Page 8 of 11
Re: [HUD] Topographical minimap
Posted: 2008-09-01 18:56
by sparks50
Yea, no time to waste, get it on

Re: [HUD] Topographical minimap
Posted: 2008-09-02 02:55
by Clypp
Working to get this in the next release for most maps. Just missed the boat on 0.8.
Re: [HUD] Topographical minimap
Posted: 2008-09-02 03:02
by M1126 Stryker
These forums are acting too slow for me to read through 15 pages but does this mean I will be able to have some form of minimap?
Re: [HUD] Topographical minimap
Posted: 2008-09-04 01:13
by Tartantyco
[R-CON]Clypp wrote:Working to get this in the next release for most maps. Just missed the boat on 0.8.
-I will put out if this gets in the mod for the next release.

Re: [HUD] Topographical minimap
Posted: 2008-09-14 16:34
by TF6049
This is great, but make it an overlay of the satellite one.
Re: [HUD] Topographical minimap
Posted: 2008-09-14 17:09
by THE.FIST
this kind of maps will fit to pr very well what we have now in game more like satelite maps-- used usualy by air force but simple foot soldier should get what the thread about
Re: [HUD] Topographical minimap
Posted: 2008-09-26 06:52
by Scot
this kind of maps will fit to pr very well what we have now in game more like satelite maps-- used usualy by air force but simple foot soldier should get what the thread about
So can we have it so if you are in an aircraft, it goes back to the satellite?
Re: [HUD] Topographical minimap
Posted: 2008-09-26 16:15
by THE.FIST
TheScot666 wrote:So can we have it so if you are in an aircraft, it goes back to the satellite?
i sure its possible
Re: [HUD] Topographical minimap
Posted: 2008-09-27 05:36
by Clypp
As far as I know this is not possible. Python magic might change that but I am doubtful that it would be worth the effort to attempt.
Re: [HUD] Topographical minimap
Posted: 2008-10-03 02:34
by DeltaFart
Topo would be better in jet anyway. Instead of saying you see taht depression that is hard to illustrate on the satelite we have now maps, we say look for a depression in between two hills thats where a tank is
Re: [HUD] Topographical minimaps
Posted: 2008-10-10 22:45
by hexhunter
DICE must have implemented more than one map at a time at some point if BF2s history, because there's still the commander map function.
Re: [HUD] Topographical minimaps
Posted: 2008-10-25 22:30
by Waaah_Wah
Hm.. The purple "USS ESSEX" writing seems like its been made in Paint. Probably because it has. It needs to look more handwritten

Re: [HUD] Topographical minimaps
Posted: 2008-10-25 23:36
by dagoober
it looks real nice. i like it.
Re: [HUD] Topographical minimaps
Posted: 2008-10-29 14:49
by smee
How do the dev's feel about people using custom in game maps, do they class this just people making the maps. or using them as tactical assets. Or is it people Haxing their wonderful mod.
Re: [HUD] Topographical minimaps
Posted: 2008-10-29 20:55
by Pride
The Punkbuster MD5 checks will probably catch you out, and get you kicked...and MD5 checks are compulsory for all PR servers.
Re: [HUD] Topographical minimaps
Posted: 2008-11-14 22:26
by ma21212
y dosent this become defult in PR.
Re: [HUD] Topographical minimaps
Posted: 2008-11-15 02:50
by Rudd
^ I don't think they are all finished yet, and probably not for the new maps either
Re: [HUD] Topographical minimaps
Posted: 2008-12-15 16:45
by Salah ad Din
deleted
Re: [HUD] Topographical minimaps
Posted: 2008-12-15 17:05
by Rambo Hunter
I haven't seen Bloodbane around here for a few months
Re: [HUD] Topographical minimaps
Posted: 2008-12-23 13:05
by ServiceStud
I registered to vote YES PLEASE on this...
I love it.
/M