GG, iGi and all. Was great fun! It is quite nice to be able to talk to anyone on the battlefield. Also every squad that I was in was well organized and knew what was going on.
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 08:30
by HeXeY
DankE_SPB wrote:yeah, way more fun than 64 version, i remember a moment when our chinese boat met with 3 USMC, that was like somalia pirates fighting with ecah other lol
Oh, that was you...
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 09:21
by Jedimushroom
DankE_SPB wrote:i recommend you Mutrah and Korengal, some really epic firefights there
including faildam and wintelerry on muttrah at US firbase
Wintillery! I made that word!
And Wintillery was indeed win, as Gaz will surely tell you...
So anyway, a lot of people on toward the end had no microphones or weren't using them much, kinda annoying if you want to be Commander. But other than that, freaking epic mumble night, would buy again!
EDIT: Also JADONG DURRRRRRRR!
Welsh will know what that means.
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 09:36
by CareBear
bah am sad i missed this, arr well had fun anyway that lastnight
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 09:39
by DankE_SPB
failbear
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 10:24
by Sgt. Mahi
Was great fun.. Hope you'll do it again soon
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 10:34
by Tartantyco
-Well, if they'd slap the password back on I'd show up today .
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 11:33
by Wicca
Same here, im going in
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 11:50
by L4gi
Thanks to you on behalf of the R-COM team, twas great fun! I think we had most of our guys playing at some point yesterday. GIF MOAR PLX?
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 11:50
by Kruder
2 negative points.
a)Fcking korengal
b)Why do we have to keep our mumble on,i think it should be mandatory for squad leaders but not for grunts.I dont want to hear 30 guys jibbe jabba all the time.
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:03
by BroCop
its because its called MUMBLE NIGHT
The US assault in the NW part of Korengal looked awesome until the BHD moment happened and we were taking fire from everywhere. (more than 20 US were together)
Btw who on earth managed to hit a boat with a HAT?!
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:09
by Rudd
b)Why do we have to keep our mumble on,i think it should be mandatory for squad leaders but not for grunts.I dont want to hear 30 guys jibbe jabba all the time.
its a mumble night, not a teamspeak night. Not much point in just SLs being on, the whole point is that the Blue guys aren't useless anymore. APC drivers, pilots, dude next to you now can help. need a medic to do something? Tell him, need a grenade thrown in to a building, ask.
Thats the whole damned point.
And about the maplist, as I said ingame. 1/2 the people will say "Yay" 1/3 of the people will say "nooooo" and the rest will say "Kashan 64!!!". I have absolutely no sympathy for those who complained about what maps were next, because of this and the fact I publicly published the maplist.
TURN YOUR VOLUME DOWN WHEN YOU WATCH THIS (the lads got rather excited on bf2 VOIP)
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:11
by DankE_SPB
b)Why do we have to keep our mumble on,i think it should be mandatory for squad leaders but not for grunts.I dont want to hear 30 guys jibbe jabba all the time.
and you lose the whole point of mumble- awesome blob formations, APC\Tank crews comms and etc
damn ninjas
where are your vids rudd?/
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:29
by RedWater
Damnit Rudd,In your vid I just realized the AWESOME sprint animation of the M16 .... need to play US more often
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:29
by AnimalMother.
that moment was the single most enjoyable bit for me the entire night
after being on that building and getting flushed out, getting a chopper ride back in about 2 grids to the north.
setting up on that building we were on, and then sadly the faildam, but the CAS was epic to watch
reminded me of this other vid on youtube which was canadians in afghan calling in A10 support, they all sat in a ditch overlooking the target and all screamed shouted etc when the A10 came in and wasted the place
truly awesome
(shame about the outcome of when we got our buidling back, but it was really enjoyable)
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:30
by Alex6714
Ok, quick post.
Mumble, in general turnout excellent, teamwork very good, but communication team wide bad. The thing mumble seems to do is make people communicate very well in between themselves and other squads on the ground, but very little intel goes past that which is a major problem.
Some other problems which are game/player related mostly so they aren´t for this thread.
Other thing, people need to keep quite after map load, squads should be made at the 2 min mark imo and organisation needs to be dealt with then. A little planning before the start team wide rather than squad wide.
On a final note, I think map wise almost all of them should be in to let run (that includes kashan 64/32 qinling). Maps don´t need to be changed, rotation being let run is a good idea to stop one person wanting this and that, but that said, there should be an opportunity to play all of the maps.
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:34
by Rudd
Other thing, people need to keep quite after map load, squads should be made at the 2 min mark imo and organisation needs to be dealt with then. A little planning before the start team wide rather than squad wide.
I was very happy with the maturity on that point, "Quiet at 1:30 so squads can organise" apart from a couple of people who couldn't resist whispering stuff, It was fine.
Mumble, in general turnout excellent, teamwork very good, but communication team wide bad. The thing mumble seems to do is make people communicate very well in between themselves and other squads on the ground, but very little intel goes past that which is a major problem.
I think ur being hard on the infantry there. We didn't have a clue they were sneaking past us to build FBs in north city and Docks to shoot you down, we were busy staying alive.
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:43
by Alex6714
Dr2B Rudd wrote:
I think ur being hard on the infantry there. We didn't have a clue they were sneaking past us to build FBs in north city and Docks to shoot you down, we were busy staying alive.
Yeah but I was desperately trying to convey that message with little response, via chat and mike. I don´t expect miracles or anything like that, just felt like I was being ignored.
About the initial silence, I agree after thae mark it was being maintaind but the problem was more team related (SL channel). I think more organisation in planning was needed there.
Re: .:iGi:. Mumble Night Sunday 24th
Posted: 2009-05-25 12:44
by Irishchoctaw1015
Mumble provided for some pretty epic moments, I wish i had recorded the bit on Korengal valley, right after the taliban had taken the outpost. There was a U.S. squad on the hill to the SW, and EVERY taliban opened up on them full automatic. There were so many tracers flying up there, it was insane.
Then i asked some blue guys for some ammo, and they were actually useful for once and I almost cried with joy.
Plus whenever driving by in a techie, people shoouting "evening lads" = cool. Mumble was fun, should be required. Mumble only servers ftw!