Page 8 of 8
Posted: 2005-08-16 10:08
by Tuckner
TerribleOne wrote:Just want to add also that aiming slightly above your target in order to get a hit is totaly fake. snipers dont gues in such a manner they set up there scope so they can aim directly on the target.
I served on 3bn 5mar STA platoon in Iraq and much of the time we kept our dope on a combat zero and adjusted up and down. Since the environment was dynamic and generally not beyond ranges of 300m for the most part. If we were on an LP/OP we would adjust but those are for static positions, not in an offensive environment.
Not sure if this has been mentioned but the automatic weapons need an accuracy adjustment! These things are outta control. I understand we don't want a rail gun but those weapons can put accurate fire out to 800-1000m depending upon the skill. I can barely hit a MEC at 100 yards in controlled bursts in game. There should be a bipod deployment ala America's Army. But it shouldn't take quite as long to place down...
Posted: 2005-08-16 14:39
by Doug97
Tuckner wrote:Not sure if this has been mentioned but the automatic weapons need an accuracy adjustment! These things are outta control. I understand we don't want a rail gun but those weapons can put accurate fire out to 800-1000m depending upon the skill. I can barely hit a MEC at 100 yards in controlled bursts in game.
Yeah, but the problem with increasing the accuracy (and thus effective range) of the weapons is that you'd need to increase the draw distance. Already I find myself having to fire at enemies I can't see because they're just outside the draw distance, which is really annoying.
Posted: 2005-08-16 15:09
by Pak
You can change the draw distance in your video settings. The higher your card or the lower your other settings, the more draw distance you can handle. Its completely up to you and your machine.
Posted: 2005-08-16 16:21
by Doug97
Pak wrote:You can change the draw distance in your video settings. The higher your card or the lower your other settings, the more draw distance you can handle. Its completely up to you and your machine.
I have my draw distance at 100%. It's not enough.
Posted: 2005-08-17 05:27
by worst 3
i agree with you now after seeing that
wonder if they were using explosive .50 cal rounds?
Tuckner wrote:You get hit with a .50 and your down. There is no argument.
Warning - Graphic Footage - Kids, Do not Click
http://www.mkki.org/meds.html
that is some scary shat right there
Posted: 2005-08-27 06:28
by Evil Koala
I haven't read all the replys in this thread, but here's my personal list.
1. Damage modeling.. People should die when I shoot them. Even a non-fatal hit is going to feel like someone hitting you with a 20lb sledge and knock you on your ***. 1-3 rounds from any rifle in game should be more than enough to incapacitate/kill, even with body armor. And if it's not a fatal hit, it should knock you down and blur your screen to be disorienting.
2. Helicopters should be harder to fly, far more deadly, and easier to shoot down. On the note of helicopters.. Transports should be much, much more manuverable. And the blackhawk should be armed with M60's like they are in real life, and not M134's. Also, as far as Blackhawks go, they seat 11 + 2 crewchiefs and 2 pilots.
3. Get rid of the boundries! Use the whole map! Make vehicles faster, and aircraft much faster. Make transport nessessary, instead of optional.
4. 2 blocks of C4 will not kill a tank. 1 static mount AT missile will. SRAW/RPG should destroy light armor with one missile. Maybe 1 to the tracks would immobilize a tank.
5. Parachutes should only be useable once, and only pilots and airborne classes should have them. Helo pilots excluded.. Actually.. Helo pilots should be locked in while airborn.
6. Make the targeting squares come up for targets beyond visual range.. For both the AA, and the aircraft (helos too). Make the hellfires "laser guided" even tho thats not really possible.. But the co-pilot should just have a panable, zoomable tv screen to aquire targets.. Once aquired and locked, the missile would pretty much be FOF since lasing isnt possible in game as far as I I'm aware..
7. Give all helo cannon the splash damage from the Havoc. Also the cannon's are designed to penetrate armor. It should take out light armor with only a few hits. Tanks would be a few more, but still easily done.
8: 2.75in rockets should have much more spash damage aginst infantry, and much more damage overall. They should have no problem taking out light armor with only 1-3 rockets. But they should be almost useless against tanks. And IRL, they're selectable to ripple fire a preset # REALLY fast.. Since thats rather complicated, just make them like DC Realism.
There's plenty more, but I'm tired.. I guess what I'm really looking for is Operation Flashpoint, with a larger playerbase, and smoother multiplayer.. Hopfully with a lot of modding, BF2 can actually become somewhat realistic.
Posted: 2005-08-27 07:16
by Gen.Killer
worst 3 wrote:i agree with you now after seeing that
wonder if they were using explosive .50 cal rounds?
Tuckner wrote:You get hit with a .50 and your down. There is no argument.
Warning - Graphic Footage - Kids, Do not Click
http://www.mkki.org/meds.html
that is some scary shat right there
What are you talking about - those guys are fine! LOL
Posted: 2005-08-27 07:17
by Djuice
Evil Koala wrote:I haven't read all the replys in this thread, but here's my personal list.
1. Damage modeling.. People should die when I shoot them. Even a non-fatal hit is going to feel like someone hitting you with a 20lb sledge and knock you on your ***. 1-3 rounds from any rifle in game should be more than enough to incapacitate/kill, even with body armor. And if it's not a fatal hit, it should knock you down and blur your screen to be disorienting.
2. Helicopters should be harder to fly, far more deadly, and easier to shoot down. On the note of helicopters.. Transports should be much, much more manuverable. And the blackhawk should be armed with M60's like they are in real life, and not M134's. Also, as far as Blackhawks go, they seat 11 + 2 crewchiefs and 2 pilots.
3. Get rid of the boundries! Use the whole map! Make vehicles faster, and aircraft much faster. Make transport nessessary, instead of optional.
4. 2 blocks of C4 will not kill a tank. 1 static mount AT missile will. SRAW/RPG should destroy light armor with one missile. Maybe 1 to the tracks would immobilize a tank.
5. Parachutes should only be useable once, and only pilots and airborne classes should have them. Helo pilots excluded.. Actually.. Helo pilots should be locked in while airborn.
6. Make the targeting squares come up for targets beyond visual range.. For both the AA, and the aircraft (helos too). Make the hellfires "laser guided" even tho thats not really possible.. But the co-pilot should just have a panable, zoomable tv screen to aquire targets.. Once aquired and locked, the missile would pretty much be FOF since lasing isnt possible in game as far as I I'm aware..
7. Give all helo cannon the splash damage from the Havoc. Also the cannon's are designed to penetrate armor. It should take out light armor with only a few hits. Tanks would be a few more, but still easily done.
8: 2.75in rockets should have much more spash damage aginst infantry, and much more damage overall. They should have no problem taking out light armor with only 1-3 rockets. But they should be almost useless against tanks. And IRL, they're selectable to ripple fire a preset # REALLY fast.. Since thats rather complicated, just make them like DC Realism.
There's plenty more, but I'm tired.. I guess what I'm really looking for is Operation Flashpoint, with a larger playerbase, and smoother multiplayer.. Hopfully with a lot of modding, BF2 can actually become somewhat realistic.
20-30mm rounds can penetrate light armour as though seen on APCs, and light vehicles. There penetration value against MBTs are abit null, they are unable to penetrate the frontal, side of MBTs, only on certain MBTs can it penetrate the rear and top armour sections. All Tanks currently in-game are immune to standard 30mm cannon fire. Depleted Uranium 30mm rounds fired from a GAU-8 on the A-10A are deadly to all older generation tanks, such as the T-72s, T-55s, M-60s and so on, but there uses against more advance MBTs like T-90, ZTZ-98, M1A1+, and so forth are a waste. Though ofcourse they can be still destroyed or disable via it, but they are alot more resistant, and therefore a waste to fire at them.
Posted: 2005-08-27 15:22
by Beckwith
if they can still be "destroyed or disabled" by it hows it a waste
Posted: 2005-08-27 15:53
by Djuice
Only if they are hit in certain sections and very lucky, note that most modern MBTs have an armour value of about 60-100mm on the top section and about the same for the rear section of the tank. Penetration value for the PGU-14/B API Armor Piercing Incendiary [Deplete Uranium] is about 70mm @ 500m @ 0 degree. Whil firing at a stationary or moving target the angle of impact changes, so if the round impacts @ 15 degrees, then penetration would be significantly less, reduce about 10% - 20%. Some shots might be lucky and hit @ 0 degree, and will secure a penetration, but that doesnt mean it will do anything. The ratio of API to HEI rounds in the Combat Mix is 4:1. Combat mix is a sequential mixture of DU and HEI rounds in which 1 HEI round followed by 4 DU rounds are fired by the AN/GAU-8 Gatling gun. DU is the primary munition for the A/OA-10 in a combat environment.
Its a waste because those rounds cost a shitload to make, causes environment contamination (radiation on breakup of DU). Much better used on light AFV, or Cold War era MBTs, such as T-72s and so forth.
Just read that an old Iraqi T-55 Enigma MBT in ODS survived multiple Milan ATGM hits, those crappy Applique/Box armour upgrade sure did help them somewhat in there survivable.
Posted: 2005-08-27 23:49
by Evil Koala
I've very glad to see people like yourself are working on this project.. I'm so tired of "realism" mods being made by people who dont know wtf they're talking about. I know common sense stuff, but lack some of the finer details. Its nice to see you guys are looking it up, and hopfully applying it to this mod.

Posted: 2005-08-28 02:45
by Paladin-X
To be honest, I don't know much about what's realistic. I rely heavily on input from you guys (the fans) the Military Advisors, and other fellow colleagues. However, I did make a realism mod for DC (also largely based on community input). I just know how to mod the game and I use my knowledge to try and make your requests become reality in BF2.