Page 8 of 8

Re: Insurgents can't win

Posted: 2012-03-15 22:22
by Bringerof_D
Navo wrote:Insurgency mode actually works really well on Korengal Valley, and more or less on Lashkar Valley, but the common consensus is that those maps are boring. That says something.

Talking about Korengal: The CROW humvees should be removed.
WHAT?! Korengal's the best INS map EVER! if you have an audacious and skilled INS team every inch of ground won by blufor is a hell of a fight. Assuming you are on a server that allows firing into the main getting out side the gates is like, out of the frying pan and into the fire.

the CROW humvees are the saving grace of the blufor team if operated by a skilled and intelligent crew. my only complaint is the "unfinished" base the blufor has. Build it up more and servers should always allow base raping on korengal. it is honestly the best part of the map.

i once played on a server where that was allowed and i lead an infantry squad. pinned down in the main, we needed to get out. we stacked up by the gate and exited in rows guns blazing towards the mountains. INS response was RPGs and PKMs. we scattered into the low ground to the east of the base and took cover in the ditches. from there to the grouping of buildings by the road further east was almost 10 minutes of cover, returning suppressive fire and cover.

I have a bit of advice to anyone who just wants to enjoy things. Don't play to win. Play for that pivotal moment where the tide of the battle could be changed. for that single moment of truth where if you break through you can change defeat to victory, or if failure result in the other team steam rolling you for the remainder of the round.

Re: Insurgents can't win

Posted: 2012-03-15 22:59
by Arnoldio
Korengal is a PITA for BLUFOR. Talibans everywhere. And all maps are interesting... if the players are good.

And as Bringerof said, play for the action not for the win. Stories like his are what make PR good, otherwise its just another lame fps.

Re: Insurgents can't win

Posted: 2012-03-16 00:14
by Murphy
Korengal is dumb in the sense that I believe they would have built the base at the peak of the hill keeping the enemy from being able to fire down upon them. This is why it's such a campfest for talibans, and why the map maker needs to revamp the entire mountain side. The map plays horribly with a half decent insurgent team and frankly it's poorly thought out, but other then the main base issue the rest of the map is quite fun....if you ever get to see it.

Re: Insurgents can't win

Posted: 2012-03-16 00:21
by MaSSive
Murphy wrote:Korengal is dumb in the sense that I believe they would have built the base at the peak of the hill keeping the enemy from being able to fire down upon them. This is why it's such a campfest for talibans, and why the map maker needs to revamp the entire mountain side. The map plays horribly with a half decent insurgent team and frankly it's poorly thought out, but other then the main base issue the rest of the map is quite fun....if you ever get to see it.
Add some fog, and decrease visibility and you got a winner :mrgreen:

Re: Insurgents can't win

Posted: 2012-03-16 20:25
by Murphy
I suppose you could say it's early morning when the US forces set out on patrol, the fog would also make the terrain more difficult to deal with (which I think is one of the few things this map has done well). I love the concept of this map it's just giving the Taliban a full view of the inside of US main was not the best design choice imo.

Re: Insurgents can't win

Posted: 2012-03-17 22:48
by badmojo420
Truism wrote:And again pointing out that INS could win every game by not spawning, which signals something pretty seriously wrong with a game mode (protip: the problem isn't that they should be forced to spawn, it's that the only viable models for INS winning involve doing things that you can most effectively do by not even being on the map).
So.... if I make a video of me running around as blufor in an empty game destroying all caches and winning.....will that blow your mind?

I understand what you're saying, sometimes insurgent teams are so dumb they give away the caches, so they would have done better if they didn't even spawn. But, not giving away caches doesn't mean an automatic win for opfor, blufor can still search for them with no opposition.
Murphy wrote:I love the concept of this map it's just giving the Taliban a full view of the inside of US main was not the best design choice imo.
'Full view of the inside' is a pretty exaggerated way to say it. In the old version they had a full view, now they have a few spots that can see some of the inside, there are still lots of places to hide.

Re: Insurgents can't win

Posted: 2012-03-17 23:29
by L4gi
Hiding inside the main sounds like a fun round.

Re: Insurgents can't win

Posted: 2012-03-18 01:41
by MaSSive
L4gi wrote:Hiding inside the main sounds like a fun round.

Or you can build a fob and spawn there and not wait in main to get your arse shot? :-P

Re: Insurgents can't win

Posted: 2012-03-18 06:20
by Murphy
badmojo420 wrote:'Full view of the inside' is a pretty exaggerated way to say it. In the old version they had a full view, now they have a few spots that can see some of the inside, there are still lots of places to hide.
"Lots of places to hide" is the real exaggeration here. There are maybe 6-10 decent spots for 32 soldiers....yes they should build fobs but the logi system gives you a huge disadvantage here. You have to get that logi truck out of main, which won't be possible a lot of the times.

Don't even mention that joke of a spawn near the edge of the map. 1/5 tries may end up with a logi surviving but after that the taliban will just hunt you down.

Re: Insurgents can't win

Posted: 2012-03-19 05:49
by PFunk
The lack of vehicle mobility matched with the 'under siege' design of the US Main pretty much makes it a game that requires a really coordinated team to just break out of main. Even then some IEDs, a few mines, a couple ambushes, and nobody is taking a logi truck anywhere. This then basically means you have to spawn from the same places over and over.

This is perhaps the best example of how the change from the old rally point system (the one that just stayed there) has made gameplay less exciting. This map is not designed properly with the current game features. If squads could at least get rallies up then the whole game dynamic would change it would be like a guerrilla war with the BLUFOR played ninjas for a change. But its not, and its annoying, and its spammy, and not a whole lot of fun if you die once and have to extricate yourself out of that ridiculous main base again.