[Vehicle] M1A2 Abrams with TUSK [WIP]

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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by STORM-Mama »

Impressive work, Wildstar! Sorry if this has been said previously, but will you a non-TUSK version that can be used on maps like Kashan?

This would be a great vehicle to have on a map like Fallujah.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by halvor1 »

M_Striker wrote:amazing, the insurgents will hide in their little holes now.

I thought they already did?
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by PlatinumA1 »

CaptWildstar wrote:Great update everybody,
Hey here is a pic of the turret which i just redesigned as you can see I left the tusk out of the picture to show the standard look of it. Also on a side note with the TUSK and everything its now been drop from 19000+ polies to 14725 which is pretty good that's 4275 polies about that saved

well here it is
Image
wheres the driver sights
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by DeltaFart »

Oh yeah, where are the telescopes for the driver? Haha missed something
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by M_Striker »

[R-CON]halvor1 wrote:I thought they already did?
If we get a CROWS on that thing, they will even more so. lol
CaptWildstar
Posts: 28
Joined: 2008-07-13 18:19

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by CaptWildstar »

no the driver sights are there i just most of not moved them and corrected them yet to the new shape. Its a bit longer so u know but yes there will be a non TUSK version, its really up to the devs
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by STORM-Mama »

CaptWildstar wrote: but yes there will be a non TUSK version, its really up to the devs
Nice to hear that. Really like the looks on this one.
ReaperAce712
Posts: 135
Joined: 2008-06-08 16:56

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by ReaperAce712 »

man this is cool, they could just use the TUSK version in urban maps such as Karbala that will include the Abrams. Dev's should really consider this model for use
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The bombs are guaranteed to always hit the ground."
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by Teek »

I am interested in seeing some of you reference pictures, because the tank is remarkably different from any references that I have found.
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FuzzySquirrel
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by FuzzySquirrel »

Teek. What is SO different?
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Conman51
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by Conman51 »

Teek wrote:I am interested in seeing some of you reference pictures, because the tank is remarkably different from any references that I have found.

yea i dont think there are any major difrences....are you thinking about the right tank???
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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sheggalism
Posts: 76
Joined: 2008-12-14 18:43

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by sheggalism »

M1A1 pictures of Iraq - Military Photos

Here are pics of M1 with TUSK system deployed in Iraq.
The Kongsberg .50 RWS doesn't seem to be fielded yet. Note the additional coaxial M2 mounted on the mantlet, for anti-sniping low collateral damage purpose.

Anyway, the Abrams TUSK would be another nice asset to assymetrical balance :-)
UK_Force
Retired PR Developer
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by UK_Force »


Just let us know when its done, and if you want it in PR, we will happily look over it ??
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by Teek »

Ok, I will relent and tell you what I noticed: there is no infatry telephone, the front slope (in font of drivers hatch) is too high, it is high than the fenders/mud flaps, which also happens to be too long.
in other words, fix the front end.
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Rangu
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by Rangu »

Sweet looking, I want it in 0.9!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
CaptWildstar
Posts: 28
Joined: 2008-07-13 18:19

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by CaptWildstar »

Just to throw this out there Teek how could see the Telephone if its on the right back side of the tank and u cant see the back of Tank presented here

Response to UK_Force: When its done and Ive check it over 3 times for mistakes and all ill be happy to let u have it. It shouldn't be much longer since Holiday break is coming.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by Teek »

your op picture lacks the phone, If you dont post an update then have to assume it is because nothing changed.
Couldn't you just say you added it instead of being circuitous?
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Rambo Hunter
Posts: 1899
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by Rambo Hunter »

Unrelated Question:
I've always wondered how wireframes prove you've made it. I'm not doubting that you made it, just wondering how that works.

Related to topic:
Nice work, I want in .9 :D
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CaptWildstar
Posts: 28
Joined: 2008-07-13 18:19

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by CaptWildstar »

Teek just to also let in on this, only the TUSK variant has a Inf phone and as i stated i am making two versions one with and without the TUSK so i couldn't have put it on the non TUSK variant eh??. No hostile comments coming from me and good to see some mistakes that have been made but you could make your post a bit better next time and bit less of well I;m not entirely sure eh there comrade?!

Well that's about it for me tonight ill start to get some tweaking done to it and I'll check the wire frames and the polies once more.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Vehicle] M1A2 Abrams with TUSK [WIP]

Post by DeltaFart »

CaptWildstar wrote:Great update everybody,
Hey here is a pic of the turret which i just redesigned as you can see I left the tusk out of the picture to show the standard look of it. Also on a side note with the TUSK and everything its now been drop from 19000+ polies to 14725 which is pretty good that's 4275 polies about that saved

well here it is
Image
right under the gun, the periscopes for the driver are missing, unless i can't see it from this angle
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