A. we have that, its called a commo rose
B. it already shows that
C. 'V' is the squad leader/commander channel

Posted: 2006-07-14 19:18
by Template
G.Drew wrote:A. we have that, its called a commo rose
B. it already shows that
C. 'V' is the squad leader/commander channel
A.Commo rose lacks all the useful commands
B. I don't think there is special icon for players using VOIP in stats screen. You propably misunderstood what I meant.
C. My bad. I meant squad leaders to each other (including commander) channel.

English isn't my primary language so it's hard to think in english and make yourself understood. :mrgreen:

Posted: 2006-07-15 06:13
by ARMY RANGER
i want to see a army branch just cnge marines to army i pretty sure thats not to hard at least some

Posted: 2006-07-15 06:37
by Cerberus
ARMY RANGER wrote:i want to see a army branch just cnge marines to army i pretty sure thats not to hard at least some
Yeah, hopefully you could just re-skin them to look like they're wearing ACUs and have a 75th Ranger regiment team

Then we could use the Littlebirds more realistically.

Posted: 2006-07-15 12:21
by G.Drew
btw do they still use Flamethrowers anymore?

Posted: 2006-07-16 22:32
by [Lame]_Almighty_Wig
all american vehicles shud periodically crash of their own accord, to make it reaslistic. They are american after all. mwuahahahaha

Posted: 2006-07-17 07:48
by Michael_Denmark
'[R-DEV wrote:Black Beret']Those are pretty good suggestions, Tomcat.

As for the no respawn idea; matches would only be able to last 10 minutes maximum if respawns were removed.
agree.

respawn i needed, but dosent have to be at a flag. It could be from a road leding to the red area of the map. In that way spawning would be more like reserves joining the battle from the rear.

Posted: 2006-07-17 07:53
by Michael_Denmark
It should be made possible to immobilize a tank.

Posted: 2006-07-17 12:10
by G.Drew
i think u should only be able to spawn on the squad leader, but the leader can spawn normally
i think should improve teamwork

Posted: 2006-07-18 08:49
by uNabL3
Maybe after TANK was hit first time, tank should ride slower....after second hit permanently stop, and after third - caboom ?