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Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-28 22:06
by Brummy
*screams RAGE* :p
(aka GTA 4)

32p now, 64p wouldn't be too hard I think :p
Huge maps
Fantastic handling
Amazing graphics
Physics (Euphoria)

.. :D ?

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-01 03:42
by awqs
I remember tribes (Iknow its a REALLY old game) but i remember it supported over a hunderd players with vehciles

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-01 10:30
by cyberzomby
[R-DEV]eggman wrote:OFP2 is 12 to 24 players multiplayer. It looks superb, but that limitation is a killer.

Crysis is a non starter for similar reasons.

I am leaning toward indie game, a bit sick of being limited by lack of access to source code. I can't see myself being up for another mod project and I'd be surprised if any of the core PR team are up for that as well. It's a huge amount of work, basically a "phase" in your life, so there needs to be more to it than modding for a lot of folks on the team. Not saying an indie game would see us quit day jobs, but at least we can have a shot at something with an economic model.

egg
Yea thats the way I would go as well. You have been modding for several years and to just put all that away as experience and start modding another game is just too bad. You can much better stick with your current modding project (PR) to add as much as you can before moving on as soon as there is a nice opportunity.

Also: Thannhouser has a good valid point. Good one man

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-04 01:24
by Cheezy Poofz
Cryengine2 would be a great choice. nearly everything is moddable. particles are easy, it has great physics, flowgraph. The map scale is huge if they have a 64 bit operating system and alot of ram they can make maps on the hundreds of kilometers scale.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-05 11:22
by MCI
I saw that EA announced 2 new battlefield games on the Frostbite engine, it would bring more reality to PR as the enviorment is 90% destructable.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-05 13:24
by Harrelson
How about our own anti-cheating software?

1. It will be harder to crack since only players that play PR can attempt to crack unlike PB which is in every game out there.

2. It would be easier to fix issues. People are getting kicked by PB left, right and centre while hackers crash servers almost daily with impunity and PB is doing nothing about it since its only a minority who suffer.

3. There will be an incentive to develop the software unlike PB which rarely gets updated as games get older even if they're still popular.

4. Another simple solution is to force player to use only 1 nickname per cd-key/install so hackers who are discovered have another hassle on their hands. Also players can have their hardware GUID saved on servers and once banned its shared across all PR servers.

5. Finally, no appeals for hacking bans.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-06 06:32
by Qaiex
I'd go with MCI or Brummy on this one, the RAGE engine is impressive, and the Frostbite engine has the destructable environments.
They're both great candidates for bring PR into the Next Generation.

The Frostbite engine would be an obvious choice because we know it can handle battlefield types of games.
The Rage engine is more a bet on that one, there are no FPS games for it, and I don't know how ballistics works or how moddable it is, we ran into alot of problems trying to create user content for GTA IV.
Some of them we worked around through .net hooks, LUA and ASI coding. But we still can't add our own models or content to it.


Also; Lol, apparently in South America, wild horses have saddles.
nicoliani wrote:Is this saying anything about the engine?
Image

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-06 06:39
by awqs
If BF3 (BF Bad company 2 im assuming) is anything like BF Bad Company then i wouldnt sugest using that cuz if wasent as good as BF2

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-08 02:22
by DaJTF@
where do I get the maps to play ?

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-08 09:55
by Zi8
DaJTF@ wrote:where do I get the maps to play ?
Erm, do you mean the current PR maps or some other older maps or what? Anyway the current maps can be downloaded from the "Downloads", they are called Client (levels).

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-08 11:37
by General Dragosh
awqs wrote:If BF3 (BF Bad company 2 im assuming) is anything like BF Bad Company then i wouldnt sugest using that cuz if wasent as good as BF2
U do realise that BF:BC was a console game, and most console shooters are bad on joypads, well except killzone :P

BF:BC2 Will most likely have improvments so we still need to see how that game turns out first

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-08 11:37
by cyberzomby
awqs wrote:If BF3 (BF Bad company 2 im assuming) is anything like BF Bad Company then i wouldnt sugest using that cuz if wasent as good as BF2
PR is nothing like BF2 as well so thats no argument for not using an engine. Thats the point of a mod anyway to mod it 'cause you have a better idea for that engine than the game from the publisher.

its not bf3 as well 'cause its named Bad Company 2 :) Still keeping my hopes up for a cool bf3. Not that I do not enjoy PR but Im really curious what time frame BF3 will use

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-08 11:49
by General Dragosh
I dont think that a new BF series will be named 3, i mean BF1942 wasn't named BF1 or BF vietnam, so i dont think there will be a BF3 title, i think since BF:BC2 iz the BF3 we are all hoping for cause it finally comes to the PC, i guess BF:BC only came to the consoles is that it was the first Frostbite game from dice, so its kinda a experimental game(to gather more knowledge on the engine and to adapt it on the PC later)

So i expect BF:BC2 to be the next BF3 :D

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-08 12:35
by Kontrollturm
I dont think that the Frostbite engine is the right one, cause its supports only 16 players right know. GTA 4 has a totaly bugged netcode, that everybody is lagging around. I dont know much about coding etc, but Best engine will be the OFP2. It nearly looks like BF2 but more realistic. So lets wait until we see some gameplay movies and decide then.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-08 14:52
by General Dragosh
Kontrollturm wrote:I dont think that the Frostbite engine is the right one, cause its supports only 16 players right know. GTA 4 has a totaly bugged netcode, that everybody is lagging around. I dont know much about coding etc, but Best engine will be the OFP2. It nearly looks like BF2 but more realistic. So lets wait until we see some gameplay movies and decide then.
As far as i know it supports up to 24 players, but its a console it wont support more than that(dont get me wrong that its a console limit, its just the game limit), the Frostbite is capable of a much more in multiplayer, its just that Frostbite didnt ship yet to pc so it can as well be 256 players capacity, though dont count BF1943-lame product xD, GTA is a singleplayer focused game u cant compare GTA with pure MP games like BF, OFP2 yes looks amazing but dont forget that its mainly a war simulation like ARMA

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-20 18:40
by Hauler
'[SP-DEV wrote:creepin;965518']I'd suggest the cryengine 2 or the upcoming cryengine 3 (announcement March 25th)



I think it is time to move on from old hardware. In a foreseeable future PC's can handle the Cryengine 2.


Another pro is: It supports Fastropez FTW!

And a lot of nice things, a superior Editor, and extreme moddability afaik



A con i can see is the player limit. Right now i'm not aware of anything that concerns the player limit.. (dunno max or min..)


oh and its made in germany, and that tops all other arguments :D
You do realize that not everyone has a killer rig and I mean moving to an engine like that could mean that this "mod" would lose a lot of there fan base. Let's not start thinking that this "mod" is a full game that people would want to go out and spend a lot of money on a killer rig.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-20 20:29
by nicoX
Hauler wrote:You do realize that not everyone has a killer rig and I mean moving to an engine like that could mean that this "mod" would lose a lot of there fan base. Let's not start thinking that this "mod" is a full game that people would want to go out and spend a lot of money on a killer rig.
It's not that demanding, I actually played Crysis with a rig from 2005, medium quality with no problem. I often hear people cry like this, although the majority can still play new games with high demanding graphics.
And remember when BF2 came, everyone needed to upgrade their graphic cards to be compatible with the new shader effects that came.
And just see how big community BF2 created.
Although still the purpose is not to move to a platform that doesn't have the multilayer large battlefield war game.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-03-23 01:28
by Imchicken1
I havnt read this thorougly, but heres a suggestion anyways. Ive seen alot of people wanting leaning, diving, fastropes, etc. An engine idea, (not sure what its called) is the one from Ghost recon. Make sure its the second one though. Title "Tom Clancy's Ghost Recon Advanced Warfare".