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Re: [Map] Sangin - Update

Posted: 2009-03-11 01:05
by Rhino
Oskarious wrote:The clouds! Where are the clouds!?
High-pressure area - Wikipedia, the free encyclopedia

Re: [Map] Sangin - Update

Posted: 2009-03-11 03:30
by Anderson29
looks really good

Re: [Map] Sangin - Update

Posted: 2009-03-12 09:13
by xatu miller
I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.

What will be the view distance for this map?

Re: [Map] Sangin - Update

Posted: 2009-03-12 10:33
by ReconAus
P.S.Txatu miller wrote:I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.

What will be the view distance for this map?
I highly doubt that, air support is vital in Afghanistan, especially Helmand for all coalition forces

Recon

Re: [Map] Sangin - Update

Posted: 2009-03-14 01:26
by JDMT
CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: [Map] Sangin - Update

Posted: 2009-03-17 13:24
by Blade.3510
JDMT wrote:CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
im excited tooooo!!!!!!!!

Re: [Map] Sangin - Update

Posted: 2009-03-18 04:20
by thecoolj85
i like the view distance and the atmosphire the plains look awsome

Re: [Map] Sangin - Update

Posted: 2009-03-18 06:20
by Decafe
I dont generally post to say 'OMFG great job' but in this case I'll make an exception, OMG great job,...you guys are F'ING artist's of the highest order!!!! now I know why I've kept playing since '06

Re: [Map] Sangin - Update

Posted: 2009-03-18 10:26
by NemeanHavoc
PR now needs a HAGGLUNDS Viking to cross that big open terains :D
Awsome work lads!

http://www.armyrecognition.com/europe/A ... on_001.jpg

Re: [Map] Sangin - Update

Posted: 2009-03-18 12:53
by Dr Rank
Here's another WIP screenshot showing off Rhino's new Hesco Sangar:

Image

Image

For more infomation/references on this please check out Rhino's latest Developer Blog, linked above.

Re: [Map] Sangin - Update

Posted: 2009-03-18 12:54
by Rudd
if only the GPMP was mounted in it :D

great work

Re: [Map] Sangin - Update

Posted: 2009-03-18 12:55
by Rudd
Dr2B Rudd wrote:if only the GPMP was mounted in it :D

great work
damned edit- or maybe this :D Ministry of Defence | Defence News | Equipment and Logistics | Security, surveillance and 'Super Sangars'

Re: [Map] Sangin - Update

Posted: 2009-03-18 12:59
by Dr Rank
hehe, yeah, seen that super sanger, looks great :) GMPG would indeed be awesome. I'm setting this map in 2006 though, which will be reflected in one of the gameplay layers... ;)

Re: [Map] Sangin - Update

Posted: 2009-03-18 13:39
by Psyko
nice work man. looks real good. just like fallujah west, there is a natural feel to this map that just feels right.

Re: [Map] Sangin - Update

Posted: 2009-03-18 15:14
by ReconAus
Top work Rank and Rhino

The fields are looking very good ;)

Will this be the final view distance ?

Recon

Re: [Map] Sangin - Update

Posted: 2009-03-18 15:20
by Dr Rank
ReconAus wrote:Top work Rank and Rhino

The fields are looking very good ;)

Will this be the final view distance ?

Recon
Cheers. Hoping for around 800m - 1km, have to see how performance goes in the final stages of testing. atm its set at around 1km, with the fog bringing it down to just under. I hope I can keep the vd where it is because I've planned all the horizons with the current vd in mind! No performance issues noted so far...

Re: [Map] Sangin - Update

Posted: 2009-03-18 15:27
by ReconAus
Sounds good, should make for some great firefights.

What about the height limit ?

Recon

Re: [Map] Sangin - Update

Posted: 2009-03-18 15:40
by Dr Rank
ReconAus wrote:What about the height limit ?
max height we can have i.e. kashan height

Re: [Map] Sangin - Update

Posted: 2009-03-18 15:51
by ReconAus
Im loving this map more and more now

Please get it done for 0.9 !!!!!! ;)

Recon

Re: [Map] Sangin - Update

Posted: 2009-03-18 19:46
by Wilkinson
scot. Just log out and look at the blog. Its what I do. Anyway nice Hesco Sangar. It was perfect for this map