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Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 14:12
by Chuc
That is correct

But Z-Trooper is learning quickly..
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 14:14
by A_Grounded_Pilot
You have been busy!!
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 14:41
by Bagger
Finally no wait til friday :S
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:04
by Pcgamer
Can't wait to play!! A reason to regain the BF2 skills

Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:04
by AnRK
Brummy wrote:You guys should see the full changelog
Excuse me?....
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:15
by Snazz
AnRK wrote:Excuse me?....
I think he means the full changelog since vBF2.
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:15
by DankE_SPB
AnRK wrote:Excuse me?....
this one is pured showing only main and most important changes and fixes
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:21
by Fractal
Hehe
Thanks a lot people.
So paratroopers are real now
SO new map Ochamachira? I suppose it is Ocamchira, Georgia. Because I saw Georgian church in the video

But Brits are fighting there?!
Here is a video from that war, and Georgians were fighting with volunteer militia forces

young people teenagers or bit older

not an usual war

here are some pictures, not for political discussion of course
http://www.youtube.com/watch?v=Hgejtjd5 ... re=related
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:27
by PlaynCool
No m**e hi**n words? NICE ! ***
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:48
by Buren
Nice job, I am really looking forward to play it. Only thing missing in that list for me is the AAV7. What happened to it? Or is it (most likely) be added in a new release?
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:50
by spawncaptain
I didn't read through every page, so this might have been answered before.
Does the absence of a corresponding changelog entry mean that the AAVP7 won't appear in .9?

Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 15:51
by Amok@ndy
Fractal wrote:Hehe
Thanks a lot people.
So paratroopers are real now
SO new map Ochamachira? I suppose it is Ocamchira, Georgia. Because I saw Georgian church in the video

But Brits are fighting there?!
Here is a video from that war, and Georgians were fighting with volunteer militia forces

young people teenagers or bit older

not an usual war

here are some pictures, not for political discussion of course
http://www.youtube.com/watch?v=Hgejtjd5 ... re=related
if you mean the church @ 1:00 you are wrong this church is definitely on Silent Eagle
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 16:46
by xXbrick84Xx
PFFFFFSSSHHHHHH..... *The sound of me exploding in my pants*.
Great work guys CANT WAIT till the 5th

Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 17:06
by Christof_II
cant wait till friday to play this bad boy...
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 17:18
by usmcguy
awesome!
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 17:22
by foxtwofive
spawncaptain wrote:I didn't read through every page, so this might have been answered before.
Does the absence of a corresponding changelog entry mean that the AAVP7 won't appear in .9?
Yeah, I noticed that there's no AAV-7A1 in 0.9?
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 17:26
by Olefurz
Can't belive I've just read all this

looks epic though
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 17:29
by DankE_SPB
spawncaptain wrote:I didn't read through every page, so this might have been answered before.
Does the absence of a corresponding changelog entry mean that the AAVP7 won't appear in .9?
foxtwofive wrote:Yeah, I noticed that there's no AAV-7A1 in 0.9?
https://www.realitymod.com/forum/f196-p ... ost1239186
Eventually I imagine, we haven't even seen a skinned AAV yet so it could be a while off.
[R-DEV]motherdear wrote: 
let's just say that you shouldn't get your hopes up too much
so no, not in this release i guess
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 17:33
by Adetter
Did i just read Chinook! Yeah! 3 questions:
1.Will it be door guns?
2.How many seats will it be?
3.Will pilot be able to shoot too,like in the Vietnam version?
Re: [Changelog] PR v0.9 Features
Posted: 2010-02-02 17:40
by Amok@ndy
Adetter wrote:Did i just read Chinook! Yeah! 3 questions:
1.Will it be door guns?
2.How many seats will it be?
3.Will pilot be able to shoot too,like in the Vietnam version?
how about waiting till the 5th ?
maximal seats in bf2 are 8
like you said Vietnam !!! but this is PR and not EoD !