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Re: [Map] Sangin - Update
Posted: 2009-03-11 01:05
by Rhino
Re: [Map] Sangin - Update
Posted: 2009-03-11 03:30
by Anderson29
looks really good
Re: [Map] Sangin - Update
Posted: 2009-03-12 09:13
by xatu miller
I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.
What will be the view distance for this map?
Re: [Map] Sangin - Update
Posted: 2009-03-12 10:33
by ReconAus
P.S.Txatu miller wrote:I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.
What will be the view distance for this map?
I highly doubt that, air support is vital in Afghanistan, especially Helmand for all coalition forces
Recon
Re: [Map] Sangin - Update
Posted: 2009-03-14 01:26
by JDMT
CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Re: [Map] Sangin - Update
Posted: 2009-03-17 13:24
by Blade.3510
JDMT wrote:CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
im excited tooooo!!!!!!!!
Re: [Map] Sangin - Update
Posted: 2009-03-18 04:20
by thecoolj85
i like the view distance and the atmosphire the plains look awsome
Re: [Map] Sangin - Update
Posted: 2009-03-18 06:20
by Decafe
I dont generally post to say 'OMFG great job' but in this case I'll make an exception, OMG great job,...you guys are F'ING artist's of the highest order!!!! now I know why I've kept playing since '06
Re: [Map] Sangin - Update
Posted: 2009-03-18 10:26
by NemeanHavoc
PR now needs a HAGGLUNDS Viking to cross that big open terains

Awsome work lads!
http://www.armyrecognition.com/europe/A ... on_001.jpg
Re: [Map] Sangin - Update
Posted: 2009-03-18 12:53
by Dr Rank
Here's another WIP screenshot showing off Rhino's new
Hesco Sangar:
For more infomation/references on this please check out Rhino's latest Developer Blog, linked above.
Re: [Map] Sangin - Update
Posted: 2009-03-18 12:54
by Rudd
if only the GPMP was mounted in it
great work
Re: [Map] Sangin - Update
Posted: 2009-03-18 12:55
by Rudd
Re: [Map] Sangin - Update
Posted: 2009-03-18 12:59
by Dr Rank
hehe, yeah, seen that super sanger, looks great

GMPG would indeed be awesome. I'm setting this map in 2006 though, which will be reflected in one of the gameplay layers...

Re: [Map] Sangin - Update
Posted: 2009-03-18 13:39
by Psyko
nice work man. looks real good. just like fallujah west, there is a natural feel to this map that just feels right.
Re: [Map] Sangin - Update
Posted: 2009-03-18 15:14
by ReconAus
Top work Rank and Rhino
The fields are looking very good
Will this be the final view distance ?
Recon
Re: [Map] Sangin - Update
Posted: 2009-03-18 15:20
by Dr Rank
ReconAus wrote:Top work Rank and Rhino
The fields are looking very good
Will this be the final view distance ?
Recon
Cheers. Hoping for around 800m - 1km, have to see how performance goes in the final stages of testing. atm its set at around 1km, with the fog bringing it down to just under. I hope I can keep the vd where it is because I've planned all the horizons with the current vd in mind! No performance issues noted so far...
Re: [Map] Sangin - Update
Posted: 2009-03-18 15:27
by ReconAus
Sounds good, should make for some great firefights.
What about the height limit ?
Recon
Re: [Map] Sangin - Update
Posted: 2009-03-18 15:40
by Dr Rank
ReconAus wrote:What about the height limit ?
max height we can have i.e. kashan height
Re: [Map] Sangin - Update
Posted: 2009-03-18 15:51
by ReconAus
Im loving this map more and more now
Please get it done for 0.9 !!!!!!
Recon
Re: [Map] Sangin - Update
Posted: 2009-03-18 19:46
by Wilkinson
scot. Just log out and look at the blog. Its what I do. Anyway nice Hesco Sangar. It was perfect for this map