[Official] General Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Official] General Feedback

Post by simeon5541 »

007.SirBond wrote:I'm just saying if the US faction gets a silenced sniper rifle, why don't the Russians get at least the SVU-A or the VSS Vintorez?
Because Russian Army is not using any of those in RL,while US Marines use Mk12 SPR in RL,
although they are maybe used in limited numbers,they saw action both in Iraq and Afghanistan,and yeah silenced version is also used by regular marines.
007.SirBond wrote: You need to improve your reading comprehension, I'll rephrase it to help you understand, the Russians would never issue a SVD with no optics to a soldier in the field when his role is a marksman. I'm saying the ALT kit on the Russian Armed Forces needs to be changed.

Here are some pictures as well, if you cannot understand this above paragraph.
And I am telling you that I've requested ALT Marksman kit in 1.0 beta and got regular SVD.
So it is changed.But it seems that you haven't noticed that change.

And as for your pictures . . .
You need to practice what you preach,since I told that Russian Army don't use optics
on 90 percent of rifles like in PR,in RL is rather opposite.

And your pictures are really bad example of Russian Army optics usage on their AK74Ms.
First of all you need to learn difference between regular Army and Police or SFs.
Since most of those people from pictures are from Special Forces.
Second,learn difference between optics and holographic sights,that is like comparing oranges and potatoes.
Henrique_Dalben
Posts: 361
Joined: 2012-10-05 18:30

Re: [Official] General Feedback

Post by Henrique_Dalben »

Were there any changes in the hitboxes? I'm getting tired of hitting a guy 7 times and not killing him...
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Official] General Feedback

Post by Warpig- »

Upon reflection, I'm not sure I like the longer heal times either. I think it just makes things unnecessarily more frustrating without adding any positive gameplay changes.
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: [Official] General Feedback

Post by 007.SirBond »

simeon5541 wrote:Because Russian Army is not using any of those in RL,while US Marines use Mk12 SPR in RL,
although they are maybe used in limited numbers,they saw action both in Iraq and Afghanistan,and yeah silenced version is also used by regular marines.



And I am telling you that I've requested ALT Marksman kit in 1.0 beta and got regular SVD.
So it is changed.But it seems that you haven't noticed that change.

And as for your pictures . . .
You need to practice what you preach,since I told that Russian Army don't use optics
on 90 percent of rifles like in PR,in RL is rather opposite.

And your pictures are really bad example of Russian Army optics usage on their AK74Ms.
First of all you need to learn difference between regular Army and Police or SFs.
Since most of those people from pictures are from Special Forces.
Second,learn difference between optics and holographic sights,that is like comparing oranges and potatoes.
What? Are you insane? Russian Armed Forces does not include Spetsnaz GRU brigades? Do you realize that special forces are always utilized and usually one of the first units during a conflict? It would be insane to think that the Russians would not have these units on the ground with their advanced gear and weapons during the types of conflicts portrayed in PR.

If PR is moving in the direction of fielding soldiers with the same kind of gear as special forces units receive, then all factions should receive equal treatment over time. The Mk12 SPR is mostly used by USSOF. Likewise the VSS Vintorez is for the Russian Spetsnaz.

Sure they might not have as many optics available to most of their forces compared to the US. But since when was the last time, the entire military of one nation actually went to war against another, this isn't WWII. During the types of battles in PR, we're talking small scale battles as opposed to what would really occur in real life. Only 49 vs 49 soldiers. We don't play as SF in PR, the individual squads can call themselves SF names if they want, the names of the factions are broader than SF. We should have access to all the equipment and weapons each factions are called, and hopefully in the future we will.

Also the Russians will have access to optics on par as the US in the near future in real life.
Last edited by 007.SirBond on 2013-07-08 04:52, edited 2 times in total.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: [Official] General Feedback

Post by ComedyInK »

No Nametags is annoying!

Do it the right way people, have anyone within a 5 meter radius of you show the nametag, yes, I understand that after 64 players the tag does not show, but it's still a metric shit ton better than constantly having to talk on local to direct the medic towards you to heal you.

You can't recognize faces in PR, if I am looking at you directly, and you are in my squad, I would know what you look like. In PR, this is not the case. And on top of which, if you have about 20 people assault a building, it's damn hard to figure out who's in your squad or not, because, again, if you were in my squad, I'd know what you face looks likes.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Official] General Feedback

Post by simeon5541 »

007.SirBond wrote:What? Are you insane? Russian Armed Forces does not include Spetsnaz GRU brigades? Do you realize that special forces are always utilized and usually one of the first units during a conflict? It would be insane to think that the Russians would not have these units on the ground with their advanced gear and weapons during the types of conflicts portrayed in PR.
PR is not about SFs and has never been,if you haven't realised so far.
Devs have stated numerous times that they wouldn't implement any kind
of special forces into the mod,since PR is about regular armies.
GRUs Spetsnaz doesn't exist anymore.
007.SirBond wrote: If PR is moving in the direction of fielding soldiers with the same kind of gear as special forces units receive, then all factions should receive equal treatment over time. The Mk12 SPR is mostly used by USSOF. Likewise the VSS Vintorez is for the Russian Spetsnaz.
No it is not moving in that direction.
PR factions gets equipped with what they use in RL,PR devs have military advisers
that know lot better than you or me how US or Russian armies and marines are equipped
and how they should look like in PR.

The Mk12 SPR is used also by regular US Marines as a DMR,even silenced version,
but it seems that Wikipedia,your main information source,doesn't tell that.
Well now you know.
Regular grunt in RA never used VSS,but it seems that your brain cannot separate
regular army and special forces by any cost.
007.SirBond wrote: Sure they might not have as many optics available to most of their forces compared to the US. But since when was the last time, the entire military of one nation actually went to war against another, this isn't WWII. During the types of battles in PR, we're talking small scale battles as opposed to what would really occur in real life. Only 49 vs 49 soldiers. We don't play as SF in PR, the individual squads can call themselves SF names if they want, the names of the factions are broader than SF. We should have access to all the equipment and weapons each factions are called, and hopefully in the future we will.

Also the Russians will have access to optics on par as the US in the near future in real life.
It is not a whole military,since in PR are no SFs,and only US utilize navy.

"Russians will have access to optics in near future"
Great for them,but it seem that you don't realise difference between soldier
posing on Izmash stand at defense exhibition with newest uniform,helmet,boots,
knife,AK359543M with all kinds of rails and attachments and regular conscript that
will serve army for one year,which are main part of RA,and which would first go
into the battle with its old type of uniform and AK74M...Without attachments.
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: [Official] General Feedback

Post by Daytrader »

ComedyInK wrote:No Nametags is annoying!

Do it the right way people, have anyone within a 5 meter radius of you show the nametag, yes, I understand that after 64 players the tag does not show, but it's still a metric shit ton better than constantly having to talk on local to direct the medic towards you to heal you.

You can't recognize faces in PR, if I am looking at you directly, and you are in my squad, I would know what you look like. In PR, this is not the case. And on top of which, if you have about 20 people assault a building, it's damn hard to figure out who's in your squad or not, because, again, if you were in my squad, I'd know what you face looks likes.
Agree, very good points, 5 meter would work great, especially for medic healing.
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: [Official] General Feedback

Post by KiloJules »

Warpig- wrote:...without adding any positive gameplay changes.
Well, the guy you just damaged with your grenade or shot in the leg,
actually is a liability for the enemy for a little while longer.
How is this not a good thing?
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: [Official] General Feedback

Post by Daytrader »

Guys, will we be getting a updated manual for the new release ? cheers
Zander
Posts: 38
Joined: 2013-02-22 19:28

Re: [Official] General Feedback

Post by Zander »

That was a week to remember, THANKS A LOT PR-Team!!!

My feedback/suggestions are:
1. Improve spawning system.
Here is my post with detailed suggestions in corresponding thread.
2. Mumble changes:
-display showup(right bottom) icon in colors (green for squad, blue for local)
-display overlay nametags with opacity depending on distance (if possible)
-another overlay color for SLs, red is hard to see ATM (what about orange?)
3. Improve MAP panel (CAPS LOCK), so players will be able to see briefing at any time. If possible make tabs on actual map area to switch between map/briefing.
4. Setting asset markers on the map for SL is still BUGed, they are inaccurate.
5. Improve bleeding/wounded displaying system. It's not obvious how wounded are you, and when you are critically wounded.
6. Still soundbugs are present (Helis, Tanks, APCs...)
7. Commander improvements:
- UAV in punish zones kills commander remotely - awkward
- UAV thermal key set to same as Armor's (T)
- UAV: Add possibility to laze in normal view.
8. PRSPY did't correctly show all players for 100p servers.
9. FOB assets sometimes may be placed in such weird locations. To be improved.
Last edited by Zander on 2013-07-09 13:20, edited 8 times in total.

from scratch
Meow
Posts: 35
Joined: 2008-12-02 11:01

Re: [Official] General Feedback

Post by Meow »

I dont know if this has mentioned before or not but it is a huge issue given the changes to the FOB killing system.

I believe it was on Fools Road night map. I was able to spawn on a FOB WHILE an enemy soldier was inside the FOB planting C4.

A second time also on Fools Road i was able to spawn on a FOB while an enemy Scimitar was less than 30meters from it and was spawn killing.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: [Official] General Feedback

Post by 007.SirBond »

simeon5541 wrote:PR is not about SFs and has never been,if you haven't realised so far.
Devs have stated numerous times that they wouldn't implement any kind
of special forces into the mod,since PR is about regular armies.
GRUs Spetsnaz doesn't exist anymore.



No it is not moving in that direction.
PR factions gets equipped with what they use in RL,PR devs have military advisers
that know lot better than you or me how US or Russian armies and marines are equipped
and how they should look like in PR.

The Mk12 SPR is used also by regular US Marines as a DMR,even silenced version,
but it seems that Wikipedia,your main information source,doesn't tell that.
Well now you know.
Regular grunt in RA never used VSS,but it seems that your brain cannot separate
regular army and special forces by any cost.



It is not a whole military,since in PR are no SFs,and only US utilize navy.

"Russians will have access to optics in near future"
Great for them,but it seem that you don't realise difference between soldier
posing on Izmash stand at defense exhibition with newest uniform,helmet,boots,
knife,AK359543M with all kinds of rails and attachments and regular conscript that
will serve army for one year,which are main part of RA,and which would first go
into the battle with its old type of uniform and AK74M...Without attachments.
SF complement the regular army they are still part of the faction and not a entirely different faction, and it does say it on Wikipedia, maybe you should check your information before you claim facts. It says USMC used it in limited use.

Regular army does not have any need for suppressed weapons, they are reserved for SOF.

I am not in the USMC but I am under the impression their SDMR only used Mark 11 which replaced some newer variant of the M14.

And yes, I used photos of SOF, so what? Are we talking about SOF weapons or regular army weapons?

And so what if regular army Russians receive optics on their weapons? As I stated, the entire military is not fighting in the conflicts in PR. It's small scale warfare. I'm pretty sure the Russians could equip their 50 men with AK74m with optics. -snip-

User infracted for flaming. - Spec
Last edited by Spec on 2013-07-09 14:03, edited 5 times in total.
Reason: Needless provocation
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: [Official] General Feedback

Post by Jafar Ironclad »

Off-topic posts cleared. Keep things focused, guys. Moderators will take care of the nasty stuff.
petertress28
Posts: 12
Joined: 2013-04-22 13:54

Re: [Official] General Feedback

Post by petertress28 »

Hey, I just wanted to say what a great job you guys are doing keep it up....
However, one of the major problems that I kept on having was how long it took to load up to the map. The second part was that towards the end of beta 1.0 trial, me and other players CTD on more than one occasion.I hope the problem will get resolved, Again great job and well done. I mean it guys thanks.
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Official] General Feedback

Post by simeon5541 »

Arguing with idiot makes you a fool,right ? OK I'll stop now.

A bit too late. User warned for flaming. - Spec
-----------
I have feedback on Russian Specialist Kit,it became pretty
redundant,since it is just crippled version of their spotter kit.

What are the differences ? Well they are pretty similar,just
spotter kit is better,since it have few more patches,optics on rifle,
and radio station (?) if I remember correctly,so what purpose
Russian specialist kit now have,even shotgun got removed ?

Are there plans on adding them a some new Russian shotgun in future release ?
Last edited by Spec on 2013-07-09 14:02, edited 1 time in total.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: [Official] General Feedback

Post by tankninja1 »

1.0 seemed very laggy I was doing "40 fps" but I was defiantly doing less than that maybe 10 or so like I was getting really atrocious server lag. And it didn't seem like it was just me I saw people get shot multiple times and not even bleed out when the lag got really bad.

Also the deployed prone position looks weird. When you aren't scoped in the gun just sits in a weird position.
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007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: [Official] General Feedback

Post by 007.SirBond »

simeon5541 wrote: I have feedback on Russian Specialist Kit,it became pretty
redundant,since it is just crippled version of their spotter kit.

What are the differences ? Well they are pretty similar,just
spotter kit is better,since it have few more patches,optics on rifle,
and radio station (?) if I remember correctly,so what purpose
Russian specialist kit now have,even shotgun got removed ?

Are there plans on adding them a some new Russian shotgun in future release ?
Russian Ground Forces don't use shotguns, you should be happy that they removed it because it's closer to your code of ethics.

You are a fool for calling me a idiot with the sad excuse to avoid replying to the context because you have nothing left to disagree about, you should of just stopped when you knew you were wrong.
Last edited by 007.SirBond on 2013-07-09 04:06, edited 4 times in total.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Official] General Feedback

Post by AfterDune »

Guys, stop posting shit or we start handing out free vacations. Final warning.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Official] General Feedback

Post by PLODDITHANLEY »

Zander wrote: 4. Setting asset markers on the map for SL is still BUGed, they are inaccurate.
You must tap either forward or back to orientated your players body with the head or mouse direction to place them as accurately as the 50m distance allows.
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: [Official] General Feedback

Post by Unhealed »

,and which would first go
into the battle with its old type of uniform and AK74M
If by "old type of uniform" you mean old Flora camoflague then you are wrong. Flora is not in service anymore, like at all, it's already Digital camo everywhere.
"Russians will have access to optics in near future"
They will, the thing is that we don't really know which optics it will be, there are lots of them, and modelling one of them will be a waste of time if in the end they will stick with some other optic.
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