PRTA NA1/1 - Los Angeles (North America)

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rPoXoTauJIo
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by rPoXoTauJIo »

camo_jnr_jnr wrote:In theory its good, and i'd agree with you on the theory any day. But in practice, and in PR, it simply doesn't work. IFVs attached to an infantry squad almost always die quickly.
Is it a fact? Or smth based on imagination as this rule didn't even played on NA for quite some time?
camo_jnr_jnr wrote:Infantry squads often move quite fast and in cities, an IFV is very vulnerable there.
That's the point of having MECH inf squads. Instead of blind IFV squad relying on self-gathered info, some rare reports from SL's, miscommunicating inside ifv squad - mech infantry in cities have much more chances to spot everything that should be killed or avoided, and inform attached IFV much faster.
camo_jnr_jnr wrote:For real life context look at the losses Russia sustained in the assault on Grozny.
Riding straight in ambush isn't good tactic. Proper MECH inf dismounting before it's goal\target\possible ambush area.
camo_jnr_jnr wrote:That doesn't make sense, do you just use APCs as transport and nothing else?It's a useful asset but only when used in conjunction with infantry killing other infantry.
It's much more useful if it's actually playing its role - transporting infantry. Ofc after you delivered some inf you can stay and gun, but if anyone requested transport, apcs should leave their frag spots and do their job.
camo_jnr_jnr wrote:you can't deny the fatality rate on mech inf APCs is far higher than dedicated squads.
I can. Did you gathered some statistics before saying that?
camo_jnr_jnr wrote:Dedicated squads almost always have better drivers/gunners who know what they're doing. Mech inf squads have 2 guys who just happened to be volunteers.
MECH inf squad are dedicated and driver&gunner know what they doing - transporting&fighting with infantry as they supposed to do.
camo_jnr_jnr wrote:And that^ fact is going to no doubt piss these dedicated squad drivers/gunners right off.
Fragrunners can go away.
camo_jnr_jnr wrote:The admins who made this rule haven't thought it all the way through, it's going to piss people off. Unless of course that is what they were aiming to do :mrgreen: .
And i'm saying this from experience, I've never seen an apc/ifv in a mech inf squad do well, the usual chatter/banter going on in a squad alone is enough to drown out the sound of other vehicles.
Which experience? Did you played with that rule for quite some time? We're implemented MECH Inf on PRTA EU half year ago, and it's working perfectly IMO.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
fecht_niko
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by fecht_niko »

WGP MechInf OP to all US APC squads ;)

Like rpox said, if you have a good mechinf SL (most of them are good) your APC survives the whole round and makes your inf OP.

You can even kill a big BMP3 with VN3 MechInf when your LAT hit him and the VN3 finish him.
Spook
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Spook »

MECHINF is the only way how to use an APC or IFV effectively. Camping on a hill farming kills while your INF is loosing flag after flag is the result of APC squads.

I have never seen a Mech Inf squad APC perform worse than a dedicated APC. You might get more kills and you can enhance your e-penis through the awesome K/D, but the fun/immersion and efficiency-factor is 100 times higher in a Mech-Inf squad. And you usually don't create mech-inf squads if you cannot make sure to have 2 experienced crewmen ready.

Its just awesome, you can go where ever you want in no time, you can grab kits from the APC the whole time and you can advance much more agressive with the APC backing you from behind. MECH INF all the way.
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Psyrus
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Psyrus »

Tried my first Mech Inf squad today... the APC squad wasn't aware of the rule change, and I was too tired to argue with them or go through reports, so I ended up leaving. I think I'll wait a few weeks until the info filters down into the general populous' knowledge base. :(
camo
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by camo »

I'm not a frag hungry k/d obsessed pr player, those who've played with me would know that. Stop insinuating it.

I just don't think its fair that mech inf get first choice when there is a dedicated squad.

And as i said, this is from my experience playing pr, so i stand by what i said with regard to mech inf apc fatality rate. I've never seen a good driver/gunner combo in a mech inf squad, may just be my bad luck, but it is what it is. (just waiting for a "my region is better at pr than yours" comment)

You make out that i seem to hate mech inf, I don't, it's a good tactic. But i think that given the general confusion at the start of the round, unless it was made very clear to me by the squad lead of the mech inf squad that he was taking it, i'd be pretty peeved to see my bmp being driven away from me.
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gamma_gandalph
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by gamma_gandalph »

Mechanized Infantry IS the dedicated squad. As has been said, it ist called Armored PERSONELL Carrier and INFANTRY Fighting Vehicle for a reason. And yes, there will be bad Mech Inf squads that waste their assets. But can anyone really say with any confidence they have never seen a bad APC squad wasting their assets? APCs/IFVs are made for supporting infantry. They are not meant to operate alone let alone hunt enemy armor. Using them for that is begging to waste them.

There might be an argument to make for giving the Mech Inf the APCs and keeping the IFVs in a dedicated squad. I don't support that argument, but even considering it valid for a minute, please imagine yourself administrating that. How many arguments about what is and what is not an IFV do you think you can take?

In the end the facts are that we needed a clear and concise rule, that we believe Mech Inf encourages more teamwork than APC squads and that we intend to, in the long term, have a single unified rule set on all PRTA servers. That is why we are going with Mechanized Infantry. I have had some very good experiences leading and working in/with Mech Inf squads, the EU admin team have made good experiences with it, so we are doing it as well. Give it some time until it has gotten through to the bulk of the community and we will see how it works out. No need to declare it a failure after only two days.
Portable.Cougar
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Post by Portable.Cougar »

Very happy to see this change.

Obviously not everyone has seen this work out quite right yet. I imagine lots of the push back we are reading is from people who have not yet had a chance to see M-Inf in action.

I
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matty1053
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

camo_jnr_jnr wrote:I'm not a frag hungry k/d obsessed pr player, those who've played with me would know that. Stop insinuating it.

I just don't think its fair that mech inf get first choice when there is a dedicated squad.

And as i said, this is from my experience playing pr, so i stand by what i said with regard to mech inf apc fatality rate. I've never seen a good driver/gunner combo in a mech inf squad, may just be my bad luck, but it is what it is. (just waiting for a "my region is better at pr than yours" comment)

You make out that i seem to hate mech inf, I don't, it's a good tactic. But i think that given the general confusion at the start of the round, unless it was made very clear to me by the squad lead of the mech inf squad that he was taking it, i'd be pretty peeved to see my bmp being driven away from me.
I agree with you.

I think it's ridiculous that the MECH INF Squad gets first pick on APC's. The APC squad should give left over APC's, or such to the MECH INF squad. Lets use Bijar Canyons as an example...
You have the BMP3, and iirc 2 or 3 Sh!tboxes. The APC squad SHOULD be the ones getting the BMP3. Seeing a BMP3 go straight into the city at full speed is a death, guaranteed.

The light armored APC's are good enough for Mechinf squads. But, if there are left over bradleys or such.... then the MECHINF should be able to take them.

I'm not even gonna bother to argue with rPoXoTauJIo, it's a waste of time.

I will just try to play on European servers more often, since there is more coordination on there and less players d!cking around.
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rPoXoTauJIo
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by rPoXoTauJIo »

matty1053 wrote:Seeing a BMP3 go straight into the city at full speed is a death, guaranteed.
Just FYI it can be done regardless of squad. The difference is that APC guys either will ask everyone reachable(time consuming), or ride straight in city at full speed, while MECH inf will dismount before city and will report ambushes directly to IFV in squad.
camo_jnr_jnr wrote:I just don't think its fair that mech inf get first choice when there is a dedicated squad.
Remember that's whole squad asset rules is because public PR it's not how PR meant to be played. So for now on it's a try to improved teamwork by using administrative force.
camo_jnr_jnr wrote: But i think that given the general confusion at the start of the round, unless it was made very clear to me by the squad lead of the mech inf squad that he was taking it, i'd be pretty peeved to see my bmp being driven away from me.
Well, then you'll have to meet new reality MECH inf>APC, and if you wanna run your dedicated APC squad, you'll have to deal with shitboxes.
Wanna gun bmp? Create MECH inf first, get someone to SL and +3 dudes spot for you, it's gonna be even more effective.
See bad MECH inf squad wasting assets straight ahead? Report, admins have enough power to deal with wasters&free bmp&kits squads.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
matty1053
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

rPoXoTauJIo wrote:Just FYI it can be done regardless of squad. The difference is that APC guys either will ask everyone reachable(time consuming), or ride straight in city at full speed, while MECH inf will dismount before city and will report ambushes directly to IFV in squad.
Are you kidding me? Have you ever played PR in a US server? Personally, I am not favorable of the "MECH INF gets first dibs on APC". But, honestly.... MECH INF will not dismount unless they have a GREAT squad leader that knows what he is doing.

It's not, "MECH inf will dismount", it's "MECH inf SHOULD dismount". PR isn't the way it was few years ago where teamwork was a regular. Now, it's a somewhat showup; at least in US servers. I have nothing against US server or anything. I am not saying all US servers suck, but there is a huge difference in gameplay between PRTA NA and PRTA EU. And I notice it, and others do I am guaranteeing that.

I like the MECHINF gets an APC rule, but they should never get first dibs on the APC's. I have played on PRTA EU, and I gladly admit that I enjoy that server a ton. There is teamwork and all that great stuff on it. PRTA NA is not as great as EU, but that is my opinion. I have played on PRTA EU with Mechinf squads and boy, it works as beautiful as anything. Yes, I know this is for PRTA NA, but I am just saying it isn't going to work as good. Since you have a hunky amount of unskilled squad leaders that decide to be the driver/gunner of the IFV/APC in the MECHINF squad that really, should be on Foot.
EDIT:
I enjoy playing on all PR servers, I can tell ya that for sure. I hate to be ranting and comparing servers... but it's the truth. The only way this is a good rule... if the squad leader of MECH INF is a great squad leader. Dbzao is by far one of the best examples of leading a Mech INF squad....
He has MULTIPLE videos on youtube, post 1.0 on mechinf squads, and he does a darn well job of doing so.
Last edited by matty1053 on 2014-11-03 18:48, edited 1 time in total.
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rPoXoTauJIo
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by rPoXoTauJIo »

matty1053 wrote:Are you kidding me? Have you ever played PR in a US server?
Yes i did. Same as russian servers except language. Totally fragrun unless stars in right position and sides are clan-stacked.
matty1053 wrote:Personally, I am not favorable of the "MECH INF gets first dibs on APC". But, honestly.... MECH INF will not dismount unless they have a GREAT squad leader that knows what he is doing.

I like the MECHINF gets an APC rule, but they should never get first dibs on the APC's. I have played on PRTA EU, and I gladly admit that I enjoy that server a ton. There is teamwork and all that great stuff on it. PRTA NA is not as great as EU, but that is my opinion. I have played on PRTA EU with Mechinf squads and boy, it works as beautiful as anything. Yes, I know this is for PRTA NA, but I am just saying it isn't going to work as good. Since you have a hunky amount of unskilled squad leaders that decide to be the driver/gunner of the IFV/APC in the MECHINF squad that really, should be on Foot.
Unskilled people will waste APC's regardless of squad, the difference is that they will waste them slower as only 1 apc could be in squad, and they will need to gather +4 infantry in squad and keep them together - and it's admins job to keep and eye on them.

Same shit were on EU, people were bitching and moaning, and now i rarely seeing APC squads while everyone working together in MECH inf.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Psyrus
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Psyrus »

If it were my ideal world, I'd append an extra bit to the Mech Inf rule, that the squad leader can't be the one crewing the APC... so basically asset whores couldn't just pretend to be Mech inf and defeat the whole purpose of the rule. But that's just me :)
Portable.Cougar
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Post by Portable.Cougar »

+1 to that.
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bandwevil
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by bandwevil »

We did consider adding that, but there were a couple reasons against it. Mainly that it adds more complexity to a rule that's already fairly dense, making the admins' job just that much more difficult. Plus I'm sure there's SLs that would prefer to lead from the APC for whatever reason, I don't think they should be prevented from doing so.
If there's people that use this rule to make "APC + 4 free kit" squads, that will fall against our existing rule that requires a squad to work together.
Portable.Cougar
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Post by Portable.Cougar »

Good info, thanks for the reply.
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disnoxxio
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by disnoxxio »

First thing we saw when thinking of implementing the rule on NA was that most of the NA admins/players themselves in first place didn't believe their playerbase could handle it, same as I see here, we dont see a lot of trust for the community. But that maybe even more let us decide to implement the rule, the NA server has a different playerbase but overall the mentality of playing PR should be universal. Playing the game with communication and in COOPERATION with every asset in the game.

It will take a while and there is going to be quite a lot of confusion in the first weeks I assume, but thats a thing to overcome and in the end this will probably (just as in EU case) result in better team cohesion and beter gameplay overal.

Then again, dont think that every game will end up with 3 mechinfs, on EU this rarely happens. We see quite a lot of MECHINF but APC squads are still very common. Dont be afraid for that.

Regarding to squadleaders and mechinf, some squadleaders are excellent drivers and commanders, they assign a fireteamleader for INF but overall coordinate their squad from the vehicle, some others are rather outside so thats completly up to the infantry leader.
You have infantry leaders who rush in first with an attack followed by their squad and you have squadleaders who assign their breacher/riflemen to go in first while the rest is covering fire. It both works as long as you have competent squadleaders.

A lot of change but in the end it will be for the better.
matty1053
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

But, personally... the squad leader should not be able to drive or gun the apc. He doesn't have the perspective that a ground troop would.
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camo
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by camo »

BR files are restricted........
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matty1053
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

Can you guys play a more variety of maps? Wanda Shan, Black Gold, Iron Ridge (AAS, INS), Pavlosk Bay, ect...
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bren
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by bren »

matty1053 wrote:Can you guys play a more variety of maps? Wanda Shan, Black Gold, Iron Ridge (AAS, INS), Pavlosk Bay, ect...
The admins don't really discuss maps in-depth, rustling to be honest. One admin set a map to Kashan, I asked him why and his response was "because it's a good map" and challenged my suggestion of running a map not played as often, and he was a higher ranked administrator as well.
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