[Coding] Balistics/zeroing [WIP]
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DeltaFart
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Mosquill
- Retired PR Developer
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What BC's and ranges did you use?Jonny wrote:New k is ~0.0314, need more data though to get it accurate. (any chance of using python, Zangoo?)
updated spreadsheet and did not need to change the angle on the SVD. Zeroed better than before, but mass is now to get the zero right, not to get the right mass. BC mass is used to get the angle to 3dp. It seems to work well though, the SVD works better than before.
(m = 0.0537)
Use the new files and check for existing animations:
SVD
m - 0.0590
v - 830
h - 0.07
θ - 0.288
AK-47
m - 0.0350
v - 710
h - 0.05
θ - 0.195
SKS
m - 0.0352
v - 735
h - 0.05
θ - 0.085
They should work OK.
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VipersGhost
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zangoo
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jonny do you have xfire cus it would be so much easyer to use that instead of this. also you say you need high speed rounds, would 1000m/sec be fast enough or should we push to around 1300m/sec?
also is it possible to make every gun that pr made use a texture scope that can be changed in the tweak file, this would allow the guns to be changed alot easyer.
also we need to pick the round the mec will use, or get a dev to post here and tell us but that could take along time.
also is it possible to make every gun that pr made use a texture scope that can be changed in the tweak file, this would allow the guns to be changed alot easyer.
also we need to pick the round the mec will use, or get a dev to post here and tell us but that could take along time.
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Mosquill
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zangoo
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i think a lgm should be zeroed to 250-350m cus that is the range that i see them used at most.
snipers
should be zeroed to 600m cus people use the sniper for most things over 500m.
marksman
should be at 400m cus it is a weapon that is not used for super longrange but still needs to reach out.
scoped weapons
should be at 300m cus that is the range that they are used at alot of the time.
iron sights
should be at about 150m cus after that it is more or less just shoot and try to hit them.
snipers
should be zeroed to 600m cus people use the sniper for most things over 500m.
marksman
should be at 400m cus it is a weapon that is not used for super longrange but still needs to reach out.
scoped weapons
should be at 300m cus that is the range that they are used at alot of the time.
iron sights
should be at about 150m cus after that it is more or less just shoot and try to hit them.
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Masaq
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Absolutely not.
Scoped weapons should be zereod to whatever range their optics are normally calibrated to. If that means different values for each faction's primary weapon, so be it! Your aim isn't to get what you think is best but what should be realistic, right?
Scoped weapons should be zereod to whatever range their optics are normally calibrated to. If that means different values for each faction's primary weapon, so be it! Your aim isn't to get what you think is best but what should be realistic, right?
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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zangoo
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Mosquill
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We should not zero weapons at their max effective range. For example, if you zero m24 at 600m, a bullet fired from it will have 90cm rise above line of sight at 320m. So you won't be able to hit a lying man at distance >150m and <450m.'Zangoo' wrote:i think a lgm should be zeroed to 250-350m cus that is the range that i see them used at most.
snipers
should be zeroed to 600m cus people use the sniper for most things over 500m.
marksman
should be at 400m cus it is a weapon that is not used for super longrange but still needs to reach out.
scoped weapons
should be at 300m cus that is the range that they are used at alot of the time.
iron sights
should be at about 150m cus after that it is more or less just shoot and try to hit them.
I think this is how the guns should be zeroed:
LRR (long range rifles):700m
sniper:500m
marksman:400m(or 300m, not sure)
scopes:250m
irons:200m
Haven't tested LRRs though.
Ak47 has an adjustable iron sights, can be zeroed at different ranges.Jonny wrote:It depends on the map, Masaq, so we are trying to get a range that will be used most often with the variable range scopes and going for real range on the ones that dont vary, hence the AK47 is zeroed to 250.
