Yeah it can do that to you
"Once you go bake, you can't go back"
I've seen you do a few now, how about expanding and trying to bake down to something more than primitives?
FYI, I will be making a video tut on this in January at some point (when I have time again for personal projects), some of my colleges have requested some tuts on the subject. Until then you are of course welcome to ask me if you feel like venturing into the complex abyss and need some tips
You'll get the first one for free here:
- For each UV group have a different smoothing group.
So whatever you weld up in UVs, those polys need to have the same smoothing group.
If you follow this simple rule you will get as seamless normals as you possibly can.
Note: It may look odd on the model with the smoothing groups - but that is up to your style of UVing.
It is actually possible to have all the UVs stitched up and then have them all in 1 smoothing group (regardless of model angles) and still have it look superb.