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Re: [Project] Survival Games / PR-Z

Posted: 2013-03-14 17:29
by Onil
Here's a list of the first event videos that were on the other thread:


by SRF ChuvaRD


by Alexsweedensniiperr



by QRF Spook



by PRTA Philrow


by NEW Moulin

There are a few more videos that were either posted in this thread or in other threads/forum. I might add them here later.

Re: [Project] Survival Games / PR-Z

Posted: 2013-03-16 17:41
by Onil

Re: [Project] Survival Games / PR-Z

Posted: 2013-03-17 06:53
by waldov
Videos look cool you should make a Moddb page or something would quadrupedal the interest.

Re: [Project] Survival Games / PR-Z

Posted: 2013-03-17 07:43
by Onil
We will only if we further develop it into PR:Z.

Don't think there is a need for it for now.

Re: [Project] Survival Games / PR-Z

Posted: 2013-04-03 08:02
by Onil
Time for a small update.

We have been improving our kit spawning system so that it is as random as possible. At this moment, we have a script that randomly selects the following for each kit:
- Max number spawned & Min number spawned - It chooses a number in between so it's not always the same amount of kits with the same weapon.
- Max spawn delay & Min spawn delay - It chooses in between them so that each kit spawns at a different time
- Max respawn & Min respawn - It chooses in between them so that each kit respawns at a different time. The respawn happens only after the weapon disappears (1 hour after being dropped + respawn time).
To keep things as random as possible, a huge amount of locations need to be used and the bigger the difference between the max number of placed kits (of a specific weapon) and the max possible number of spawned kits, the less predictable it is. We are now also able to have different settings for each map.

Besides the above improvements, we have continued to work on some unique features that we would eventually like to have in-game. Most of them are on standby as we have encountered a few issues in their development (common when stretching what the engine can do). But we are hopeful that we will be able to fix some of those issues in the future with the help of our python coder.

We have started working on AI Zombies to be added as an extra opposition to the Survival Games and to test them for PR-Z. We are still tweaking and testing but we have a clear plan of how we want them to work and interact with the players.

Cheers,

SGE / PR-Z Dev Team

Re: [Project] Survival Games / PR-Z

Posted: 2013-04-16 09:05
by Onil
There will most likely not be an event this month. We feel that there is no need to organize one unless we have added something new and our current new features are still being tweaked.

I was personally not very impressed with the amount of signups we got for the SGE2. We got enough players but just barely... and if that does not change for the next event, we might decide to stop further developing and organizing the SGE and focus on something else.

We will pm the last event participants when we do schedule the next event.

Cheers,

Onil

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-21 16:06
by Onil
For the few SGE fans, just want to let you know that the project is not dead... we are slowly working on it and might organize an event next month.

Bots are being a pain to work with and some bugs are hard to fix. Other then that, everything is moving along as intended.

Some nice fan support might motivate us to work faster though :p

And if you ask nicely, I might stream the current version and show some of the stuff we're working on.

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-21 21:11
by WhiteRhino
Hey, I hope to see some zombies "soon"!

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-21 21:18
by Ratface
Onil, could we pretty please see what you currently have? :D

Nice enough? :D

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-21 21:32
by speedazz
Never played this, but Im excited to see progress, which have been done. By the way, I love zombie survival games :D

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-22 06:02
by waldov
Id be keen to see some footage. BTW are you guys working with the omnicide team or what? It would seem silly to divide two forces that want the same goal (an immersive BF2 zombie survival experience).

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-22 11:43
by Onil
We are NOT and will NOT be working with the Omnicide team because they are making a BF2 Zombie Mod while we are doing a PR Zombie Mini-Mod and even though our objectives might be similar in some aspects, we have different plans as a whole. I'm not even sure how much progress they have made on their second version so far...

Our first objective was to organize the Survival Games which we have been doing without zombies so far and will do with zombies in the future but mostly as an extra as it is not a needed feature. The PR-Z minimod is mostly depended on us getting some python code for the main gamemode, we have everything mostly planned but we're waiting for 1.0 to come out before we decide to move forward or not with its development.

I guess I could record some stuff as some type of showcase of what we currently have. I just need to fix one last annoying bug before that.

Thanks for the support.

On another note, I would like to publicly congratulate one of our coders, Zwilling for becoming an R-CON on the PR team. He has shown plenty of dedication and creativity on this project and I'm sure he will do the same for the main mod.

Cheers ;)

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-24 05:45
by waldov
Well if youre not going to work with them make sure to learn from there successes and mistakes from Omnicide final.
This is my opinion on what they did well:
-Zombies looked pretty good (not all the same and no knifes!)
-Survival maps where nice and tight.
-Awesome coop.
-Escape maps where awesome.

This is my opinion on what they didn't do so well:
-Survival maps became repetitive and needed something else to spice it up.
-Not enough weapons.
-Melee weapons like baseball bats etc.would've been nice.
-A more open ended survival map would've rocked.
-Escape maps were too restricted (ie not enough options for survivors to take.

All in all it was an awesome mod and you should learn from them and improve over them!

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-25 15:21
by Onil
Waldov, there is no point in developing a mod by copying another one. We have our own concepts and ideas and avoid copying the ones from other mods.

Besides the fact that our work is event based and not to be played on your own, unlike Omnicide. We use COOP only to add the zombie bots on some maps, as extra opposition for the survivors, not to be played by 1 single player against bots.

You should re-read your feedback as your pros and cons are almost the same... One characteristic can't be "awesome" and at the same time repetitive or restrictive as in limiting the fun.

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-26 03:53
by waldov
Onil wrote:Waldov, there is no point in developing a mod by copying another one. We have our own concepts and ideas and avoid copying the ones from other mods.

Besides the fact that our work is event based and not to be played on your own, unlike Omnicide. We use COOP only to add the zombie bots on some maps, as extra opposition for the survivors, not to be played by 1 single player against bots.

You should re-read your feedback as your pros and cons are almost the same... One characteristic can't be "awesome" and at the same time repetitive or restrictive as in limiting the fun.
just because something is awesome doesnt mean it doesnt have cons as well. Anyway im not saying you should copy them im just saying, given your doing a zombie mod for the BF2 engine it would be foolish not to learn anything at all from a group that has done the same thing. :-)

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-26 15:31
by Onil
We have of course learned something from other mods, mostly on what not to do but also some improved features based on existing ones. Omnicide is the most known mod and can be quite fun, until it is not. I would say we learned a lot more from Operation Dead Dawn than we did from Omnicide.

But since our development is Event based, the way things get implemented is also completely different on multiple aspects and so we can only learn with our own mistakes and successes in each event.

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-26 15:46
by SANGUE-RUIM
please include bot support for co-op :(

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-26 15:56
by WhiteRhino
It seem not interesting to play to this mini mod with bots...

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-26 16:45
by Onil
We do have CO-OP with zombie bots but I don't think it will be much fun to play against them without having other survivors trying to kill you...

You have to keep in mind that you spawn unarmed and have to search for weapons, so you wont be able to run around with any kit of your choosing and killing as many zombies as possible. For that you have other zombie mods. In this one, weapons and ammo are limited and the game-play only works in organized events.

Think it this way, would you think that playing DAYZ in an unpopulated server is any fun? You only have the zombies to shoot at and they aren't much of a challenge at all... Survival Games will continue to be a event based minimod and PR-Z will follow the same concept. We will only change that if we get a big-player base that wants to play the mod more regularly than the events, which we intend to be quite regular in the future.

I will post a video of the current concept, game-play and features, soon enough.

Re: [Project] Survival Games / PR-Z

Posted: 2013-06-26 21:42
by Onil
Here's the video:

0nil - Onil - Battlefield 2 Project Reality Mod Gameplay

I know it doesn't show much, but with the random spawner working so well, it would take me a long time to walk around and find different types of weapons and find zombies to shoot at to be able to show you the proper gameplay. Instead, I decided to better explain the concept of the project and show some of its features.

For real gameplay footage, see the videos posted in this thread as they show the players in the actual events.

A few things that I did not say in the video:

The zombie bots are added there as an extra only, they are not your main opposition. The other survivors are your real opponents and having to run away or engage bots, will not only call more bots to your location but also give away your position for other survivors. That is one of the main reasons why we have added them to SGE, the other reason is that we wanted to test them in case we develop PR-Z.

In previous events, squads had 2 to 3 members playing together against the other squads. These members might actually spawn in different locations on the map and will have to rally up somewhere, this will be even more challenging now with the zombies running around.

We hope to finish this version during this next week and will schedule the next event most likely for the end of July. We might need to schedule it only a week or two in advance because we want to do it as soon as possible to prevent a possible 1.0 open beta release (I'm not saying that will happen in July but it's possible...) "screwing" our next event. We are quite aware that if that will be the case, players will definitely prefer to test 1.0 than to participate in our event.

Cheers