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Re: Required Spotter kit to request sniper kit

Posted: 2013-12-15 00:24
by obpmgmua
You know what I realized is the #1 reason people take sniper kit? The generous zoom levels. The current zoom levels on PR weapons are too low. IRL your eye focuses and it makes it easier to see/guesstimate at long range. In PR your eyes can't adjust. Arma has a nice option where you can 'focus' your zoom by 4x on any weapon. It may not be realistic but atleast it works. On the flipside using iron sights and other unmagnified optics is strenuous in PR because all you're doing is moving slower, when firing from the hip is vastly superior. Yeah more recoil so what. I think most PR players can gauge the spread of their shots instinctively now.

You want to stop people lone wolfing with sniper who have no business doing so? Don't punish the snipers who do their job, that would just discourage already competent players from the kit. I think that giving all weapons a 1.5x zoom level ontop of their current zoom will alleviate some issues people have.

I.E.
Iron Sights: 1x=1.5x actual
Acog 4x = 6x actual
Sniper Scope 10x= 15x actual



@Spectrium
Range estimating in PR is a **** shoot. I'm good at estimating range IRL but not PR because the points of relation change the farther away you are from them. The objects detail gets smaller and smaller and that makes it hard.

Re: Required Spotter kit to request sniper kit

Posted: 2013-12-15 07:51
by Jacksonez__
Dr_Death wrote:AFAIK there are only 2 sniper kits per team.



that would be pretty much a good idea.



If you are wrong about the zoom and snipers then this will only increase the amount of lone wolfes in the map.






I think it HAS GOT TO BE PUBLIC KNOWLEDGE that a "recon team" is maybe a US Army Rangers, USMC Recon team, what they call "recon" is actually just a sniper team.


Also, sniper teams are ONLY used when the CO wants a HVT dead, and because the game wont let you attack on main/where the commander is, the whole point of the snipers are useless, as they just do what the marksman does: Support the team.


Guerrilla Snipers, however, are a whole lot of difference. They are fitting to the theme of the game and they must not be removed.
Agreed. Guerrilla snipers (e.g militia, hamas, taleban) are good for hampering the other team, as they are not that "organized" or attempting to be organized.

But I have to say that the sniper zoom for unconventional factions is pathetic.

Re: Required Spotter kit to request sniper kit

Posted: 2013-12-15 11:44
by Eddie Baker
Dr_Death wrote:I think it HASG OT TO BE PUBLIC KNOWLEDGE that a "recon team" is maybe a US Army Rangers, USMC Recon team
The public doesn't know very much. It could also refer to:
  • a team from the CBRN reconnaissance platoon of a brigade special troops battalion.
  • a team from the engineer reconnaissance section of a combat engineer company
  • a team from one of the reconnaissance troops of an armored or Stryker brigade reconnaissance squadron
  • a team from the motorized reconnaissance troop of an infantry brigade reconnaissance squadron.
  • a team from the dismounted reconnaissance troop of an infantry brigade reconnaissance squadron.
  • a team from a USMC Light Armored Reconnaissance unit (LAV-25)
Or, "recon team" could also refer to . . . ANY unit smaller than or about the same size as a squad given the task of reconnaissance.
Dr_Death wrote:Also, sniper teams are ONLY used when the CO wants a HVT dead, and because the game wont let you attack on main/where the commander is, the whole point of the snipers are useless, as they just do what the marksman does: Support the team.
Oh, is that why the Scout-Sniper Platoon, formerly the Surveillance and Target Acquisition Platoon, is the organic ground reconnaissance element of the Marine infantry battalion commander? And also why snipers in both services are trained in reconnaissance and to call for supporting arms?

Huh, lemme take a look . . .

https://rdl.train.army.mil/catalog/view ... 0/appe.htm

https://rdl.train.army.mil/catalog/view ... 0/appf.htm

Aw, come on! They've got shit in here about support during an assault, defensive employment, reconnaissance patrols . . . ?! *sigh* Guess you'd better go tell them they're doing it wrong and they need to shorten up those parts of the manuals. :roll:

And of course we'll have to re-evaluate the advice of the two actual qualified snipers who were PR military advisers. How embarrassing.

Re: Required Spotter kit to request sniper kit

Posted: 2013-12-15 11:56
by Spectrium
Problem of lone wolves are lesser than problem of murderer type people who wants more and more kills. This is absolutely different thing.

You are trying to solve murderous people who i accept as guilty. The snipers who orgasm with their kill number after a match. :x And there is absolutely nothing to do them without changing the realistic soul of the game which we all do not want, right?

Lone wolves are harmless people who they only annoy you opening squad for themselves. So i gave the idea of removing finding range from markings and give some calculable bullet drops with mil-dot/moa-lines.

It's a bit complicated what is recon what is sniper recon. A man who has sniper rifle or binocular isn't a recon. So that's whole different thing that trying to explain what is recon. But having sniper kit does not mean "recon" role after 1.0 removals of binoc and radio. Lone wolves can take the rifle and go for hunting valuable targets without have to give the team intel. But if you want a lone wolf to take a spotter friend near me without spend a squad. First you need to remove range finding from marking. Second you should make snipers needs for a spotter for dynamic range finding.



And do not talk about scope magnifications. I'm sorry but they all are bullsh*t. Just try to estimate range with pso-1(svd scope) range finder. Where you see lines on left bottom of the scope 2 4 6 8(if 1.75m tall man fits to 2,4,6 or 8 it means 200m 400m 600m 800m) and you gonna see that scope magnifications has very low multiples like 5x sniper scopes 4x marks 3x acog/pso-1

p.s: the sniper rifle with lowest magnification on pr is m24 which has 10x leupold and the best one is sv 98 with night force 22x if you know what i mean :mrgreen:

Sorry for bad grammar.


edit: Eddie Baker just announced the difference between recon and recon sniper professionally.

Re: Required Spotter kit to request sniper kit

Posted: 2013-12-16 23:10
by Eddie Baker
Dr_Death wrote:Touche.

but i think that still the sniper kits should be removed from in-game.


if you take a look at it, it may even be compared to the special forces kit.


and i doubt there are snipers and spotters in every military FOB.
"Stalk-trained" snipers are found in nearly every conventional infantry battalion, all conventional infantry battalions in the case of the US. Special operations forces are not.

As for "spotters" being in every FOB, spotter can refer to your workout buddy who keeps the barbell from crushing your throat or sternum while you're doing bench presses or a guy who keeps you from falling off a ladder. Odds are you'll find at least one of either of those. :razz:

However, you do not find tanks or aircraft at every forward operating base, yet AFV crewman and pilot are unlimited kits. And comparably, pilots take as long to train as special operations forces. So, are you saying the pilot kit shouldn't stay in the game?

To reiterate: in PR "spotter" is just a kit with a deliberately ambiguous name to fill every role that doesn't seem to belong to another kit and because there isn't room to add FAC/JTAC, artillery forward observer or sniper team observer kits. In other words, "Specialist 2.0." "Spotter" in the role a sniper team observer should just be the right click on the Sniper tab.

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-06 09:05
by MuffinMunchies
Added complexity where it isn't needed imo.

Squad-supporting snipers aren't uncommon, and serve a dual purpose of both spotting & guiding the squad forward from a vantage point, and picking off enemies ahead of, or shooting at, the squad he belongs to. Add a requirement for a spotter to be in the squad then forces a squad that doesn't need it, to have it.

Not to mention, a 2-man Sniper squad doesn't really NEED spotter anyway as the squad leader can just use his officer kit that has its own GTLD. The only reason to actually use spotter instead is for the grappling rope.

Some might say, "But the Marksman is the squad-supporting kit, not sniper." And to that I counter, the choice between a sniper and a marksman is entirely dependent on the ranges you're dealing with. DMRs are good for urban and medium-ranged combat, whereas a sniper is needed when you're dealing with exceptional ranges.

Example; Vadso City, defending the Dam from enemy attacks. With the Marksman I could only spot the enemy when they came within very close proximity of the Dam (I was across the river on the hill to the east for optimal view of the complex). Due to the limitations of my scope, spotting British soldiers against a hill to the west that was near the same color as their uniform was tricky. It was purely a matter of spotting movement, not people. 10 minutes later I swap to a Sniper rifle and get a squadmate with an AR next to me. Now I have the precision to spot individual soldiers hiding in bushes and could direct the AR's fire (this sound like just maybe something a sniper might do in RL?). Between the two of us we took down a full squad plus change in soldiers before they found our location and forced us to pull back. The vast majority of them having been prone in bushes where they blended in exceptionally well, where my DMR would not have been able to spot them.

Other maps?
-Silent Eagle
-Iron Ridge (depending on location)
-Khamisiyah
-Kashan
-Yamalia (definitely)
and more I can't think of off the top of my head.

This suggestion forgets the fact that snipers often act as the squad's spotter himself, while preserving his lethality. And since we're working with limited numbers (50 per team, instead of having the capability of putting hundreds of soldiers into a real fight), combining roles where possible really does help.

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-06 14:27
by Careless
Like I said before..

Image


Stop overhyping/exaggerating the "problem" with snipers. It's only maximum two guys (of the 50) that are "lonewolfing" and probably saving you retarded assets-whores from HAT's and TOW's, and the retarded bunched up "le temwork"-squads

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-06 14:42
by Not_able_to_kill
Careless wrote:Like I said before..

Image


Stop overhyping/exaggerating the "problem" with snipers. It's only maximum two guys (of the 50) that are "lonewolfing" and probably saving you retarded assets-whores from HAT's and TOW's, and the retarded bunched up "le temwork"-squads
This guy is so fucking correct.

Let people enjoy the game.

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-06 19:54
by Careless
Dr_Death wrote:if it would be just 2 i wouldn't mind, but its 4...........



4. F-O-U-R.

YOU KNOW HOW MANY THAT IS? ITS DOUBLE THAN THE AMOUNT YOU MENTIONED, I CANT SLEEP WELL AT NIGHTS BECAUSE OF THAT
4..
Did I just miss something? I thought it was 2/3 snipers/HATs per team? Or did it change after all since 1.0?

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-06 19:55
by saXoni
Spectrium wrote:Only one solution to stop snipers' lone wolf action.
  • Make bullet drops more like "first dot 200m second 400m third 600m fourth 800m" etc.
  • Make laser designator's range estimating "exactly"
  • Remove range finding from markings so you may do some "real work" for example: snipers gonna need spotter. Mortars gonna need squad leaders for calculating range from map sectors(keypads)
edit: we are trying to play simulation-like game right? So making it hard does not mean making it sh*t.
Your suggestions are, though.

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-06 20:35
by Not_able_to_kill
saXoni wrote:Your suggestions are, though.
And besides, PR isn't even meant to be a simulation.

It's a regular FPS with a heavier emphasis on teamwork.

Right now, I think there's a pretty great balance between fun and realism.

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-06 23:07
by Careless
Dr_Death wrote:2 spotters and 2 snipers.
I'm against spotters. It can be a good extra.
But they're useless 99% of the time unless you want to be 1337-ninja or want to be seen and killed to often.

So 2 people per team of 50.

Re: Required Spotter kit to request sniper kit

Posted: 2014-01-07 01:39
by risegold8929
Careless wrote:I'm against spotters. It can be a good extra.
But they're useless 99% of the time unless you want to be 1337-ninja or want to be seen and killed to often.

So 2 people per team of 50.
99% useless?

They let the sniper get in otherwise unreachable places through the grappling hook.
They have a GLTD to lase targets for CAS.
They are an extra pair of eyes to both spot for the sniper/CAS/INF. (Often it's whoever sees the other sniper first gets the kill).
Extra patches :D

Therefore, not 99% useless.