LOOKING FOR TEXTURE ARTIST TO TEXTURE is the status.
UV unwrapping and packing is done. X-form resetting and stretching issues have been resolved. Templates are cut, and the model is on standby waiting for someone to texture it, as far as I'm concerned. Of course, Rhino'd have to be the judge of that.
An older render, but the changes made are not visible. None of what's visible has changed, so this render is still relevant to the final product.:
Here's the current UVW unwrapped/packed template:
Now, I know what you're probably going to say, and my only retort is that my biggest constraint was the piece highlighted in yellow in the last screenshot. As you can see, it takes up the entire span, and as it's a 2048x2048 image, it's going to take up that much space regardless of vertical or horizontal placement. All geometry is to the same scale as that yellow piece of geometry. Because of this, I have scaled up about as far as I could go, and I've optimized the pack several times to arrive at this one. I can't scale up anymore, and I still had a little room. So because of this, and to be conducive to doing an AO occlusion bake (

), I've spread out all of the tiny geometry that I would have previously just thrown in a pile and painted the same color. This should be much more conducive to doing an AO bake and grabbing normals, etc. Some of the more repetitive and asymmetrically equivalent geometry is still of course stacked.
But my biggest issue now, is I'm not that good in photoshop. I'm OK, but I know there are much more qualified people that could probably do a killer texturing of this well-deserving model.
SO, now all that is needed, if Rhino doesn't object, is texturing. Model at the ready in standby.
LOOKING FOR TEXTURE ARTIST TO TEXTURE is the status.