128 players part two.

General discussion of the Project Reality: BF2 modification.
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Sadist_Cain
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Post by Sadist_Cain »

Masaq said a lot of numbers right there.... just makes me want 80 player server even more :P
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flik
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Post by flik »

haha i remember this.

128 players revisited!

Flik
The sexiest man on PR.
BloodBane611
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Post by BloodBane611 »

This is threadophilia. Stop making it with the dead threads!

But those are some interesting numbers masaq threw out.
[R-CON]creepin - "because on the internet 0=1"
[T]MLPatriot
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Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

i wish we could exceed the 64 player limit.. have there been any developments in terms of breaking the limit?
Mongolian_dude
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Post by Mongolian_dude »

Even if we could get 128 players on a server, would they be able to cope?
Even with 64 players, servers are cracking under the pressure and lagz are immense.

...mongol...
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DavidP
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Post by DavidP »

To tell you the truth guys most maps would be better with 80-100 people.

Basrah would be awesome 40 vs 40.

Kashan 50 vs 50.

Jabal 45 vs 45.

Really there's no need for 128 players.
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GeZe
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Post by GeZe »

well, the optimal number of player would be:

9 (# squads max) x 6 (players per squad) + 1 co = 55 per side

110 players on a server
-=TB=-ante9383
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Joined: 2007-05-06 22:13

Post by -=TB=-ante9383 »

Let's face it, we are never going to have 128-player PR servers.
New BF2 patch? I bet $100 this ain't gonna happen.

Technical limitations (hardcoded player numbers) and hardware limitations (as Masaq stated, the server load would be equivalent to running 4 x 64-slot servers!) will prevent this from ever happening with the BF2 engine. I blame the original poster for once again getting people's hopes up where there really is none.
Dirtboy
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Post by Dirtboy »

This will be an administration nightmare!
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Nickbond592
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Post by Nickbond592 »

still it isn't going to happen no matter how hard we wish, so long as the source code is in EA's hands
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