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Posted: 2007-03-04 23:24
by eddie
Would it be kombaten? As in.......combat. I think.
Posted: 2007-03-04 23:29
by eggman
$kelet0r wrote:shovel = pa (portugese) = klappspaten (german)
bingo

Posted: 2007-03-04 23:33
by eddie
Oh ffs Eggman! I was enjoying this game.
Posted: 2007-03-05 00:18
by OkitaMakoto
shovels?
how do they work? could you fill us in with that in compensation for like, 3/4 days of guessing?
setting up forward command posts?
or just for beating (ie. day of defeat: source)
Posted: 2007-03-05 00:26
by eggman
hopefully both and some other stuff too.
Posted: 2007-03-05 00:35
by Zrix
omgz, placeable bunkers!
not? :[
Posted: 2007-03-05 01:52
by dbzao
I was robbed!!!
Posted: 2007-03-05 02:22
by 1GeKKo3
After seeing this post for the first time last night I couldn't stop thinking about what it could be, a quick search during work this morning on a survival gear website and I found the Folding Spade. Portegese = pa and german is spaten but used in war has Kriegspaten and the cost on the website was about 10 Euros. I had to register to this forum to post my findings to see someone has beat me while I was asleep.

Fox holes will be cool.

Posted: 2007-03-05 06:19
by $kelet0r
what do I win?
I'm not exactly thrilled about the idea though if it is going to be used for construction purposes. How do you realistically compensate for tasks that irl take hours if not days without machinery?
Posted: 2007-03-05 06:22
by eggman
$kelet0r wrote:what do I win?
I'm not exactly thrilled about the idea though if it is going to be used for construction purposes. How do you realistically compensate for tasks that irl take hours if not days without machinery?
You win a date with Rhino. Just need to get yourself to London and bring him a dress to wear.
You compensate for some of what we are planning the same way you compensate for the fact that there is respawning

Posted: 2007-03-05 08:28
by LiL.BoZz
@eggman: Just build in an 1 1/2 hours of delay and it will be fine
I think shovels are great, wanted to post that myself but the time zones were against me...
They will shift the strategic defense on every map making it more flexible and interesting!! Can you beat the hell out of your enemy with such a shovel?
I just hope those holes won't look SHIT!
Posted: 2007-03-05 08:28
by 1GeKKo3
'[R-DEV wrote:eggman']You win a date with Rhino. Just need to get yourself to London and bring him a dress to wear.
I'm glad I didn't win

Posted: 2007-03-05 08:38
by Rhino
'[R-DEV wrote:eggman']You win a date with Rhino. Just need to get yourself to London and bring him a dress to wear.
maa, why you always pick on me with the gay dev jokes

Posted: 2007-03-05 09:22
by outlive
you seem like an easy target

Posted: 2007-03-05 15:36
by eddie
'[R-DEV wrote:Rhino']maa, why you always pick on me with the gay dev jokes
Well hitting on him doesn't make the situation any easier for him.
Posted: 2007-03-05 16:36
by $kelet0r
with the shovel can you simply make a pseudo fox hole? a raised parapet of soil with a firing hole - that would would be a perfect implementation of the shovel. But repairing or building entire machine constructed structures like bridges, walls, bunkers and buildings in seconds by hand defeats the point and effort of destroying them in the first place.
Posted: 2007-03-05 17:02
by OkitaMakoto
'[R-DEV wrote:Rhino']maa, why you always pick on me with the gay dev jokes
cant get much more phallic than a rhino...'s horn....?
damn, sounded good in my head... that has nothing to do with being gay....shit.

ops:
Posted: 2007-03-05 17:47
by ghoststrykr
well lets not forget that in PR you can have a bridge that has been blown up by c4 get repaired in less than 20 seconds.. i don't see a ton of complaints about that. so if you can repair a bridge in 20 seconds, i think you should be able to dig a fox hole in the same amount of time. if it takes a minute to dig, im cool with that. theres a lot of defense maps that could really capitalize on the use of fox holes. i think the big question is, will we be able to dig tunnel systems? hahaha, that'd be insane.
-GhostStrykr
Posted: 2007-03-05 18:44
by eggman
Bridge repairs are going to start to take longer to repair and require more than 1 Engineer to repair them.
And some simple temporary structures that will be related to the shovel will require more than 1 player to be able to build them (you won't be seeing concrete bunkers going up in 20s.. we're not going to be allowing the building of concrete bunkers).
Foxholes and the like have some engine challenges we are going to try and find some creative work arounds for. Nobody wants to play an online FPS where you have to hump sandbags for 3 hours... so we have to take that into account.