Re: [Weapon] APS/Stechkin [WIP]
Posted: 2010-11-14 17:58
Not all but,like this?



I hope it's true[R-DEV]Nosferatu wrote:Geometry is OK from POV













It isn't impossible, very easy to do, just chamfer a vert on a sharp corner, then chamfer the new verts it makes to make it smoother again... and it isn't pointless, its a critical feature you shouldn't ignore.samogon100500 wrote:Make smooth corner on a slide is impossile,and not needed,on some photos it's just invisible.

You're right, doesn't seem like I thought it was. I guess that's what I get for using blurry yt vid for ref (due to lack of better)'[R-DEV wrote:Nosferatu;1490762']
One question @Adriaan:
http://content.foto.mail.ru/mail/photoshooter/178/s-230.jpg
http://content.foto.mail.ru/mail/photoshooter/178/s-3256.jpg
Basing on this refs I'd say that this kind of smoothing





Tim270 wrote:Just one quick comment about the back. I think it could use a few more very subtle highlights/scratches like you have done on the rest of the weapon. The back looks a little untouched compared to the sides.
The part you have in green if you repeat that kinda of edge highlight around the base of the hammer.
http://www.ljplus.ru/img4/v/l/vladislav ... deN--2.jpg - ref, at the base of the hammer the finish is worn down quite a bit.
But yeah, your textures look much better than the ones you started with.
LOLWAT!!!11 *Angry going to read manual*[R-DEV]motherdear wrote:looks very good now. what about specular ? about the only thing left for inclusion except for export readying







[R-DEV]Nosferatu;1494065 wrote:Of course we still have problem right here
http://img690.imageshack.us/img690/3561/gw97zobu.png
http://img89.imageshack.us/img89/9458/jwlmoz7q.png
But I see that samogon did what he could do, if that is serious thing then it should be fixed, if no - I don't have problem with that
@samogon: I'd like to see detailed render where I can clearly see this area
