I didn't include this as I assumed it to be common knowledge...zangoo wrote:could the fact that the 5.56x45mm goes 140m/sec faster hav anything to do with the bullet drop...
-REad
'Just a model'? Have you bothered looking at the code? The barrel has all 3 firearms attached to it. And as I said before, the gunner sees tracers coming out of his screen, while everyone else see it coming out of the barrel. To prove you that tracers do come out of the barrel, I'll quote the BF2 Object Editor Help:zangoo wrote:there is nothing in the code to make the projectile come out of the barrel, it does not matter if you are the guy firing the gun or the guy standing 100m away, the barrel right now is just a model nothing more.
But it's not like: projectile from camera, tracer from barrel. More like: from camera for shooter, from barrel for everybody else.BF2 Object Editor Help wrote:TracerConvergenceDistance - At what distance the tracers (which start from the gunbarrel) and the projectile, which start from the camera, converges. Only relevan if FireInCameraDof is checked.
Jonny wrote:I want to know what the effect of '.usedummyprojectiles 1' is, I think that may have something to do with it.
You really need that file, want me to e-mail it to you? no?CommandDescripions.xls wrote: ObjectTemplate.UseDummyProjectiles - Check this one to get a visible projectile dummy. Like a bomb hanging under a plane.
I'm 90% sure that all weapons have differnt 1p/3p animation, but I'll take a look at it just in case.Zangoo wrote:i need someone to look at the animation for the m40a3. tell me if the 1p and 3p animations have the weapon in the same postion and rotation.
Another problem - shooting over close obstacles. With the barrel lowered, shots that look like they will clear (from a 1P and a 3P perspective) won't if the model just clears the object. I suspect the same thing could happen when shooting from a high position when prone.zangoo wrote:yha jonny did you test with some one else, it works great for 1p, looks great and everything, but the bullet will take a diffrent path for 3p. i am also wondering if it would be possible to edit the barrel roation using python, that way the player could change the distance the gun is zeroed.
