Knives. Do we really need them?

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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Knives. Do we really need them?

Post by dtacs »

Thats unrealistic as a soldier would not drop his webbing and whatever else simply to engage the enemy physically. Nor would one want to drop their kit simply to destroy a firebase, its impractical.

As I said in the hueg discussion we had on this topic, soldiers have access to knives (bayonets) and to my knowledge are issued with them. Simply removing it because 'people aren't using it as a last resort' is fraudulent and unrealistic.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Knives. Do we really need them?

Post by usmcguy »

Hey I had a question why arent troops given a handgun?
Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: Knives. Do we really need them?

Post by Moonlight »

I bet that's because regular troops aren't given a handgun. ;]

Edit: I've searched a bit and thought a bit as well, I came to conclusion that it might be at least partially because of the lack of slots for a shovel AND a sidearm.
Still, not sure, pardon me. :-?
Last edited by Moonlight on 2010-09-24 21:07, edited 1 time in total.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Knives. Do we really need them?

Post by usmcguy »

Moonlight wrote:I bet that's because regular troops aren't given a handgun. ;]
are you shure? all the soldiers-Marines iv spoken to have said they always carry one..
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Knives. Do we really need them?

Post by illidur »

dtacs wrote:Thats unrealistic as a soldier would not drop his webbing and whatever else simply to engage the enemy physically. Nor would one want to drop their kit simply to destroy a firebase, its impractical.

As I said in the hueg discussion we had on this topic, soldiers have access to knives (bayonets) and to my knowledge are issued with them. Simply removing it because 'people aren't using it as a last resort' is fraudulent and unrealistic.
meleeing a radio to destroy a building isn't very realistic either.... aren't incindiarys used primarily for destroying things? drop kit for melee would be last resort to ninja somebody or destroy a fob.

sorry but i would rather have incindiarys on silent eagle etc....
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Knives. Do we really need them?

Post by ComradeHX »

dtacs wrote:Nor would one want to drop their kit simply to destroy a firebase, its impractical.
Maybe when you lack incendiary in your kit...you are supposed to be with a SQUAD with someone who DOES?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Knives. Do we really need them?

Post by Arnoldio »

Ill just say this.

You begin to value things after you lose them.
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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Knives. Do we really need them?

Post by MikeDude »

Maybe give everyone a pistol instead of a knife... and when you have a second function on your pistol which makes you use your knife? If possible..
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[3dAC] MikeDude
Loving PR since 0.2.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Knives. Do we really need them?

Post by dunem666 »

Knives are standard kit, you can replenish ammo. When there is no ammo about your gonna be screwed.
dunem
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Knives. Do we really need them?

Post by Outlawz7 »

I say no, because they're awesome.



Also I posted this video because it was the reason 2 years ago someone suggested knives to be removed/nerfed after these two stabbed half the PR player population :lol: and this thread kind of reminds me of it.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Knives. Do we really need them?

Post by goguapsy »

'[R-DEV wrote:Outlawz;1449745']I say no, because they're awesome.



Also I posted this video because it was the reason 2 years ago someone suggested knives to be removed/nerfed after these two stabbed half the PR player population :lol: and this thread kind of reminds me of it.
I must say... both are quite 1337! (check score)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Knives. Do we really need them?

Post by usmcguy »

'[R-DEV wrote:Outlawz;1449745']I say no, because they're awesome.



Also I posted this video because it was the reason 2 years ago someone suggested knives to be removed/nerfed after these two stabbed half the PR player population :lol: and this thread kind of reminds me of it.
ELITE!! :shock:
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Knives. Do we really need them?

Post by USMCMIDN »

usmcguy wrote:are you shure? all the soldiers-Marines iv spoken to have said they always carry one..
Not all Marines or soldiers get side arms. In the US Military a side arm is reserved to SF/O, Officers, MPs, squad leaders who qual with it, and higher ranked enlisted. Even Recon/FORCON Marines dont all get a side arm. A kid fresh out of SOI (a regular grunt) will not get one. A lot of times there will only b 1 guy carrying a side arm in a whole squad (13 guys).

As for knives...everyone carries them. In the book We Were One there are accounts of US Marines engaging insurgents with knives and bayonets in the Battle of Fallujah (something about breaching a house and an insurgent was laying on the floor and the Marine tripped and his weapon dropped so he grabbed his knife and stabbed him)... I have also met a Marine who recently returned from A-Stan whom ppl bragged about to have the only kill with a knife in his company. Knives are still used for combat (not a lot) and a lot of other practical applications.
goguapsy
Posts: 3688
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Re: Knives. Do we really need them?

Post by goguapsy »

USMCMIDN wrote:Knives are still used for combat (not a lot) and a lot of other practical applications.
Great! Just remove the shovel and give repairing abilities to the knife 8-)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Knives. Do we really need them?

Post by ComradeHX »

goguapsy wrote:Great! Just remove the shovel and give repairing abilities to the knife 8-)
OR, we can get rid of the knife and give the killing ability to the shovel. :shock:

China made a pretty progressive shovel a while back that does everything without the need for attachments.
Last edited by ComradeHX on 2010-09-25 04:42, edited 2 times in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Knives. Do we really need them?

Post by goguapsy »

ComradeHX wrote:OR, we can get rid of the knife and give the killing ability to the shove. :shock:
Well... do you have any statistics that shovels have been used for killing in a-stan? I have USMCMIDN's (post count: 516) testimonial that knives have been used for... practical stuff!
:twisted:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Knives. Do we really need them?

Post by ComradeHX »

goguapsy wrote:Well... do you have any statistics that shovels have been used for killing in a-stan? I have USMCMIDN's (post count: 516) testimonial that knives have been used for... practical stuff!
:twisted:
Do I need statistics to say that shovels can be used to kill people?

Especially ones with sharpened edges(I know at least Russians sharpen those... they even make those less sharp before carrying for safe storage inside the cover).

Shovels also have greater reach than the knife and can be just as, if not more, deadly.

Shovels have been used for more ...practical stuff... like digging progressive fighting positions.

Refer to this progressive article: Eastwind Training Command Center presents Basic Soviet Fighting Positions. Their construction and implementation. (UNCLASSIFIED).

I believe many people have wanted to bash/chop people with the shovel for a while now.

And this will work: https://www.realitymod.com/forum/f22-mi ... hovel.html
Last edited by ComradeHX on 2010-09-25 04:56, edited 1 time in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Knives. Do we really need them?

Post by Rabbit »

goguapsy wrote:Well... do you have any statistics that shovels have been used for killing in a-stan? I have USMCMIDN's (post count: 516) testimonial that knives have been used for... practical stuff!
:twisted:
So have tomahawks, in fact it's a lot more common to see army units receive them. (although they may choose to not issue them to the soldiers). But I have only heard a few legit stories of hand to hand kills, most tend to be bs. (iraq and a-stan)

USMCMIDN Do your 240 gunners carry side arms too?
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USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Knives. Do we really need them?

Post by USMCMIDN »

gx wrote:So have tomahawks, in fact it's a lot more common to see army units receive them. (although they may choose to not issue them to the soldiers). But I have only heard a few legit stories of hand to hand kills, most tend to be bs. (iraq and a-stan)

USMCMIDN Do your 240 gunners carry side arms too?
I have heard of 249s and the Golfs carrying side arms... Some do some dont... It depends if they are moto and take the time to qual with it.

As for the practical apps a Marine is always going to carry a knife... It can be used for hunting/survival, combat, construction etc... It would be unrealistic to get rid of it... IDK if GO is trying to butt heads with me but I remember all those stupid presentations 2 yrs ago I had to sit through and listen to about the KA-BAR and proper ways to use it...

As for the E-tool killing thing... I was told by another MID that there is some instructor at the citadel that has the most confirmed kills in history with the E-Tool during Nam. I am skeptical about this but hey who m I to call another guy in my unit a liar, you guys can tho haha
Last edited by USMCMIDN on 2010-09-25 13:34, edited 1 time in total.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Knives. Do we really need them?

Post by -.-Maverick-.- »

Or we can remove the shovel and give it to the unarmed kit.
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