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Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-02-20 07:22
by Ason
I finally found the problem, apparently I can't have Taliban vs Militia, they share the same files or something. Is there some way I can get around this problem?
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-02-20 07:25
by Insanitypays
It might be easier to just use Russia vs Taliban or Russia vs Militia just for the time being so you can test the map.
(Considering nobody provides a better solution oc)
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-02-20 12:30
by Ason
[R-CON]Insanitypays wrote:It might be easier to just use Russia vs Taliban or Russia vs Militia just for the time being so you can test the map.
(Considering nobody provides a better solution oc)
Yeah, I guess it will be US vs Taliban..
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-02-25 03:01
by SIDEKILL3R
Insurgency on this map will be golden
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-02-25 03:01
by SIDEKILL3R
Ason wrote:Yeah, I guess it will be US vs Taliban..
why not MEC vs Taliban i have never seen that
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-02-25 21:19
by Ason
SIDEKILL3R wrote:why not MEC vs Taliban i have never seen that
Will probably be US vs MEC until I find a solution to the opfor vs opfor problem. The map is really made with no scopes in mind, and imo having only one team with scopes will turn it into a slaughter for opfor

Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-01 12:17
by Ason
DL link if anyone wants to have a look at the map:
https://www.dropbox.com/s/yew8fuyn6wux8nz/kaza.rar?dl=0
I will use VnUsa vs Taliban until there is an opfor faction that can play against the taliban.
All kind of feedback is appreciated.
Known issues:
No final lightmaps yet
OG may have thin lines around it.
No pilotkit required for A-10.
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-01 14:03
by Jacksonez__
Good solution to add Vietnam US army instead of modern US army. What's the spawn time on A-10? One time A-10 is pretty harsh in my opinion since Taliban gets AA kits.
Also I noticed that one Taliban Ural-zu truck (ALT) is "grey" on the map (which means both factions can use it?)

Good potential!
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-01 14:26
by Ason
Ah thanks, will fix that

A-10 now has 20 min respawn with delay at start.
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-01 14:30
by Jacksonez__
You could also add some extra pick-up kits for Taliban in ALT layout. Such as engineer kit pickups.
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-02 07:08
by SIDEKILL3R
Ok I spent about 45 mins just walking around flying and driving around this map. Looks great and and it is some areas of improvement to be done but yet you are still working on this map but other than that this is a amazing map!!! bringing that part of ARMA 2 Arrowhead into PR is just a work of art by your talented skills. This map would work really well with AAS/INS. Factions i think you should use is
MEC/GERMANS AAS-INS
MEC/USA
MEC/Russia
Russia/Taliban AAS-INS
Germans/Taliban AAS-INS
MEC/Taliban AAS-INS
Other than that keep up the good work!!! Oh one last thing if you decide to take on Chero or a small part of that map and put it into PR OMG!!!! I wouldn't be able to go to work i would be so addicted
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-02 13:46
by Ason
Thanks Sidekill3r

Feel free to report any problems you find in the map. I will fix most things that gets reported in the coming days, then I will get the testversion ready to the weekend.
I might use German or dutch forces vs MEC if there are no other alternatives. I really hope the ANA faction will be finished though. It would fit perfectly on this map.
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-09 08:02
by Ason
I found an unwanted bump in the terrain, so I went into the editor and fixed it. I saved the map and copied the heightmapPrimary.raw to my packed version of the map, but the bump is still there:/ Is there something else I need to copy or isn't it possible to copy a new heightmap to a packed map?
Posted: 2015-03-09 08:32
by derg
oh gee i had the same problem a couple of weeks back. basically i had to create a new map and copy everything over to have it shown ingame
EDIT: starting at post #182 in the bobcat thread
GT-I9515
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-09 08:53
by Amok@ndy
changing the primaryHeightmap is not enough. you need to recompile the terrraindata.raw (usually happens when saving but might not work if the terrain change is to minor (in that case use the smooth tool set a very low detensity and paint somewhere under water or below a building))
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-17 20:12
by Ason
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-19 12:12
by guru951
Update us please.
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-19 15:00
by Bethovencore
I tested the map and it looks really good but, is the Vietnam huey supposed to be there?
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-03-19 15:13
by Ason
yeah, but it's just temporary. Eventually it will be replaced by an mi-17 and the US vietnam faction will be replaced by ANA.
https://www.realitymod.com/forum/f388-p ... -army.html
Re: [Map] Bamyan (4km) [WIP]
Posted: 2015-08-17 22:26
by Ason
Hey guys! Since there haven't been any updates on the ANA faction for a while now I just wanted to say if there is any community faction that is close to being finished but needs a map I would be happy to discuss putting them on this one until and if ANA faction ever gets finished.
If there is no community faction I think I will put some rare factions on it, scoped ones.
Atm I'm thinking of French, Dutch or German vs MEC (I'm not entirely sure which factions are in need of more maps). I'm also thinking of perhaps making it part of the syrian conflict with MEC(SAA) vs FSA, what do you guys think?