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Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 14:12
by Chuc
That is correct ;) But Z-Trooper is learning quickly..

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 14:14
by A_Grounded_Pilot
You have been busy!!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 14:41
by Bagger
Finally no wait til friday :S

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:04
by Pcgamer
Can't wait to play!! A reason to regain the BF2 skills :)

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:04
by AnRK
Brummy wrote:You guys should see the full changelog ;)
Excuse me?....

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:15
by Snazz
AnRK wrote:Excuse me?....
I think he means the full changelog since vBF2.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:15
by DankE_SPB
AnRK wrote:Excuse me?....
this one is pured showing only main and most important changes and fixes

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:21
by Fractal
Hehe
Thanks a lot people.
So paratroopers are real now :)

SO new map Ochamachira? I suppose it is Ocamchira, Georgia. Because I saw Georgian church in the video :) But Brits are fighting there?!
Here is a video from that war, and Georgians were fighting with volunteer militia forces :( young people teenagers or bit older :( not an usual war :( here are some pictures, not for political discussion of course
http://www.youtube.com/watch?v=Hgejtjd5 ... re=related

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:27
by PlaynCool
No m**e hi**n words? NICE ! ***

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:48
by Buren
Nice job, I am really looking forward to play it. Only thing missing in that list for me is the AAV7. What happened to it? Or is it (most likely) be added in a new release?

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:50
by spawncaptain
I didn't read through every page, so this might have been answered before.

Does the absence of a corresponding changelog entry mean that the AAVP7 won't appear in .9?
:cry:

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 15:51
by Amok@ndy
Fractal wrote:Hehe
Thanks a lot people.
So paratroopers are real now :)

SO new map Ochamachira? I suppose it is Ocamchira, Georgia. Because I saw Georgian church in the video :) But Brits are fighting there?!
Here is a video from that war, and Georgians were fighting with volunteer militia forces :( young people teenagers or bit older :( not an usual war :( here are some pictures, not for political discussion of course
http://www.youtube.com/watch?v=Hgejtjd5 ... re=related
if you mean the church @ 1:00 you are wrong this church is definitely on Silent Eagle

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 16:46
by xXbrick84Xx
PFFFFFSSSHHHHHH..... *The sound of me exploding in my pants*.

Great work guys CANT WAIT till the 5th :mrgreen: :mrgreen:

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:06
by Christof_II
cant wait till friday to play this bad boy...

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:18
by usmcguy
awesome!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:22
by foxtwofive
spawncaptain wrote:I didn't read through every page, so this might have been answered before.

Does the absence of a corresponding changelog entry mean that the AAVP7 won't appear in .9?
:cry:
Yeah, I noticed that there's no AAV-7A1 in 0.9?

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:26
by Olefurz
Can't belive I've just read all this :lol: looks epic though

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:29
by DankE_SPB
spawncaptain wrote:I didn't read through every page, so this might have been answered before.
Does the absence of a corresponding changelog entry mean that the AAVP7 won't appear in .9?
:cry:
foxtwofive wrote:Yeah, I noticed that there's no AAV-7A1 in 0.9?
https://www.realitymod.com/forum/f196-p ... ost1239186
Eventually I imagine, we haven't even seen a skinned AAV yet so it could be a while off.
[R-DEV]motherdear wrote: ;) let's just say that you shouldn't get your hopes up too much
so no, not in this release i guess

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:33
by Adetter
Did i just read Chinook! Yeah! 3 questions:
1.Will it be door guns?
2.How many seats will it be?
3.Will pilot be able to shoot too,like in the Vietnam version?

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:40
by Amok@ndy
Adetter wrote:Did i just read Chinook! Yeah! 3 questions:
1.Will it be door guns?
2.How many seats will it be?
3.Will pilot be able to shoot too,like in the Vietnam version?
how about waiting till the 5th ?
maximal seats in bf2 are 8
like you said Vietnam !!! but this is PR and not EoD !