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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-17 03:07
by Ratface
Thanks! Yup, it is still very a WIP, so I appreciate the feedback! This of course means I will need to UV twice then for each gun? Although I guess if I do the entire gun first, then delete the shield that will work as well without having to re-UV everything.

Expect some more updates by the end of the week, hopefully I have more free-time to keep at it!

Lastly, by 1024^2, do you mean 1024 by 1024 then? Just making sure ^^

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-17 05:19
by AfterDune
1024^2 = 1024x1024 indeed :) .

Looks good!

Yeah, you don't have to UV the guns twice. UV the one with the shield and that's it. The gun without the shield can use the same UV, it just doesn't use the shield texture.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-17 17:20
by Ratface
Quick question, when wanting to optimize the UV space, for instance on my ammo box, I am wanting to stack certain faces on top of each other that will use the same texture. Do I just want to put them over each other in the UV map, or do I need to weld/stitch them together? Thanks!

Let me know if I didn't make any sense btw XD

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-17 17:48
by Tim270
just overlap them ontop of each other, they dont dont have to be welded or stitched. This method saves a lot of spaces for identical uv shells(pieces) it does however some downsides

- When you bake out a ambient occlusion map, you have to move all the overlapping shells.
- When you go to texture camouflage over it for example, all those same pieces will have the same texture so you have to do a bit of work to make it all look seamless.

These are minor considerations though and we can cross that bridge when you get to it. Just letting you know they exist.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-17 20:33
by Ratface
Sounds good! Practicing a little photoshop on my arty shell to try and make it look better...doesn't help I suck with how to make certain colors like brass, lol, this is as close as I could get before ragequitting :P

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-18 05:29
by AfterDune
obama_not_bad.jpg

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-19 20:17
by Ratface
Ok, for more practice I have UV'd my ammo box (box, lid, 3 rounds). As said before by someone, red mean overlapping, correct? To save room, I overlapped faces that will have the same kind of texture to them (example: the entire lid is wood, most of ht box is the same kind of wood, the shells are all brass, etc).

Is this the correct way to go about this, or should I be setting them all out individually to avoid the red? It does not come out red if I do not overlap them btw, if that makes any difference.

UVW map:

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Model:

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-19 20:21
by lucky.BOY
As tim said above, if you have overlapping faces, you need to move them out of the UV box before you bake anything. Just leave one of each there.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-19 20:24
by Ratface
Gotcha, thanks!

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-21 01:05
by Ratface
Ok, as a quick update, I've been learning more UVing and began unwrapping piece by piece, combining them at the end. Here is what I've done so far, not organized or anything yet obviously. Lemme know if u have feedback! And the only thing I've had any issue with is on the base cylinder on which the turret will pivot (Picture 2)

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-21 17:42
by Adriaan
Looks alright so far! The cylinder/trapezoid you mentioned is unwrapped pretty well actually, the distortion happening near the top is imo worth the ease of having a rectangular UV piece instead of a curved one (and isn't too noticeable on a cylinder like that anyways when textured). Only thing you could do is decrease it's height a little, balancing the stretching across the height of the cylinder.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-22 02:07
by Ratface
Awesome, thanks adriaan! I'm going to be finished UVing it by the end of the week, if not sooner. I have a few friends who may help me texture this, but I will get to that when I get to it ;)

On a side note, I am sad I had to work today and missed out on Brecourt, but from what I could tell by looking around it on local, there may be some really nice positions for this big ******* to hide in ;)

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-22 19:53
by Ratface
Quick Progress report, just worked a bit more on the side legs. I've gone through everything up to this point and made some changes to mesh that needed it (ex: overlapping on shield and side legs during UVing).

One quick question though, it is alright that the squares are tilted a bit on the side legs, or should they be more vert/horizontal? ATM they are stitched together but I can always break them and tilt them back.

EDIT: I will also work on making things even (as adriaan said with the middle portion of the base) when I start fine tuning everything to be put into place for the final UV map :)

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-24 17:44
by Ratface
I've updated the p3d file with the latest. Keep getting errors sometimes when uploading so here is the new link:

p3d.in - Flak With Shield

FYI I had to add some extra cuts and verts to make the model UV right and also to stop tearing, so if you see any extra that is why :)

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-11-01 22:29
by Ratface
Good news everyone!

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Now working on the last piece, fitting everything into one 1024 by 1024 sheet, then off to texturing!

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-11-01 22:38
by rodrigoma
great news!
hope everything is good and someone can texture it fresh out of the oven ;)

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-11-01 22:55
by Ratface
If not, I'm actually thinking about giving it a try with the help of some friends at school, I gave them incentive that I'd put their names somewhere on the bottom of the model if they do ;P

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-11-02 19:41
by Ratface
Ok, I have FINALLY finished unwrapping everything, now I just need to organize everything into the 1024 by 1024 square.

From what I have seen, all I need to do is make the most important things as big as possible, while things that are small and will most likely only be one color will be smaller on the square, correct?

Here is where I am at right now:

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-11-02 21:15
by Doc.Pock
True how you think. Also afaik you can make parts that have the same texture (legs dor example) overlap eachother and uave them as one, saving some space

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-11-02 22:00
by Spush
Just pack it real tight (not too tight need spaces between the islands).