Henrique_Dalben wrote:A binoculars costs $10, no one will ***** if you bring your personal one to the AO. Not having binos is just plain stupid.
A good set of binoculars that isn't made for a child's toy, back-yard bird watching or creeping on your neighbors cost $10 in the 1950s or at a garage sale, maybe. They'll certainly ***** if you're pointing them at what your team leader is looking at when you should be pointing your weapon at it, and if you didn't put mesh or a honeycomb over the lenses to keep them from reflecting. But whether or not you can even bring them depends on the policies of that nation-state's conventional military. And I certainly don't give enough fucks to look-up the regulations for all of the factions in game or make-up the regulations for a fictional one that should have been canned.
And if you gave every kit access to every item that could be privately purchased by a troop and brought on a deployment (and, no, those of you whose knowledge of the subject is based on what you read about World War II and Vietnam, that has long since stopped including small arms), there wouldn't be any kit slots left for things that do more than just benefit a single player's score or make him feel 1337, and this mod would take up too much memory.
However, once a money or experience point system to buy equipment in the game is implemented in late Notever of this year you can purchase them and various items for your kit, such as new skins for camouflage, custom helmets, etc. Anti-reflective devices for the binoculars and other scopes sold separately, of course, just like reality. Until then you'll just have to deal with what actually gets issued. But once your character dies, you'll lose the accessories you bought for him and have to start over again. You're not respawning as the same guy, you know, so they have to keep with the name of the mod somewhat.
