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Re: [Map] Karbala
Posted: 2008-10-30 16:03
by Alex6714
Swe_Olsson wrote:I know i have yet to test the map but 1 apache and 2 strykers sounds more reasonable than 2 apches and 1 stryker imho. Apaches are just pure overkill but i guess thats the life of being an insurgent.
You could also say that 3AAA guns and many .50s is overkill, but hey.

Re: [Map] Karbala
Posted: 2008-11-02 22:19
by Renegade Warrior
Looks good!
Re: [Map] Karbala
Posted: 2008-11-02 23:40
by ralfidude
guys, u also have to consider the fact that the map will be a mess for alot of the players due to how massively dense it is with objects, in other words, lag, and 2 apaches, well that can create additional lag as iv seen in some places when they are up.
Re: [Map] Karbala
Posted: 2008-11-03 03:59
by baptist_christian
that my friend is pure, uncut 100% columbian win!
Re: [Map] Karbala
Posted: 2008-11-08 14:53
by TopeH
Looks, great, but I really hope that this map won't give me those damn Lag spikes as Ramiel does.
Re: [Map] Karbala
Posted: 2008-11-09 00:01
by Hitman.2.5
you had me at apaches XD
Re: [Map] Karbala
Posted: 2008-11-09 00:29
by LithiumFox
i just like the big streets that look like, well, streets

Re: [Map] Karbala
Posted: 2008-11-09 01:51
by Psyko
i keep checking this thread out and looking at the pics, and thinking. Jeez, this would be an amasing dusk map

Re: [Map] Karbala
Posted: 2008-11-09 04:04
by ~KILL~Pirate
Re: [Map] Karbala
Posted: 2008-11-09 04:12
by crazy11
WOW! That looks really good.
Re: [Map] Karbala
Posted: 2008-11-09 06:37
by stoobywon
I've always wanted a dusk map! Please do it this way.
Re: [Map] Karbala
Posted: 2008-11-09 07:28
by Shadow51585
We had the chance to test an earlier version of this map in the .08 Beta if some of you recall.
I thought it was alright then, and had maybe one or two unique things to it, but now.... it's like night and day! (no pun with the dusk option).
Fantastic work. Absolutley fantastic.
Dusk would be so awesome by the way....

Re: [Map] Karbala
Posted: 2008-11-09 07:32
by Shadow51585
As a rider on my message, was the city smaller when we tested? I could swear it was. It ended to the east just past the wide double street if I remember correctly. I seem to recall the city ending kind of abruptly to the east and west at that point, as if you were planning to add a little more. But maybe I am crazy. I do remember being in the middle of the city and being awed. It's a totally differant animal then Ramiel, folks. Both dense urban areas, but Karbala has its own feel through and through.
Again, fantastic map. It's one of those can't wait kind of things!

Re: [Map] Karbala
Posted: 2008-11-09 10:38
by Rebel-NOR
SWEET!! Finally a dark map!
Re: [Map] Karbala
Posted: 2008-11-09 11:14
by Psyko
haha bingo, your onto somthing there bud!

Re: [Map] Karbala
Posted: 2008-11-09 13:45
by hall0
Nice a dark map

Lets hope not just for one version like biMing

Re: [Map] Karbala
Posted: 2008-11-09 17:03
by TopeH
Oh yes, Day and night versions. Will the US army get NVGs?
Re: [Map] Karbala
Posted: 2008-11-09 17:21
by pclipse_teh_owner
so is this just going to be a 1 map install? Or will it be in next release of PR?
Re: [Map] Karbala
Posted: 2008-11-09 17:25
by Scot
More than likely be in next release.
Re: [Map] Karbala
Posted: 2008-11-09 18:51
by steve_06-07
That full moon gives this map a creepy feeling, and no it's not the hidden IED's or insurgent snipers.