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Re: [Map] Uruzgan (4km) [WIP]

Posted: 2010-03-31 20:42
by sharpie
[R-CON]Outlawz wrote:I'm guessing overkill on terrain colors.
totally.

Terrific work Hans, it looks sexy :D

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2010-03-31 21:17
by Amok@ndy
Hans has a good hand for Valleys :) looks really nice

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2010-03-31 22:00
by AFsoccer
The roads do look a little green, but everything else looks fantastic. It feels like a real place!

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2010-09-07 11:52
by Vision_16
Looks sweet, the map reminds me of Takistan in ArmA :O A, which I love.

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2013-07-11 20:07
by Pronck
Necrofilia, is this map still being developed or on a hold? Just being curious :D

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2013-07-11 20:09
by Glimmerman
Still being worked on :)

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2013-07-13 01:25
by K_Rivers
looking good glim

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2013-07-15 00:01
by camo
What is there to be worked on still? As far as i can tell this faction looks almost complete.

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-01-26 12:23
by Pronck
Any things you can show us now?

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-01-26 12:42
by Glimmerman
Not yet, working on some other stuff atm, but this map will be updated soon i hope, then we can show off some new material :)

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-01-26 12:46
by GlaDi
Cool. I hope that we will be able to play Duch Army before June :D

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-01-26 13:21
by camo
^but somehow i doubt it.

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-01-26 13:57
by Glimmerman
Overal progress can be followed by checking the design plan on a regular basis:

https://spreadsheets.google.com/pub?key ... 9o0NGPzyOw

I update this sheet on a daily to weekly basis.

The more 100% you see on the various items the closer we are getting to a release.

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-02-04 19:18
by Otvaga
camo_jnr_jnr wrote:^but somehow i doubt it.
Why? Progress is fast. I am not saying it WILL be released before June, but saying it surely won't is too pessimistic either.

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-02-05 06:03
by camo
Otvaga wrote:Why? Progress is fast. I am not saying it WILL be released before June, but saying it surely won't is too pessimistic either.
I wasn't meaning to be negative, i really want it to come out as well its just i won't get my hopes up in case it doesn't.

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-02-05 07:53
by Glimmerman
Unfortunatly these things take a lot time, but you can be assured that we are currently very hard at work to completing this faction and its maps, the main problem is people cant work dedicated on things as they have carreers, school, family etc. We all know this but its a reality we have to cope with.
The progress we are making these past months howevery has been and still is huge, but there is still a lot of work to be done to dot all the i's and pollish everything up and make it as bug free as possible.

Until then, keep following our FB page and these forums :)

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-02-06 08:54
by Truism
Hey, if you don't mind me asking, the design plan appears to have a semi-auto .50 for a sniper alt and a suppressed rifle for breacher alt.

What's the go? Even when PR had a spec ops class it didn't have a suppressor once the team made their own model for an unsuppressed version.

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-02-06 09:13
by Glimmerman
the .50 cal is for something we are looking at for the future

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-02-07 10:36
by Truism
Ans a suppressed spawn class?

Re: [Map] Uruzgan (4km) [WIP]

Posted: 2014-02-07 11:46
by Glimmerman
They are in PR allready, the US Mk12 marksman rifle has a surpessor.
Its not really a class, its just an alt kit, a variation to regular kits, it makes a different sound then normal rifles, it's not like the hollywood silent pew pew pew as you will still hear it quite loudly. :)

we try to make as much variations for our kits as possible so you got plenty to choose from.

But lets not go offtopic in this map topic about our rifles, (Uruzgan map ) :)