Posted: 2006-03-19 18:38
Marksman: I'd like different weapons for this class, not just scoped variant of the Rifleman ones.
Automatic Rifleman: I'd add a pistol to his class. Some LMGs take a lot of time to reload (SAW) and are sometimes too heavy and cumbersome for close combat (PKM).
LMG spotter: I'd like it, but I still don't know whether would it be used or not.
Combat medic: No "defibulators", please!
Combat engineer: Seems way too equipped to me. I'd give him a 4 mines limit and the ability to choose his loadout.
AT and AA: Maybe we could reduce their amount of ammo, from 2+1 to 1+1 for the AT and to 1 for the AA.
Sniper: What's exactly the phosporous nade for?
Automatic Rifleman: I'd add a pistol to his class. Some LMGs take a lot of time to reload (SAW) and are sometimes too heavy and cumbersome for close combat (PKM).
LMG spotter: I'd like it, but I still don't know whether would it be used or not.
Combat medic: No "defibulators", please!
Combat engineer: Seems way too equipped to me. I'd give him a 4 mines limit and the ability to choose his loadout.
AT and AA: Maybe we could reduce their amount of ammo, from 2+1 to 1+1 for the AT and to 1 for the AA.
Sniper: What's exactly the phosporous nade for?