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Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 19:48
by Spush
ComradeHX wrote:I thought they cut minimods from 1.0v release so it does not interfere.
Yeah, and only only two of the mini mods are run by two devs which did most of the work themselves. The rest were working on 1.0. PRV is going to be the only one integrated with 1.0.
ComradeHX wrote: If it involves AK and surplus Soviet equipment; I would jump right on it.
Little biased there since there's still tons of work to be done on all factions really not just the Russian Federation.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 19:58
by ComradeHX
[quote=""'[R-DEV"]Spush;1884621']
Little biased there since there's still tons of work to be done on all factions really not just the Russian Federation.[/quote]

I play World of Tanks.

Russian Bias - working as intended. :lol: :lol: :lol:

If I was actually just biased based on country, I would be working on Chinese stuff(such as new voiceover).

I like to work on stuff I actually have real life reference to; such as Soviet 6b3 body armour, m88 afghanka, ssh68 helmet...etc. I have all of them. Along with just about every other piece of issued gear, such as platsch-palatka, veshmeshok, Kepi...etc.
If I learn how to do models; I can get details down very precisely since I actually wear all of that kit in somewhat of a reenactment event.
That is why I was asking if a Soviet Union vs. NATO minimod would be allowed to be added onto PR.

I also have real 6sh112, and a 6b23(which is not needed since current RusFed kit geometry already has it) for modern, imo less cool, RusFed. And I can easily gain access to some Soviet Nightvision(since I have one) such as 1pn58; and some first Chechen war stuff such as VSR and TTsko uniforms, type 2 lifchik...etc.


I would consider modeling a Carl Gustav for PR:F(since most of the british kit there can be ported to a Cold-war-gone-hot scenario with weapon swap to L85); but only in summer break.

[quote="Kothra""]I always thought a "Cold War Hot" scenario would be great for PR as well. And I'd certainly be willing to learn how to do stuff to make it happen.[/quote]

I thought it would be great because I already play it IRL and find it very interesting(when people actually roleplay and put all their research of Soviet/NATO equipment and tactics into use).
http://www.operationeastwind.com/

If the minimod end up being made; I want to call it PR:EW.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 20:36
by Rhino
Unhealed wrote:Yes. Three minimods developing in a same time is already too much. Perhaps if not these mini-mod's we would already had 1.0 beta released :neutral:
Please... Me working on PR:F as just one example, which btw is mainly a community driven project, much like PR:N (ie, mainly being developed by community members, not devs doing the bulk of the work) didn't interferer with anything v1.0 related, it did interferer with other work I was doing but nothing that is going into v1.0, unless v1.0 gets significantly delayed for others reasons, and in fact did the complete opposite, with much of the work we did for the minimods, being for and implemented into v1.0 in other areas, only improving v1.0.

The things that is holding v1.0 back are things that have firstly nothing to do with the minimods, and are also being developed by people who also spent little to no time on them. Ancientman being the only person I can think of out of this group of developers who would have been very slightly distracted by PR:F development, and that was only with spending a tiny bit of time helping me modify skirmish mode to be used as an objective mode for The Falklands Skirmish 16 layer (about 2 to 3 hrs work there) and also doing a bit of work helping sorting out release news posts, installers etc, again, no more than a day or two work there.

In the grand scheme of things, making the minimods or not wouldn't have changed the situation we are in now, other than the community members who do appropriate these minimods being even more board with PR now than they would be, less assets being in v1.0, and the motivation of many developers and contributors would also be much lower too, I know mine would be, which would have a direct affect on our productivity overall, which if anything, would delay v1.0 further.

So next time you might want to try and get your facts right before making such accusation like this and if you have a problem with how long v1.0 is taking why don't you try and help out with something?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 21:17
by Stealthgato
In armor related stuff - there are 2 annoying bugs:

- shells fired by a tank have different visual trajectories and impact points for the driver and gunner (gunner is appropriate to where the shell actually flies and hits, but driver usually sees it fly/hit somewhere else);

- quite often when the gunner fires a shot the driver doesn't hear any sound or see any effect (-OMG WHY THE HELL AREN'T YOU SHOOTING?! -Shut up damn it, I am! D: )

Will these issues be solved in 1.0?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 21:27
by 40mmrain
Stealthgato wrote:In armor related stuff - there are 2 annoying bugs:

- shells fired by a tank have different visual trajectories and impact points for the driver and gunner (gunner is appropriate to where the shell actually flies and hits, but driver usually sees it fly/hit somewhere else);

- quite often when the gunner fires a shot the driver doesn't hear any sound or see any effect (-OMG WHY THE HELL AREN'T YOU SHOOTING?! -Shut up damn it, I am! D: )

Will these issues be solved in 1.0?
Oh yes I despise these bugs, I hope fixes are made.

Also, I really dont understand the distinction of "minimod" and just regular content anyways. I mean if falklands, normandy, and vietnam were never announced, and then a week before 1.0 came out, the devs said they had like 6 new factions, and like 8 or more maps with them, im 100% sure no one would say "WHY DIDNT YOU WORK ON OTHER THINGS".

I've had excellent rounds on many of the new maps implemented, goose greene is fantastic infantry as is Ia Drang, I dont really see any reason why other content should take priority when this content is good. Plus, a lot of community members contribute to these projects anyways, and earned contributor tags, all of the other devs dont just drop their work to start modelling Panzers or whatever.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 21:49
by Spush
Stealthgato wrote:In armor related stuff - there are 2 annoying bugs:

- shells fired by a tank have different visual trajectories and impact points for the driver and gunner (gunner is appropriate to where the shell actually flies and hits, but driver usually sees it fly/hit somewhere else);

- quite often when the gunner fires a shot the driver doesn't hear any sound or see any effect (-OMG WHY THE HELL AREN'T YOU SHOOTING?! -Shut up damn it, I am! D: )

Will these issues be solved in 1.0?
Maybe networkable's? Dunno, but yeah it's quite annoying, sometimes I can't tell if I've been hit myself.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 22:05
by 40mmrain
[R-DEV]Spush wrote:sometimes I can't tell if I've been hit myself.
the rumbling visual effect, and metal to metal sound effect sometimes doesnt work, but I'm pretty there's this "reddening" visual effect that ALWAYS occurs. You guys could just amplify that effect and youd never have that problem I think.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 22:13
by Rabbit
[R-CON]rodrigoma wrote:I would like a 1979 soviet war on afghanistan minimod :-D
Which at this point is surprisingly possible.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-11 22:52
by rodrigoma
[R-DEV]Rhino wrote: if you have a problem with how long v1.0 is taking why don't you try and help out with something?
This ^^^^^
1000x

Which at this point is surprisingly possible.
Indeed, just need some more maps and making a soviet faction.
And a 80's color tv screen filter :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Re: Ask the [Dev]s a (?)

Posted: 2013-04-12 01:40
by doop-de-doo
I would like to know if the cause behind the "dead screen" server crash has been found. What was it? Has it been fixed?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-12 01:41
by Rabbit
Should I be super excited to see a CF alt layer of Kashan?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-12 04:47
by 40mmrain
gx wrote:Should I be super excited to see a CF alt layer of Kashan?
Yeah I noticed that, leo action is going to be cool, and the CF-18 is nice.

Not sure what's up with the APC layers though, I mean I dig the LAV-3 and would like to operate it on kashan, but it's not much of a match for a BMP-3. So I guess MEC assets will be neutered on the map, unless there is some fun experimental asymmetrical action, which would be cool.

Also desert textures I'm hoping for. A big green Leo on Kashan would be funny.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-12 05:01
by Unhealed
[R-DEV]Rhino wrote:So next time you might want to try and get your facts right before making such accusation like this and if you have a problem with how long v1.0 is taking why don't you try and help out with something?
I'm sorry, it was not an accusation, or at least i thought it wasn't. I would had no problem with how long v1.0 takes even if the mini-mods would delayed it for few years. Becouse I'm not a consumer here, I have no rights, I'm just a guy who takes things for free and still whines, becouse pr 1.0 is too cool to not want it right here and right now. These mini-mods were awesome, people made what they dreamed about, I enjoyed them, I just got excited for 1.0 too much.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-13 21:34
by PGT_Hubbard
40mmrain wrote:Yeah I noticed that, leo action is going to be cool, and the CF-18 is nice.

Not sure what's up with the APC layers though, I mean I dig the LAV-3 and would like to operate it on kashan, but it's not much of a match for a BMP-3. So I guess MEC assets will be neutered on the map, unless there is some fun experimental asymmetrical action, which would be cool.

Also desert textures I'm hoping for. A big green Leo on Kashan would be funny.
I was certain that the MEC's BMP-3 was getting replaced with the BMP-2. If this is the case, that may be more balanced, no?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-13 22:36
by Souls Of Mischief
PGT_Hubbard wrote:I was certain that the MEC's BMP-3 was getting replaced with the BMP-2. If this is the case, that may be more balanced, no?
MEC BMP-3 was supposed to be replaced by the BMP-2M. Either way, both of them have ATGM missiles.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-13 22:57
by Spush
The BMP-3 is soo bad ***, it isn't going any where :D .

Plans For Mortar Carriers?

Posted: 2013-04-14 06:26
by RUSSIAN147
Just a quick thought that popped into my head. Its not a suggestion so don't flame me.

Re: Plans For Mortar Carriers?

Posted: 2013-04-14 08:08
by smgunsftw
Take a look at the decrypted 1.0 changelog, I don't think there are any current plans for that right now. And it would be kinda hard to code, for almost no changes in gameplay whatsoever. Besides, most mortar crews tend to stay in the same position during an entire match anyways.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-14 08:24
by Ratface
I may have missed it in the 136 pages of this thread, but do we have any news yet on squad sizes?

From what I heard was that we are going to have around 100 player servers, but I am wondering on the max sqd size...also because I now have more than 5 other people I love to play with and it would be sweet to get to play with more of em as my minions ^^

Re: Ask the [Dev]s a (?)

Posted: 2013-04-14 08:30
by smgunsftw
Ratface wrote:I may have missed it in the 136 pages of this thread, but do we have any news yet on squad sizes?

From what I heard was that we are going to have around 100 player servers, but I am wondering on the max sqd size...also because I now have more than 5 other people I love to play with and it would be sweet to get to play with more of em as my minions ^^
I think the limit was 10 in most 100+ test servers, could be different for 1.0 though.