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Re: Major Performance Issues

Posted: 2013-08-08 07:00
by AfterDune
Prevtzer wrote:I don't know if you discussed it or not but it's obvious that you chose all the new effects, textures etc. over performance, since you were obviously aware of performance drops during the testing. I mean, you've made PR far more demanding than BF3...
Man you're stubborn. I just explained how we demanded the effects to not cause performance issues ffs.

Re: Major Performance Issues

Posted: 2013-08-08 07:19
by Protector
Pyrohair wrote:PR team. Everyone could run the game fine at .98, but all of the sudden we see these MASSIVE hits to frame rate. Not the engine.
Everyone could run .98 fine because it wasn't as high quality...
Raklodder wrote:I'm fine with lower FPS, if that means more high definition textures, effects and overall future improvements, however they've (I know they will eventually or possibly not) to find the sweet spot, before we all go haywire, sir.
I'm not going haywire... the game runs great and looks even better.

Re: Major Performance Issues

Posted: 2013-08-08 07:21
by Fresz
I never used vsync and I never saw sooooo low fps in any game...

Re: Major Performance Issues

Posted: 2013-08-08 11:47
by ForceEcho
[R-DEV]AfterDune wrote:Man you're stubborn. I just explained how we demanded the effects to not cause performance issues ffs.
Try to focus more on progress towards fixes and dialogue rather than get involved in arguments about someone being at fault for this. The fact is, this is where we are at right now, can't go back in time and change things so need accept it and work together moving forward :-)

Re: Major Performance Issues

Posted: 2013-08-08 13:37
by rodrigoma
ForceEcho wrote:Try to focus more on progress towards fixes and dialogue rather than get involved in arguments about someone being at fault for this. The fact is, this is where we are at right now, can't go back in time and change things so need accept it and work together moving forward :-)
oh man this guy cant be serious.

Re: Major Performance Issues

Posted: 2013-08-08 16:18
by Inspektura43
hes not look theres a smiley face at the end

Re: Major Performance Issues

Posted: 2013-08-08 16:46
by Kothra
Can we all just shut the hell up and get back to trying to fix serious issues?

Re: Major Performance Issues

Posted: 2013-08-09 11:45
by Fresz
I am guessing nobody came up with some fix that could make this mod playable?

Re: Major Performance Issues

Posted: 2013-08-09 11:55
by carmikaze
Fresz wrote:I am guessing nobody came up with some fix that could make this mod playable?
Yes, here's the ulimate fix:










buy a better pc.

Re: Major Performance Issues

Posted: 2013-08-09 11:56
by Prevtzer
Fresz wrote:I am guessing nobody came up with some fix that could make this mod playable?
No fixes, but this post might help you. Report back.

Re: Major Performance Issues

Posted: 2013-08-09 11:59
by Inspektura43
carmikaze wrote:-snip-
I dont know if you should reply in this thread I assume you dont have any performance issues and cant come up with an actual idea of fixing the problem.The only thing you are doing right know is trolling other people.

Re: Major Performance Issues

Posted: 2013-08-09 13:20
by Fresz
carmikaze wrote:Yes, here's the ulimate fix:
buy a better pc.
Troll somewhere else retard.
Prevtzer wrote:No fixes, but this post might help you. Report back.
I tried that - no difference not even small one. However it did make difference in Arma 3, now I can play all settings on High :D :D :D

Re: Major Performance Issues

Posted: 2013-08-09 14:26
by tjaze
I too have quite big issues with low FPS in the new version of PR.
All FPS are measured on Ramiel Alt (except for the MP test where I joined a server with Muttrah) with me being on the edge of the map and looking towards the center of the map.

Firstly, my graphic card is being barely used while playing. This means that low FPS issues are not caused by insufficient GPU power. I've been testing in SP mode, with no bots. With all settings set to high I get around 35 FPS and with all settings set to low I get around 42 FPS.

So this means that the problem is CPU based. One side of the problem could be that the BF2 engine is 8 years old, which means that the game probably runs in a single thread. So even with a processor, that has more than one core, the game can only use one core.

PRBF2.exe uses around 30% of CPU while playing. PRLanucher.exe doesn't seem to generate any major CPU usage while playing.

Then I tried adding bots. With 48 bots, things get quite bad. I get around 22 FPS, but this is because AI logic requires some CPU, and running 48 bots isn't a negligible task.

The next thing I tried to do was joining an empty server, which turned out great. I still had around 40 FPS, which is good enough for me.

So the problem has to be with either 100p servers or the game trying to handle 100 players at once or the combination of both. But this is purely a CPU based problem!

And here are my computer specs:

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 8 Pro (6.2.9200)
      Architecture: 64-bit
          Language: Slovenian (Slovenia)
       Motherboard: Gigabyte Technology Co., Ltd. X38-DS4
         Processor: Intel(R) Core(TM)2 Quad  CPU   Q8200  @ 2.33GHz (Physical: 4, Logical: 4)
            Memory: 4,00 GB
      DIMM Modules: A0: 2,00 GB @ 800 MHz
                    A2: 2,00 GB @ 800 MHz
         Page File: 2,63 GB
    .NET Framework: 4.5

Display Information
-------------------
 Display Device(s): SyncMaster T190/T190G(Digital) on ATI Radeon HD 4800 Series
   Display Mode(s): 1440 x 900 (32 bit) @ 60 Hz
    Driver Version: 8.970.100.7000
    Display Memory: 512,00 MB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Creative Labs Inc. Software
 Primary Recording: Microphone (2- High Definition 
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Igre\Battlefield 2
                    Free: 223,38 GB, Total: 595,83 GB, NTFS
          Mod Path: C:\Igre\Battlefield 2\mods\pr
                    Free: 223,38 GB, Total: 595,83 GB, NTFS
     Profiles Path: C:\Users\Tja?\Documents\ProjectReality\Profiles
                    Free: 223,38 GB, Total: 595,83 GB, NTFS
    Update DL Path: C:\Users\Tja?\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 223,38 GB, Total: 595,83 GB, NTFS
   Update Log Path: C:\Users\Tja?\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 223,38 GB, Total: 595,83 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, pr, xpack
       Current Mod: pr
       BF2 Version: BF2 1.5
        PR Version: 1.0.34.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: JazzyT
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1440x900@75Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 2x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True

Re: Major Performance Issues

Posted: 2013-08-09 14:28
by nAyo
Today again, map changed and a lot of people had to restart their game because AS USUAL it went up to 100% CPU. Terribly poorly optimized, I can't wait for the moment this will be fixed. (if it hopefully ever will)

Re: Major Performance Issues

Posted: 2013-08-09 15:01
by Major._Spork
nAyo wrote:Today again, map changed and a lot of people had to restart their game because AS USUAL it went up to 100% CPU. Terribly poorly optimized, I can't wait for the moment this will be fixed. (if it hopefully ever will)
It will. Give them some time. Remember 1.0 has only been out for 1 week. Seems like forever. but it's not been all that long. give them some time.

Re: Major Performance Issues

Posted: 2013-08-09 15:45
by Raklodder
Major._Spork wrote:It will. Give them some time. Remember 1.0 has only been out for 1 week. Seems like forever. but it's not been all that long. give them some time.
Indeed, we are (the majority) patient, however my bomb car and IEDs says otherwise, sir.

Re: Major Performance Issues

Posted: 2013-08-09 16:41
by smokesumkill
I have had the same issues before, running a 6 year old build.

My solution: Everything set to low, except effects set to medium.

10-20fps with all low settings, 30-80fps with effects on medium. I know it's weird, but it works.

Re: Major Performance Issues

Posted: 2013-08-09 17:17
by Major._Spork
Raklodder wrote:Indeed, we are (the majority) patient, however my bomb car and IEDs says otherwise, sir.
touche. May you cause many glorious deaths. :firing:

Re: Major Performance Issues

Posted: 2013-08-09 20:35
by Pyrohair
Just tried to play a round on Dovre and I was only getting about 15 fps. In .98 I would get 50+ fps.

Re: Major Performance Issues

Posted: 2013-08-09 21:12
by Kothra
I think Dovre has its own issue as well, but yeah it's still worse than it should be.