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Posted: 2007-02-22 08:53
by KP
!ViEtCoNgToM wrote:KP
Nice Model I'm Loving it.
I have the Polycount guidelines if you want them.
I'm not sure if Max has it but if your gun runs over 3,000 polys I can run it through the poly reduction tool if you want.
Keep it up.
Tom
Poly guidelines? Yes please!
No, I don't think Gmax has a poly reduction tool. I might take you up on that...
Thanks!
Posted: 2007-02-22 22:10
by KP
Update! With trigger and cocking handle. Just wondering whether I should add the ejection port, as you probably won't be able to see it anyway...

Posted: 2007-02-22 22:43
by V3N0N_br
If it's too much poly consuming and player wont' see... just at it by texture
Posted: 2007-02-22 22:46
by KP
Yep. That's what I thought I might do...
Posted: 2007-02-22 22:49
by Blackhawk 5
Posted: 2007-02-22 22:50
by KP
Already got them by mail

But thanks anyway!
Posted: 2007-02-24 14:22
by KP
Thought I might share another WIP shot with you:

Posted: 2007-02-24 14:26
by Krelian
Posted: 2007-02-24 15:59
by bosco_
Looks cool.
Would like to see it ingame someday

Posted: 2007-02-24 16:06
by KP
Me too!

Posted: 2007-02-24 17:05
by !ViEtCoNgToM
Do you plan on Animating your gun? I'm in the process of doing that with my AKS-74U but it's a bit of a pain because I'm having to learn a lot of new stuff with skeletons and what not.
Posted: 2007-02-24 17:29
by KP
Don't know. As you say, it seems to be a bit of a pain in the arse... Can you do it for me?

Posted: 2007-02-24 19:44
by V3N0N_br
Maybe just using the animations of the current AKs-74u and Mp5 for yours?
Posted: 2007-02-24 20:03
by KP
I think I will for mine. It's good enough.
And here's what might well be the finished version:

Posted: 2007-02-24 20:09
by GeZe
YES!!! you added the EOTech sight!! I F*cking love you!
all you need to do now is skin it, and it will be done!
Posted: 2007-02-24 20:41
by Griffon2-6
Let's see your texturing sk1llz!
Posted: 2007-02-24 20:42
by Demio
Nice work!
I hope it makes it into the mod, it would be a nice weapon to replace the M4 in some maps (the urban ones)

Posted: 2007-02-24 21:15
by trogdor1289
Would this model work with CS:S I want to add it to SMOD:Tatical.
As to adding this to BF2 it wouldn't really encourage the type of gameplay we are looking for.
Posted: 2007-02-24 21:19
by JellyBelly
Think that EOTech is a bit small, but nice job!
Posted: 2007-02-24 21:39
by Demio
'[R-PUB wrote:trogdor1289']Would this model work with CS:S I want to add it to SMOD:Tatical.
As to adding this to BF2 it wouldn't really encourage the type of gameplay we are looking for.
How come? SF would be great carrying it around. When an SF guy goes behind the lines to destroy AA sites and other assets he doesn't want to be heard.