Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?
Posted: 2009-12-11 04:27
No, the main base should be the last resort for squads to spawn on. It essentially means that specific force has been pushed very far back or turned away completely for the time, I.E. back to the carrier etc. Making the whole team continously spawn back at main just hurts the flow of the game and more time will be spent trying to get back to the front, than actually advancing. And the whole "value your life" thing is just a played out argument. Do you not think that people value their lives now? Of course no one wants to die (except for suicide bombers), but there are forces ingame along with a gamey designed engine which make death inevitable.Ccharge wrote:There is always a alternitive spawn point unless you have lost all your flags. Its called your main base. RP were also just reasons to not care about your life. Now, if you get killed suddenly you have to find a way to regroup with your squad. This means players will be more scared to die, they don't want to A: loose a position and B: find a way to get back to there squad. Also if this is implimented players will adapt. Sooner or later people will go "hey my teams always getting its *** kicked. Wait? I'm always spawning at the main, maybe thats why! I should build some firebases to support my team!"
Honestly, take away both RPs, FOBs, and every other spawn and make main the only spawn. All that is going to happen is people will still get killed in the stupidest and unlikely ways and players will just get more pissed off. Maybe then you and the rest of the people who think we don't value our lives will finally get it. I am not trying to be a ******, but you have to understand that this engine is based off a gamey one and the player wasn't meant to last for more than a certain amount of time. I use cover, tactics, flanking, falling back, but you can still trip down a flight of stairs and die. You can still pop your head out from behind cover, fire, and still die because of player lag even after your head is back down. You can still get shot from nowhere, no matter how much you move silently, etc.
As for your last sentence, can't you see that is already possible ingame? If people do not regroup at RPs now, do you honestly think they are going to change their behavior for FOBs? No. You aren't going to change a player if he doesn't want to do this. I mean, wasn't everyone saying when APC spawns, RPs, and FOB spawns came about, weren't those the same arguments? I recall they were......
Of course they aren't trying to ruin PR intentionally, but many players along with myself think they are trying to go too far in their changes and don't have an accurate representation of the population backing their change. And RPs never needed to be changed, the CO needs to be changed and the RPs only need o be changed back to 3 players. And since when is walking long distances a gurantee of more teamwork? It isn't. Yes, players are hardcoded, but you don't change them by punishing them. You want players to change? Then reward them, which is one of the reasons why the RP system has worked out so well so far. Its a reward, not a punishment.Listien your not getting this. No the devs arnt try to ruin PR for everybody. There changing something that needed to be changed for awhile. Scince players are hardcoded the only way to make the game better was to change the way they had to play. I'm willing to walk a 4 km map, as long as i get better gameplay (Even though its extremely unlikley for me to be walking that far). I want to see more care in actual life in PR.
Then they would lose to the squads that actually planned out their tactics and waste tickets. That hasn't changed at all and thats the team's fault and players will still find a way to screw up even with the Beta. I guess then you will find something else to complain about. But, I won't deny that people want to get to the fight quickly because they do. But how will this Beta change their behavior? You think people are going to wait for their squad when they can just spawn on an FOB like they can an RP now? I saw this a lot, and this is probably the biggest flaw in the Beta argument. Sure, they may have to walk a little further now, but people will still go off on their own now rather than wait for their squad. The different now is that they will have far less squads to go up against, meaning more success as a lone wolf.In older versions people would get wounded and just give up because there RP was just a couple hundred meters away, a short walk. Now if you wounded people are waiting to be revived. Why do you think people always used to take a couple medics before it was limited? It ment they didn't have to walk as far. People want to skip getting there. The getting there and planning part is much more important then the actual fire fight. People used to rush into battle in wave after wave just wasting tickets because it was easy just to get to the front again.
It won't change the randomness of the game either. I mean, plan out all you want, but it only goes the way you plan it what, 10% of the time?
How can you just say get used to them? That is not an argument. I could say to you to get used to the current system. Why didn't you just get used to the M4 laser weapon change? Or the drastic deviation change in 0.7? Or the APC spawn? Some changes aren't always good.Players need to learn how to adapt to there current situation. Theres going to be alot of radical changes like this. Get used to em. I find it hard to play on normal servers just because i'm so used to playing on servers with the new beta.