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Re: [TASK] Dutch Voices

Posted: 2009-03-20 15:48
by cyberzomby
MCI wrote:Ain't there some one who does a study on sound engineering of some kind?

like this: SAE Institute - Audio, Animation, Multimedia, Film, Games - Opleidingen
Im gonna do a minor about that next school year so if this can wait that long ;)

Re: [TASK] Dutch Voices

Posted: 2009-03-21 13:35
by MCI
I wanted to go to Qantm for Game Design but you don't get financial goverment support so it was too expensive...

Re: [TASK] Dutch Voices

Posted: 2009-03-21 17:39
by pclipse_teh_owner
Fuck, Sorry man! I'll be waiting for that one :P

Re: [TASK] Dutch Voices

Posted: 2009-03-21 18:32
by NyteMyre
MCI wrote:Ain't there some one who does a study on sound engineering of some kind?

like this: SAE Institute - Audio, Animation, Multimedia, Film, Games - Opleidingen
That school is so awesome.....I go to free workshops whenever they gave them :)

Re: [TASK] Dutch Voices

Posted: 2009-05-11 09:44
by white death
I'm on SL voice recording right now.
1 question though, how do you want to get it?
as separate .aup? (using audacity)
or as xml.

Re: [TASK] Dutch Voices

Posted: 2009-05-11 10:07
by AfterDune
Make either one file (.wav) where all the voices are in, using the order that's in the Google Sheet.
Or, make separate files (.wav) and name them according to the first column in the Google Sheet.

Then give it to either Glimmerman or me, by uploading it somewhere online, or through MSN (uploading it is better I reckon).

Re: [TASK] Dutch Voices

Posted: 2009-05-11 10:08
by white death
roger wilco.

Re: [TASK] Dutch Voices

Posted: 2009-05-11 11:07
by white death
aint this something...

i want to start recording, and leafblowers, scooters, and other shit starts making noise...

lovely :(

i gues its goin to have to wait untill tonight when things start calming down.

although i have a first draft. witch isnt all bad but could be way better.

Re: [TASK] Dutch Voices

Posted: 2009-05-11 13:59
by MCI
If he does SL then I'll try to do Squad Member if you guys still need that

Re: [TASK] Dutch Voices

Posted: 2009-05-11 15:40
by Glimmerman
MCI wrote:If he does SL then I'll try to do Squad Member if you guys still need that
We allready had someone do the SM voices but if you can do better your welcome to.

Re: [TASK] Dutch Voices

Posted: 2009-05-24 20:30
by illscarlett
I speak fluent dutch and english and have an alright mic...
my dutch might have a bit of an accent though cause i moved to Canada 4 years ago

Re: [TASK] Dutch Voices

Posted: 2009-05-24 21:38
by Glimmerman
Make a sample recording and post it here so we can hear how good your voice and microphone is. :)

Re: [TASK] Dutch Voices

Posted: 2009-05-24 23:16
by smee
We need paul whitehouse :)

Re: [TASK] Dutch Voices

Posted: 2009-05-25 07:00
by Glimmerman
Hehehe funny.

Re: [TASK] Dutch Voices

Posted: 2009-05-25 12:53
by MCI
Yeah that's English the Dutch way :roll:

Re: [TASK] Dutch Voices

Posted: 2009-06-11 12:25
by MCI
Ok:

I have recorded the following samples (And yes I did run to make it sound real)

I lined them all up into one file hope you guys don't mind, and I got a funny picture of my recording studio down bellow:

Samples:

Eigen vuur!

Cease fire!

Lasing target

Nee

Roger

Begrepen!

Ok!

Vergeet het maar, echt niet!

The file:

Dutch voices.wav

My recording studio ^^

Image
Image

I think it could be better or these voices need to be polished up...

Re: [TASK] Dutch Voices

Posted: 2009-06-25 17:39
by cyberzomby
Indeed. Looks like you where just recording with the average headset. So that explains a lot :) They way you did 'm was good tho I'd say.

Re: [TASK] Dutch Voices

Posted: 2009-06-26 11:28
by MCI
Yeah gotta replace the headset with the stationary mic

Re: [TASK] Dutch Voices

Posted: 2009-09-06 02:40
by BrazilKing
i would like to suggest you to adjust the : "Vergeet het maar, echt niet! " because communication should be short and clear.

why not make it: "Niet mogelijk" or "Negatief" ?

:)