your first post mentioned a 10 min up and 10 minute reload time (if I remember correctly). I think the reload should be a bit longer, maybe 20-30 minutes so that it is not overused.
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 17:54
by TurnCoat
Good job!
And what may be better?
Hmm...
1. Destructibility
Let's not by AA, we will presume that a thermal emission of UAV rather low. Heavy machineguns must destroy the UAV.
2. Launching
It's not realistic to arrive from anywhere. That UAV is no missle. Easy way - stationary catapult, for example.
3. Zoom
Zooming is very convenient for the detection of 'hidden' small single targets (snipers ).
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 18:07
by Spaz
TurnCoat wrote:2. Launching
It's not realistic to arrive from anywhere. That UAV is no missle. Easy way - stationary catapult, for example.
3. Zoom
Zooming is very convenient for the detection of 'hidden' small single targets (snipers ).
Well if you can code it I'm sure that they will put it ingame.
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 18:16
by TurnCoat
oops
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 18:55
by DeadSmile187
wut ? I LOVE YOU DEVS !!!!!
thats just Awesome !
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 20:54
by McBumLuv
I suppose this is using the BF2 TV missile system, but the roll/pitch speeds have been reduced to 0, right? That's how I thought it would be done, though as it will require Commanders to still remain in their trailers I'm guessing there won't be any chance of having it go in circular pattern (I had originally though of making the yaw rate fixed, too, but I'm not sure there'd be a way of having it fly around a selected point. I had originally conceived it as an "on the field" weapon where the barrel would be about 600 meters above the player).
Otherwise, I'm really not sure if a selectable zoom would be possible, though I hope it is. However, if it isn't, I"d suggest giving it a good zoom anyways.
Looking like a good thing has [finally] come to the commander's position in a while, though
PS, was I the only one that though it yawed excessively fast in the video? I'll have to rewatch it and wait to see it ingame, but if it yaws slower, flying around targets would be much more doable.
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 22:19
by dbzao
We are probably adding it to the Chechens as well since they are closer to the conventional armies but with a little poorer equipment, specially in PR, with access to all the deployable assets, tanks, apcs, etc.
To reflect that, their UAV will have a shorter fly time and worse video reception.
Insurgents and Taliban won't be getting the UAV capability, but their commanders will be allowed to access the command screen from any hideout. They also will be able to deploy hideouts on their own, giving them a little more mobility. It's up to them to decide if they want to do that or if it's beneficial in any way.
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 22:39
by 503
[R-DEV]dbzao wrote:their commanders will be allowed to access the command screen from any hideout.)
I'm gonna enjoy knifing the radio of a hideout with the commander in it.
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 23:05
by single.shot (nor)
ah all this is giving me good dreams for .87
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 23:38
by SnipeHunt
But can we deploy Fastropes from the UAV?
LOL
Re: [Vehicle] Commander UAV
Posted: 2009-07-21 23:55
by McBumLuv
bls5782 wrote:But can we deploy Fastropes from the UAV?
LOL
No... because as this is (I presume) using the vBF2 TV missile system, you can't fire anything off of the projectile.
Though, DB, you should look at how CA implemented AG missiles and Sea Sparrows, they managed to get the missiles to shoot others down, so it's definitely possible with the UAV.
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 00:09
by CyrusPI
Clever use of the engine. Very interesting approach, and a good boost for those wary commanders.
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 00:56
by Conman51
'[R-DEV wrote:dbzao;1090741']We are probably adding it to the Chechens as well since they are closer to the conventional armies but with a little poorer equipment, specially in PR, with access to all the deployable assets, tanks, apcs, etc.
To reflect that, their UAV will have a shorter fly time and worse video reception.
Insurgents and Taliban won't be getting the UAV capability, but their commanders will be allowed to access the command screen from any hideout. They also will be able to deploy hideouts on their own, giving them a little more mobility. It's up to them to decide if they want to do that or if it's beneficial in any way.
That sounds like a good way to balance it!
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 01:21
by JDMT
Is it possible to shoot it down?
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 01:23
by McBumLuv
JDMT wrote:Is it possible to shoot it down?
It's possible to code, if that's what you mean.
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 01:26
by JDMT
McLuv wrote:It's possible to code, if that's what you mean.
No, on Kashan/Qinling, if you shoot it with your jet, is it going to crash?
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 01:28
by Oddsodz
on vBF2. The UAV kills me more than J10s do when I am in my F-35B. I Do hope they will come with some sort of HUD indicator for both teams
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 01:30
by McBumLuv
It's going to explode?
You add a collision mesh to the missile so it can be hit. That's what they did with Combined arms and it works like a charm (hitting down AG missiles with other missiles). I can't remember the specific details, but if the Devs wanted to implement it they'd only need to do it similarly to how it's done in CA.
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 01:46
by jph701
this is so sweeeeeettt btw i got a question wat was dat vehicle da technical was following around on Ramiel? AA or APC? looked like a BRDM or something btw really nice and one more>>wherever u face the camera the UAV goes straight therE? like i mean which way the camera goes the UAV goes there too?
Re: [Vehicle] Commander UAV
Posted: 2009-07-22 02:24
by flickflackingfligger
this is very very cool and i cant wait till its added, i dont even mind the sound you can now relay to squads what they are gonna be up against. hopefully thats gonna cut down wasting of valuable kits