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Posted: 2007-04-18 23:41
by EvilDoer
Wolfe wrote:I'll get the pitchforks and torches, you find a tree and rope. In any event, big thanks to the entire dev team for all your work on the only bf2 mod that's worth a darn.
Exactly what he said, look forward to ver 0.6
Hats off to all the DEV's what you have done so far is great, best BF2 mod yet and I'm sure next mod and those that follow will always set the standard.

Posted: 2007-04-21 13:25
by Salah ad Din
1. use some punctuation
2. your second post was utterly incomprehensible
EDIT: Kleiner Tipp. Vergiss die Ăbersetzung von Google. Das Ergebnis ist unverständlich. Versuch lieber Dein Englisch aufzupolieren
And yeah, Insurgents 4 ever!!!
Posted: 2007-04-21 17:23
by vfn4i83
I feel that to, insurgents is to much unbalanced for someone how suposed to have a territory advantage and knowledge, besides the lack of military training compensed by firepower.
And the biggest problem, the hitbox, can u guys fix it prior to 06?
Posted: 2007-04-23 04:36
by oniblood
I have wood XD
Posted: 2007-04-24 18:51
by Hides-His-Eyes
=NF=SterrUwe321 wrote:i hope the insurgents have more chances in V0.6 becaus in V0.5 they dont have any chance thats not fair make a little more balancet no wonder that all switch to americans
INSURGENTS 4 - EVER
AL - BASRAH 4 - EVER
8vs8 Helmand province
We (insurgents) won with about 30 tickets (but with 35-40 deaths for the biggest scorers/die-ers....)
Fantastic game, loads of team work
Posted: 2007-04-25 03:31
by vfn4i83
Hides-His-Eyes wrote:8vs8 Helmand province
We (insurgents) won with about 30 tickets (but with 35-40 deaths for the biggest scorers/die-ers....)
Fantastic game, loads of team work
try helmand in a full 32 server, the coolest battles, but impossible to win.
Al Basrash, hardest gameplay ever, and in disadvantages by even teams, cause insurgents are aways weak.
Posted: 2007-04-25 15:23
by Seirrah
I was wondering (without reading all the pages to be honest) whether the stuttering and juddering (accredited to python code/scripts?) has been eradicated. It is a _the_ main problem I have with the current version.
Posted: 2007-04-25 19:24
by medgrimes
The Challenger 2 looks class
Posted: 2007-04-25 23:51
by OkitaMakoto
i could totally be drawing a blank, cuz i may have asked this before...but is the thin red line by the minimap gonna be removed? mine is still there.. nothing major... but you know.... sometimes im like lookin at it like... man, itd be nice if you werent here right now...mr. little red line guy....
riiight?
Posted: 2007-04-26 02:06
by lbgspam
Any update on status? No news about anything PR in a while

Posted: 2007-04-27 18:12
by PF-Bonez
Good Stuff
Posted: 2007-04-28 22:23
by [DVB] TRIggS
for those looking for an update; check the PR guide. A new section has been added called Project Reality .6. It has a map list, new kit list and contents, and little notices on other areas.
Posted: 2007-04-28 22:42
by OkitaMakoto
=NF=SterrUwe321 wrote:i have another idea
!!!A NEW KIT!!!
Its called "Parachute" Kit
What's in the kit?? Do you question
!!!USMC KIT!!!!
I say a : M16A1 (the rifle without grenade launcher) *3
SMOKE GRENADE *1
FIELD DRESING *2
!!!No LIMIT KIT (How the Officer kit only for Squad members and leaders!!!
Because more Infantry fights in Al-Basrah (think of the poor INSURGENTS)

,
more fun and
more tactics,
you can try it in V0.6 when not good make a Patch or so!
SRY ABOUT MY THE BAD ENGLISH
For who? what does this kit have that others dont? why not ask for a rifleman kit... similar enough... or am i missing something.. that was REALLY hard to try and understand...
hmm.. does someone else on here speak your native language? maybe someone could get a clearer answer, cuz I'm actually kind of interested in what your idea is...
Posted: 2007-04-29 00:18
by OkitaMakoto
=NF=SterrUwe321 wrote:SORRY I HAVE MEAN:
M16A1 (the rifle without grenade launcher) *3
SMOKE GRENADE *1
FIELD DRESING *2
AND A
P A R A C H U T E
Will you jump without a Parachute?
and try to jump in the water (Muttra city) is not funny
shit BF2 normal look this video :http://www.youtube.com/watch?v=dcusZr4wX2A
SRY im from Switzerland i speak only German and a little little English
the parachute was taken out because it shouldnt be given to everyone...
choppers should land/hover and drop you off, and if youre in a jet, youre a pilot with a chute.
I DO think it would a good thing to add (as a requestable kit, before getting in a cargo plane) if there were to be a c130 implemented, or some other transport plane... that would be a nice touch... but yeah, the chute was taken from normal kits for a reason, and im pretty sure only a better reason will bring them back...
it would be nice for someone else (preferably a DEV or someone) comment on this one, because I have no official say, and Im just repeating what ive heard on forums... which we all know we cant place TOO much credit on... : )