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Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-07-08 09:44
by rodrigoma
The map looks good.
But one thing you ahve to look out for is mixing in so many static types ;/
I can see chinese walls with bf2 desert huts or PR afghan v2 statics and even those old retired afghan houses and walls. Not to mention the vietnam temple ruin

Try to keep to the same kind of statics it will look better and not cause s many problems with performance.
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-07-08 13:14
by Rudd
i echo rod's sentiment, looks like a few naughty objects are being used on top of the cuboidal grey enterable
A custom colour texture foe your cliffs would be great imo
Networkable count?
In that screen with the sandbag bunkers and destroyed tanks I would recommend using concrete bukers, I assume these are from old wars, using the wreck versions would look way better.
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-07-08 16:59
by Zeno
mostly placeholders for the new glorious afghan statics we have been promised

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-07-08 18:27
by Phoenixo_Idaho
Zeno wrote:mostly placeholders for the new glorious afghan statics we have been promised
But are you sure these new statics will be ready at time ?

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-07-08 20:11
by waldov
THis map looks very good id like to play this one!
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-08-19 01:08
by Zeno
fired up the editor in 1.0 now, gonna get some work done

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-08-19 05:29
by Psyrus
Zeno wrote:fired up the editor in 1.0 now, gonna get some work done
Woot! Please keep it up, this looks fantastic

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2013-08-25 00:34
by H.sta
Zeno wrote:fired up the editor in 1.0 now, gonna get some work done
Good to hear

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-10 03:02
by Zeno
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-10 07:00
by Insanitypays
Looking good
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-10 10:04
by KaB
Looks interesting !
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-10 11:23
by EA_SUCKS
looking good
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-16 14:21
by Zeno
i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-16 19:56
by Ason
Zeno wrote:i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
I'm not sure but maybe this? Awesome map btw!
https://www.realitymod.com/forum/f189-m ... paint.html
Originally Posted by [PC]BF2C|Token
BF2_TSplit
A simple command line tool, used by BF2_TPaint that will take a full size color / detail texture and split it up in to the smaller textures used by the bf2 editor.
You could also use it to split up textures generated with programs such as Terragen or World Machine. It's syntax is:
bf2_tsplit [detailmap] [colormap]
or you can give "null" as the filename to either argument if you want to just split a colormap, or just split a detailmap. Just make sure that the original images that you are splitting are the right size for your height map.
Token 2005
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-16 23:49
by Rudd
Zeno wrote:i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
so the colours are ok in editor but ingame you have a half meter misalinement?
you need to do hi res lightmaps if so
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-17 04:40
by Zeno
[R-DEV]Rudd wrote:so the colours are ok in editor but ingame you have a half meter misalinement?
you need to do hi res lightmaps if so
it started after first terrain lightmap on medium yes, after that it got shifted in editor also

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-17 04:44
by Zeno
Originally Posted by [PC]BF2C|Token
BF2_TSplit
A simple command line tool, used by BF2_TPaint that will take a full size color / detail texture and split it up in to the smaller textures used by the bf2 editor.
You could also use it to split up textures generated with programs such as Terragen or World Machine. It's syntax is:
bf2_tsplit [detailmap] [colormap]
or you can give "null" as the filename to either argument if you want to just split a colormap, or just split a detailmap. Just make sure that the original images that you are splitting are the right size for your height map.
Token 2005
hmm, its a long time since i did this, what does he mean i should do?
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-17 04:47
by Rhino
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-17 12:15
by Zeno
thanks Rhino, totaly forgot that tutorial

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2015-01-19 18:38
by Zeno