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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-07-08 09:44
by rodrigoma
The map looks good.
But one thing you ahve to look out for is mixing in so many static types ;/
I can see chinese walls with bf2 desert huts or PR afghan v2 statics and even those old retired afghan houses and walls. Not to mention the vietnam temple ruin ;)
Try to keep to the same kind of statics it will look better and not cause s many problems with performance.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-07-08 13:14
by Rudd
i echo rod's sentiment, looks like a few naughty objects are being used on top of the cuboidal grey enterable

A custom colour texture foe your cliffs would be great imo

Networkable count?

In that screen with the sandbag bunkers and destroyed tanks I would recommend using concrete bukers, I assume these are from old wars, using the wreck versions would look way better.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-07-08 16:59
by Zeno
mostly placeholders for the new glorious afghan statics we have been promised :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-07-08 18:27
by Phoenixo_Idaho
Zeno wrote:mostly placeholders for the new glorious afghan statics we have been promised :)
But are you sure these new statics will be ready at time ? :-?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-07-08 20:11
by waldov
THis map looks very good id like to play this one!

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-08-19 01:08
by Zeno
fired up the editor in 1.0 now, gonna get some work done :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-08-19 05:29
by Psyrus
Zeno wrote:fired up the editor in 1.0 now, gonna get some work done :)
Woot! Please keep it up, this looks fantastic :D

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2013-08-25 00:34
by H.sta
Zeno wrote:fired up the editor in 1.0 now, gonna get some work done :)
Good to hear :D

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-10 03:02
by Zeno
well, i know you like pictures, so here are some new ones:

the minimap is a couple of days old, most of the new work has been in improving the compounds and adding new ones, which i personaly find a pain in the arse.. :roll:

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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-10 07:00
by Insanitypays
Looking good

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-10 10:04
by KaB
Looks interesting !

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-10 11:23
by EA_SUCKS
looking good

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-16 14:21
by Zeno
i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-16 19:56
by Ason
Zeno wrote:i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
I'm not sure but maybe this? Awesome map btw! :)
https://www.realitymod.com/forum/f189-m ... paint.html
Originally Posted by [PC]BF2C|Token
BF2_TSplit

A simple command line tool, used by BF2_TPaint that will take a full size color / detail texture and split it up in to the smaller textures used by the bf2 editor.

You could also use it to split up textures generated with programs such as Terragen or World Machine. It's syntax is:

bf2_tsplit [detailmap] [colormap]

or you can give "null" as the filename to either argument if you want to just split a colormap, or just split a detailmap. Just make sure that the original images that you are splitting are the right size for your height map.

Token 2005

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-16 23:49
by Rudd
Zeno wrote:i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
so the colours are ok in editor but ingame you have a half meter misalinement?

you need to do hi res lightmaps if so

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-17 04:40
by Zeno
[R-DEV]Rudd wrote:so the colours are ok in editor but ingame you have a half meter misalinement?

you need to do hi res lightmaps if so
it started after first terrain lightmap on medium yes, after that it got shifted in editor also :roll:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-17 04:44
by Zeno
Originally Posted by [PC]BF2C|Token
BF2_TSplit

A simple command line tool, used by BF2_TPaint that will take a full size color / detail texture and split it up in to the smaller textures used by the bf2 editor.

You could also use it to split up textures generated with programs such as Terragen or World Machine. It's syntax is:

bf2_tsplit [detailmap] [colormap]

or you can give "null" as the filename to either argument if you want to just split a colormap, or just split a detailmap. Just make sure that the original images that you are splitting are the right size for your height map.

Token 2005
hmm, its a long time since i did this, what does he mean i should do?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-17 04:47
by Rhino

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-17 12:15
by Zeno
thanks Rhino, totaly forgot that tutorial :mrgreen:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-19 18:38
by Zeno
Working on a "russian" abandoned trench system together with a small outpost, should work very well as a tough defensive position for the Taliban:
(ignore the wierd texture in the horizon, screenshot from editor)
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Its going to be a very hard map for the Blufor, even thou its not as hard to find the caches when first located, the terrain will be extremely hard to advance and attack in. Focus will be on grunt vs grunt fight in the hills and compounds:

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