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Re: [Gameplay] Insurgency
Posted: 2008-12-08 09:08
by gazzthompson
Claymore wrote:Looking at enemies just popping out of the ground like dwarfs isn's very nice but how about being able to spawn on the cache after its marked on the map but before it is revealed to the enemy?
thats better !
Re: [Gameplay] Insurgency
Posted: 2008-12-08 11:46
by Benvoilio99
Fat Man Jim wrote:the insurgents should be able to get a battle-worn m16 or m4
When you see insurgents or Taliban on TV, with M16s or different kind Weston weapons (I.E. Famas from the French Army ambush) they have picked them up.
As Rhino said, if you want a L85A2 or a M4A1, then kill a enemy soldier and pick up their kit.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 11:49
by RedAlertSF
Thank you for fixing insurgency! *insert superior amount of awesomeness here*
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:00
by sakils2
Looking at enemies just popping out of the ground like dwarfs isn's very nice but how about being able to spawn on the cache after its marked on the map but before it is revealed to the enemy?
Me thinks this is better than my *crappy* idea. *I just love INS too much*

Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:01
by Tirak
[R-DEV]Rhino wrote:L85A2s are also some, very few times found in insurgent ammo caches, it dont mean they should get them spawning in...
If you want a M16 or M4 or a L85, you kill a enemy and pick it up, which is the most realistic way.
Same deal with the G3, how many are actually captured in comparison to other weapons, enough to justify a spawn kit? I think that's a stretch. Why not make the RPG a spawn kit, it's in all the nice little pictures people have provided. I think the devs are looking for a cheap way to give the insurgents more ranged firepower without the work, and that's wrong for the Insurgency Game Mode.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:21
by Chuc
I think the devs are looking for a cheap way to give the insurgents more ranged firepower without the work, and that's wrong for the Insurgency Game Mode.
Without the work? Please explain what work.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:25
by Tirak
When you want a long range kit what do you do? You kill some dumb coalition soldier and take his rifle. A G3, even just an ironsights one is very accurate and very powerful. So instead of going out, ambushing a squad and reaping the reward of wiping them out, you just open the spawn menu and bam, instant long range rifle. No risk, no challenge, no work.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:30
by Spaz
The only thing I don't like is the bayonet on the AK, I really don't like seeing bayonets on weapons.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:36
by gazzthompson
dont see the problem, im no expert but the G3 was used in iran-iraq war , its also used by alot of middle eastern countries , also a quick google search if weapons caches brings up a fair few G3's/fnfals
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:41
by Tirak
gazzthompson wrote:dont see the problem, im no expert but the G3 was used in iran-iraq war , its also used by alot of middle eastern countries , also a quick google search if weapons caches brings up a fair few G3's/fnfals
And the M-16/M-4 was used in the Gulf War, Operation Iraqi Freedom and Operation Enduring Freedom, but you don't see the devs leaping to put in an ironsight M-16 or M-4 in the spawn menu.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:41
by Aquiller
When you want a long range kit what do you do? You kill some dumb coalition soldier and take his rifle. A G3, even just an ironsights one is very accurate and very powerful. So instead of going out, ambushing a squad and reaping the reward of wiping them out, you just open the spawn menu and bam, instant long range rifle. No risk, no challenge, no work.
Is Insurgency really just about grabbing US/GB kits? I dont think so...
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:41
by gazzthompson
Tirak wrote:And the M-16/M-4 was used in the Gulf War, Operation Iraqi Freedom and Operation Enduring Freedom, but you don't see the devs leaping to put in an ironsight M-16 or M-4 in the spawn menu.
because insurgents don't use them ? and they use the g3 ??
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:46
by Rudd
^ whatever man, insurgents don't get standard stuff, they get what they can get their hands on. In any case, in the PR-verse there is a MEC...and maybe they 'accidentally' let a few of their guns run astray...
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:47
by Benvoilio99
gazzthompson wrote:dont see the problem, im no expert but the G3 was used in iran-iraq war , its also used by alot of middle eastern countries , also a quick google search if weapons caches brings up a fair few G3's/fnfals
I have seen some photos of captured weapons from Iraq about near two years ago with a G3 rifle.
http://img.photobucket.com/albums/v101/ ... 49ea0b.jpg
There was also a report from on the BBC News web site about the Taliban getting weapons from Iran (Who didn't expect it...)
Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:48
by Ragni<RangersPL>
I would like to say....
This thread is full of EPIC WIN!!!

Re: [Gameplay] Insurgency
Posted: 2008-12-08 13:55
by Tirak
Aquiller wrote:Is Insurgency really just about grabbing US/GB kits? I dont think so...
No, but giving them a main battle rifle of a faction like this doesn't fit the theme. The Devs have always argued against coalition weapon pickup kits saying if you want the gun, go kill someone and take their kit, now they want to give said rifle they were so opposed to giving us in limited pick up kits as a spawn kit. Insurgency may not be about stealing weapons from the coalition, but it is an integral part of the experience.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 14:06
by Outlawz7
With that logic you might as well take away all Insurgent rifles, since AK47 was also used by conventional armies at one point

Re: [Gameplay] Insurgency
Posted: 2008-12-08 14:14
by Tirak
[R-COM]Outlawz wrote:With that logic you might as well take away all Insurgent rifles, since AK47 was also used by conventional armies at one point
Ak-47s were flooded to the region in such numbers it is incalculable and makes light of the serious issue I am raising. I have no opposition to the G3 being provided to insurgents in limited numbers, but to make it a spawn kit is a mistake.
Re: [Gameplay] Insurgency
Posted: 2008-12-08 14:21
by SocketMan
The spawn times are the same? (2 minutes for Collaborators?!?)
Coalition can still revive 90 % of their "losses"?
Ak sights -fixed ?
PPsh would be nice

Re: [Gameplay] Insurgency
Posted: 2008-12-08 14:26
by Spec
AK sights are fixed i think, G3 sights are also improved iirc.
I agree about the PPsh. Or at least a pistol for the cell leader.