More commander assets and better commander gameplay

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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[NEW]Elmariachi
Posts: 64
Joined: 2009-05-11 08:47

Re: More commander assets and better commander gameplay

Post by [NEW]Elmariachi »

The only thing i miss are more friendly markers like a green objective marker or a no go area marker or a safezone marker

And one more thing would be great to add..

The waypoint marker on insurgents side work as an informer telling me there is nmy movement in this area.. but hes not telling me whats on the move.. is it possible to code them smarter so that they can say its only inf or a light armored or a heavy armored vehicle?

that would make the gained intel more specific..
2akurate
Posts: 35
Joined: 2011-05-22 09:49

Re: More commander assets and better commander gameplay

Post by 2akurate »

Iv seen some people suggest dropping of crates and vehicles, I think its a bad idea because it will take away work from trans sq and mid game trans already isn't that active. I also feel it would become too vanilla, shit dropping from the sky, I don't know. Project reality revolves around creating dependence, everyone needs each other, if you want transport you better be coordinating with trans for a pickup.
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