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Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-21 20:41
by matty1053
Taliban are the best INS faction.


Korengal is a nightmare for the USA, since I have never seen any US win on that map.


I wouldn't mind seeing Marlin have Taliban.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-22 12:23
by Kerryburgerking
matty1053 wrote:Taliban are the best INS faction.


Korengal is a nightmare for the USA, since I have never seen any US win on that map.


I wouldn't mind seeing Marlin have Taliban.
I don't get why they just couldn't put the Hamas faction on that map and rename it Hezbollah. They basically look the same anyways.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-24 07:22
by Human_001
After playing with new Insugency mode for a while I have 1 question.

Do Blufor lose tickets everytime a infantry goes to wounded stage like in db mod?

Also, if it's not too much to ask, can we get detailed description of Insurgency mode rule, such as how many points to reveal the cache, who killed by what gives how many intel points, how blufor loses tickets etc? The manual is not up to date even if you try to learn about INS mode from the manual.

Posted: 2013-11-24 08:00
by Psyrus
Human_001 wrote:After playing with new Insugency mode for a while I have 1 question.

Do Blufor lose tickets everytime a infantry goes to wounded stage like in db mod?

Also, if it's not too much to ask, can we get detailed description of Insurgency mode rule, such as how many points to reveal the cache, who killed by what gives how many intel points, how blufor loses tickets etc? The manual is not up to date even if you try to learn about INS mode from the manual.
Um, all those questions are answered in the 1.0 manual, pages 10 and 11 (insurgency stuff). I just checked. The manual does not mention it, but in all of PR these days, you lose one ticket for being wounded, then another ticket for dying/giving up. To my knowledge these tickets are not returned upon revives.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-24 16:53
by Murphy
You can recuperate 30 tickets by destroying a cache, beyond that I do not believe there is any other way to gain tickets.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-25 03:18
by matty1053
Murphy wrote:You can recuperate 30 tickets by destroying a cache, beyond that I do not believe there is any other way to gain tickets.
You could donate weapons to the Insurgents :mrgreen:

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-25 05:14
by Human_001
Well how many peoples are actually aware of that important rule?

The objective for Blufor is clear in INS mode. Destroy 5 caches to win while conserving your own without dying or losing asset (And if you knew of that rule by not being wounded). In case cache is not spawning, kill or arrest Opfor to gain intel points to reveal/spawn the new cache.

But the objective for Opfor in INS mode is to defend the cache? Honestly how is that suppose to be done? Defending Cache means frontline battle. Similar to close range flag capturing in AAS. This is symmetrical warfare with asymmetrical assets. There is no way to win.


1. Now with new rule, Unknown does not spawn in the world untill it become known with enough kill made by Blufor. This means Opfor don't have to go into head-on battle of defending cache by avoid dying or being arrested.

2. And bleed Bluor tickets by just "knocking out" Blufor infantry, even if you didn't stay there to make sure they don't get revived.

These 2 new rules which were not here before is new rule in advantage of Opfor in INS.

Before arguing too much over how insurgent is not winnable, these new set of rules must be made known to player base so it can be played correctly.

I think it is beneficial to Insurgency mode (which now people avoid playing) to mention above 2 rules in Manual.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-25 21:54
by obpmgmua
@Human

You can't force people to play the game you want. Insurgency is broken.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-26 05:22
by moj
I miss the days where one could ambush humvees with an RPG, getting a kill just from one shot to the side; or two of you could team up to do the same to APCs. Seems like that was literally years ago now.

Kind of hoped the RPG would be fixed by now, but it's still **** against both armour and humvees, as well as infantry, compared to how it was back in the good ol' days.

That and the fact that you can't have both an AK and grenades in the same kit (hardly realistic), are my two biggest gripes, to be honest.

For these and other reasons already mentioned, what was once my favourite team to play on (Iraqi insurgents), and my favourite gameplay style (INS), are now something I simply avoid. If an Iraqi insurgency map pops up, and I'm not on blufor, then I find another server or do something else.

Being an insurgent, these days, just seems, for a large part, to revolve around getting shot by AR or an APC, running back to the cache from some far-away hideout (since all the closer ones are overrun), and getting mowed down by an APC or AR again, before you get there. Rinse and repeat. It was never like this before.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-26 09:52
by K4on
Moj, reading the whole thread might help you.
Read especially posts by devs.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-26 23:52
by SIDEKILL3R
I am pretty sure that the DEV's looking at the OP of all of us and the new update will fix it my fav gamemode R.I.P Insurgency :( :cry: :-?

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-27 01:29
by obpmgmua
I periodically check back on this thread to see if the devs have addressed any issues or issued any statements. So far nothing. Insurgency used to be awesome, It was the only reason I still played PR after all this time. AAS? You mean Linear Conquest? I don't want that. Atleast in Insurgency you had this dynamicness that AAS lacked. I wouldn't mind going back to multiple cache locations. Or you know where all the caches are going to be so you can plan ahead.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-27 09:05
by XMOCROX
Well, I'm always on insurgents. I played PR before 1.0 was released and I always loved. The ambush, the chaotic when Bluefor tried to attack and lost their apc's, and humvees by being shot with rpg's, and the infrantry getting blown the **** out with the ARTY ied. I really miss that. And in my opinion they just took the fun part out of PR instead of "fixing" it. In this release there are no tracked apc's and if they get hit they just drive off or stay as if nothing happend (thats why almost no-one uses rpg's nowadays). RPG's are useless against armor and infantry, i mean no splash damage? why? Isn't the metal flying around and the heat and rocks and pressure not enough to kill infantry? Next to the shitty rpg's, the IEDS are replaced with shitty "mortar" ieds and mine ied. The splashdamage on the mine is just horrible(I know its used for armor but really, is this "reality") and the mortar ieds should have the same power as the mortars were in the previously 0.98. So actually it should have the same power as ARTY ied back then. The burried ieds are seen from miles away, which the arty ied never had an issue with, i mean ieds are supposed to suprise the enemy out of nowhere) Kits are horrible.. AK without grenades, lack of rkg's... Bolt rifle against l85a in a fight?? lol try to survive that.. I thought they would left everything like it was before and just improve insurgents with maybe an rpg with Tandem Warhead 2 a team, and some better explosions en accuracy. But nope they only improved bluefor lol. Well the fun is gone..

Edit: It actually all started when they started to remove the molotov of insurgents.. I know it would go through walls, but you have to admit, it was fun as hell. lol trapping a squad inside a building with fire everywhere and letting them run out like chickens and shoot them :)

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-28 13:26
by Arab
I would love to see the return of the molotovs, as a base pickup kit.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-29 08:21
by Raklodder
Avex wrote:I've been playing PR since 2009, and insurgency has always been my favorite game mode, especially when squad leader had a shovel.

Does anyone else feel that the release the iraquis got a very short end of the stick? I'm talking about no binoculars, no grenades for infantry with AKs, no ammo bags.

I get the assymetric warfare concept, but this imbalance is killing the game, because teams tend to get very stacked. People switch to the side with scopes. It is not uncommon to see all tagged players on the US team, while a bunch of noobs on the iraqi insurgent side. There are no hideouts being built. There are no named squads. It's like people are running around doing whatever, like they just started doing PR.

I'm starting to hate insurgency mode nowadays because it encourages gross team imbalance.

Has anyone else noticed that?

PS. I have not seen iraqi insurgents on fallujah or basrah win a single game since release.
I concur, playing as insurgent (heavy casualties and deaths) without binoculars kind of changed my mind!

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-11-30 04:32
by SGT.Ice
Crenshaw wrote:Also, you know... they're insurgents. A group of people most of the time that pick up guns because the people in their city (US, British, etc) are destroying their homes. Some of them aren't hardcore like Al-Qaeda, just a bunch of people who want the people they see as invaders out. A lot of them probably can't even afford basic amenities, much less binoculars. A lot of the weapons they have are things they'd just find laying around (aside from some long rifles, improvised jihadi bombs, some mortar IEDs etc).

While yes, that is really hard to use (especially the lack of optics of any kind for the most part), I can see why they do it. Factions like the Taliban or Hamas are, in terms of resources compared to the Iraqi Insurgents, vastly more equipped. The Chechen Militia doesn't count. They're a para-military and have access to tanks, so they by default WAY out of the Insurgent's league.

-Crenshaw
Many of the insurgents are trained by people whom are ex military/have had military training.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-12-17 05:55
by fatalsushi83
The devs said they're addressing these issues. Here's a quote from one of them.
In the next version, Insurgents receive small buffes here and there. e.g. more booby trap kits, rgks added back, more kits with (limited) grenades (so dont exspect the pre 1.0 grenade spam [as rudd warned]) , the spg emplacements (including at techis) are a bit stronger now, a mine which can be placed as mine or ied, more greater splash /damage radius for AT rockets, including the rpg which also gets a better deviation, IED fixes (one type didnt kill fobs, etc.), bluefor has no 24/7 UAV lases up, and more...
Thank you!

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-12-17 21:22
by Murphy
The insurgents have plenty of weapons in their country thanks to a decade plus of war against "the invaders". Let's also not forget how well the Iraqi army was equipped before the allied invasion, and now let's consider where all those weapons are now.

The neighboring countries supply training and arms to the insurgents, Iran strongly supporting Shiite militias and by now I'm pretty sure everyone has systems in place to keep handing out ordinance and training. It's too easy to label insurgents as farmers picking up some rusty old SMLE they were given by their father, it's a lot more difficult to admit the enemy is more experienced thanks to the wars raging in their backyards.

Many of the current insurgents grew up knowing nothing but war, and have had no education beyond what their families and local communities have shared. The Insurgents are waging a war that speaks to a lot of patriotic Iraqis and they have garnered support from all over the middle east, it's very short sighted to keep saying they are under-equipped. While it's true they cannot field Armour and beyond 70s and 80s era support weapons they are ill equipped to deal with Tanks/APCs/IFVs(especially in a head on engagement) as far as infantry go they are well equipped and well supplied, enough to keep the worlds mightiest armies at bay for 10+ years.

Food for thought when trying to balance Insurgents.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-12-18 02:28
by crazygamelover
I think the least the devs can do is balance some of the weapons. I once killed a guy with an M16 by shooting him in the rib. Then later I shoot a guy with an AK47 in the head and he runs away. IN THE HEAD. The probability of a one-shot kill for the AK47 should be increased, while the probability of a one-shot kill for the M16 should be decreased dramatically. The rate of fire with the M16 is bullshit, as well, but I guess it's realistic so I can't really complain.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-12-18 03:20
by waldov
Murphy wrote:The insurgents have plenty of weapons in their country thanks to a decade plus of war against "the invaders". Let's also not forget how well the Iraqi army was equipped before the allied invasion, and now let's consider where all those weapons are now.

The neighboring countries supply training and arms to the insurgents, Iran strongly supporting Shiite militias and by now I'm pretty sure everyone has systems in place to keep handing out ordinance and training. It's too easy to label insurgents as farmers picking up some rusty old SMLE they were given by their father, it's a lot more difficult to admit the enemy is more experienced thanks to the wars raging in their backyards.

Many of the current insurgents grew up knowing nothing but war, and have had no education beyond what their families and local communities have shared. The Insurgents are waging a war that speaks to a lot of patriotic Iraqis and they have garnered support from all over the middle east, it's very short sighted to keep saying they are under-equipped. While it's true they cannot field Armour and beyond 70s and 80s era support weapons they are ill equipped to deal with Tanks/APCs/IFVs(especially in a head on engagement) as far as infantry go they are well equipped and well supplied, enough to keep the worlds mightiest armies at bay for 10+ years.

Food for thought when trying to balance Insurgents.
While you're on the subject I also find it odd how Iraqi Insurgents are more poorly armed then the Taliban, after all they inherited a decent amount of the Iraqi Armys equipment ranging from ZSU-2-23s to ATGMs. Obviously large amounts of Iraqi insurgents are under equipped but given the scale of the fighting in PR more powerful weapons should be available. Personally id like to see the Iraqi Insurgent faction revamped so they can request kits like all the other insurgent groups. that would give us the balance that's desperately needed.