just a couple of things ive picked up while crusing around your map;
i'm kind of confused as to whos attacking who ; the brits a pretty entrenched in the north, with both the FOB, and a 'more' developed main (well its got more concrete than the other

)
i also don't understand the reasoning behind the whole destruction of the bunker line, while the bunker complex itself is pretty much untouched (bar the plane crash entrance)
also im fairly sure its for testing purposes but the vehicles are pretty cramped together
the 'T' junction near the Brit FOB, are you building a small settlement there or is it just a few houses? its just it seems odd to have a t junction if it is just a couple houses being linked up to the hamlet down the road.
also, RE: brit main, its a bit odd to have camo netting over the barracks, mess, fuel dump etc, when there all built upon a concrete foundation, would of though that make them stand out more
the brit spawn point is a bit odd, with half the entrance of the hanger blocked off with hexicos...
and one last thing, the brit runways or rather the roads leading to them from the aircraft hangers, are you considering perhaps raising the terrian surround them at all (possible Z-fighting issue?)? its just that in my haste to take off the first time i slipped off, and it was a real pain in the arse to get it back on, as well as if this was in game i would of been blocking the route of the other aircraft, see the picture for what i mean
so far those, i do like it quite a lot. infantry should be able to have a fair bit of fun in the village while the tanks are crusing along the sands. should be far easier on the troops compared to kashan, and should tidy up nicely once you go into the little details (wondering what it would look like with a Desert rat-esqe sky)
oo0, and 'burning sands' much better than 'Op Burning sands'