Re: Are PR rounds too long now?
Posted: 2010-09-03 08:02
Don't reduce tickets, reduce maps. Smaller maps mean more shit's happening. More shit happening means ticket reductions. Faster rounds.
GENIUS!
GENIUS!
More shit happening means COD, more COD means less PR, less PR means...wth are we doing here??? so no NOT geniusCommunistComma wrote:Don't reduce tickets, reduce maps. Smaller maps mean more shit's happening. More shit happening means ticket reductions. Faster rounds.
GENIUS!
Well said sir, for me personally long rounds make project reality unbeatable. As said above, you get immersed in the round, often before I know it 3 hours has passed which seemed like 30 mins. It's a wonderful format, I'd hate to see it changed.Protector wrote:Long rounds are incredible and I hate it when they end, the longer the round the more immersed you become in the battle!
For those who want to play shorter rounds there is skirmish mode...
So your saying more action is bad? Wow...So you prefer playing a game with less combat? I for one actually play PR for the action, does that make me a dirty COD player? Longer round times mean less maps played. I'd rather play a variety of maps every night than just a 4 hour round that drags on forever. Not everyone has the time to sit down and play for that long either. A really long round for a campaign event or something I can understand, but I would despise having 4 hour rounds on bigD. The ticket counts currently work, it also forces teams to move up more if they realize they have to capture flags to win. Turtle rounds on the other hand get stale pretty quickly.Phatcap wrote:More shit happening means COD, more COD means less PR, less PR means...wth are we doing here??? so no NOT genius
IMO rounds are too short on *** (INS is okay), you rarely see equal teams/tickets loss, which makes the rounds not last long, I would love to play CnC more often. But thats just my opinion, if anything I would like to see a ticket increase![]()
How much action you have cannot be increased by simply decreasing the mapsize unless the size is reduced to a 100mx100m room with instant respawn... like Call of duty(duty, in this case, means s**t) 4 or something.ChiefRyza wrote:So your saying more action is bad? Wow...So you prefer playing a game with less combat? I for one actually play PR for the action, does that make me a dirty COD player? Longer round times mean less maps played. I'd rather play a variety of maps every night than just a 4 hour round that drags on forever. Not everyone has the time to sit down and play for that long either. A really long round for a campaign event or something I can understand, but I would despise having 4 hour rounds on bigD. The ticket counts currently work, it also forces teams to move up more if they realize they have to capture flags to win. Turtle rounds on the other hand get stale pretty quickly.
If you haven't time to play a full scale AAS round then go and play skirmish. I'm not talking about "less action" but how you define it. If you look at skirmish rounds now (much action almost no teamwork) it reminds me much more of BF2v or COD rather than PR. The more time you have (tickets) the waster can you expand your tactic and increase your chance of counter-attacking after loosing a flag. So no, I would like a slower paced game that I can enjoy without getting a heart attack, instead of having 20 mins of hardcore action. As already said, ticket ratio on TG (IDK about BigD) is fine.ChiefRyza wrote:So your saying more action is bad? Wow...So you prefer playing a game with less combat? I for one actually play PR for the action, does that make me a dirty COD player? Longer round times mean less maps played. I'd rather play a variety of maps every night than just a 4 hour round that drags on forever. Not everyone has the time to sit down and play for that long either. A really long round for a campaign event or something I can understand, but I would despise having 4 hour rounds on bigD. The ticket counts currently work, it also forces teams to move up more if they realize they have to capture flags to win. Turtle rounds on the other hand get stale pretty quickly.