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Re: Broken Turret Stab\Accel

Posted: 2015-11-03 20:48
by Chefmoto1
Bluedrake42 wrote:so uh... here's an idea... what if we made it so non fire control vehicles have to control their turret via the wsad keys (ad-traverse, ws-pitch) while fire control vehicles allow the mouse to control turret traverse and pitch with out the sliding (although perhaps a limitation on traverse speed would be good)

This would make the non fire control vehicles (like the t-55) handle much more realistically, while more advanced vehicles (like the abrams) would have much finer aim control representing their more sophisticated systems.
They said this isn't really possible due to engine constraints.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 21:24
by Madar_al_Fakar
Yep, it's ruined. If I want to move the turret just a little bit it takes ages, but if I pull the mouse a bit faster then it won't stop! ;(
Please restore backup of this detail. :P I would be fine with it being WSAD, but with the mechanics from one patch earlier.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 21:30
by [F|H]Zackyx
Bluedrake42 wrote:so uh... here's an idea... what if we made it so non fire control vehicles have to control their turret via the wsad keys (ad-traverse, ws-pitch) while fire control vehicles allow the mouse to control turret traverse and pitch with out the sliding (although perhaps a limitation on traverse speed would be good)

This would make the non fire control vehicles (like the t-55) handle much more realistically, while more advanced vehicles (like the abrams) would have much finer aim control representing their more sophisticated systems.
The t-55 is one of the first tank to receive gun stabilization there is not tank in PR (except for WW2 mod) without gun stabilization in real life.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 22:41
by sabwarfare
There is a point at which realism does not translate into a game. This is where realism does not translate.

You're saying the turrets are now more realistic, but armor has to face an endless wave of respawning infantry that is not realistic. armor has to face infantry not afraid to put themselves in suicide situations, because this is NOT real life and in the game you can just respawn and try again.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 22:42
by Armchairman_Mao
[quote=""'[F|H"]Zackyx;2103926']If DPI could be exploited thrust me "we" would have used it all the time. On the previous if you used High DPI you had the inertia effect and acceleration preventing you to be accurate. [/quote]

Don't use bad mouse.

[quote="sabwarfare""]There is a point at which realism does not translate into a game. This is where realism does not translate.

You're saying the turrets are now more realistic, but armor has to face an endless wave of respawning infantry that is not realistic. armor has to face infantry not afraid to put themselves in suicide situations, because this is NOT real life and in the game you can just respawn and try again.[/quote]


IRL there isn't the limit of one HAT kit per team either.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 22:43
by The_Admiral
This change is simply terrible, it is almost impossible to get the turret to even aim where you want it to aim, and all the light MG turrets like in the BTR and batmobile are now utterly useless at engaging infantry, helos or other light targets that they are supposed to be able to engage.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 22:46
by TheAndrew1987
i completely agree, it is incredibly difficult to acquire a target with the new sloppy turret mechanics ,if its a brdm or a btr it literally takes you anywhere between 10 to 30 seconds to hit a stationary or slow moving target,if its a tank and you happen to have an urgent treat in the opposite direction of where youre looking bad luck because you aint turning that turret no matter what ,its downright ridiculous and it should be fixed asap. now i've tried to get used to it i said to myself that maybe its not so bad and im just bein cranky because its something completely new, and i have to admit the tow (mec) isnt that bad once you get used to it but the vehicles are the complete opposite because the vehicle is moving and you are also moving making it really hard to put your crosshairs on the enemy.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 23:06
by Brozef
I think this will force more cooperation between INF and Armour so good job keep it. Only problem I have is with the AA vehicles, jets are fast AF and the turret needs to move faster and more smoothly for a proper AA lock.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 23:13
by 3ti65
It might be nice in theory but in practise it sucks.
'More cooperation between inf and armour' ... like you suddenly gonna fix people's IQ with changing the Turret system lol.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 23:18
by PatrickLA_CA
Chefmoto1 wrote:They said this isn't really possible due to engine constraints.
Well in FH2 you can move your turret with the arrow keys as well as the mouse.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 23:18
by potatochan
'[F|H wrote:Zackyx;2104014']The t-55 is one of the first tank to receive gun stabilization there is not tank in PR (except for WW2 mod) without gun stabilization in real life.
some of the German WW2 tanks had gun stabilization eg. later Panther I series.

Posted: 2015-11-03 23:20
by bandwevil
Brozef wrote:I think this will force more cooperation between INF and Armour so good job keep it.
If anything it discourages working with inf, since getting in close to enemies means there's a lot greater chance of pop-up targets that the gunner won't be able to engage in time.

Re: Broken Turret Stab\Accel

Posted: 2015-11-03 23:59
by Navo
I must be the only one who did not rely on lightning quick reflexes in order to avoid being shot by AT when manning APCs

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 00:10
by 3ti65
Camping from DoD on Gaza with the Namer doesnt count.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 01:20
by blayas
Please devs , say that you guys will fix the problem of inertia and maintain the realistic speeds of traverse , so we can count how many are against realism , immersion and teamwork.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 01:38
by Scubbo
this new aiming thing has made the bots fail at aiming in BMP3's/TANKS etc, they can't aim directly at you they keep going back and forth wildly and shoot inbetween its crackup to watch @_@ NOFEAR!!

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 01:48
by Roque_THE_GAMER
blayas wrote:Please devs , say that you guys will fix the problem of inertia and maintain the realistic speeds of traverse , so we can count how many are against realism , immersion and teamwork.
balance and gameplay mechanics to.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 01:51
by X-Alt
[R-CON]potatochan wrote:some of the German WW2 tanks had gun stabilization eg. later Panther I series.
That's just good suspension.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 02:18
by Scubbo
as you can see the bot's also love this new feature - https://www.youtube.com/watch?v=wNQ8aznadZA

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 02:36
by Raklodder
Scubbo wrote:as you can see the bot's also love this new feature - https://www.youtube.com/watch?v=wNQ8aznadZA
I think this needs to be acknowledged sooner than later, because honestly, it looks bloody awful, unless those bots are simply tanked on jet fuel or something, in which case a quick server restart would suffice - you be the judge.