[Map] Al Basrah [released]

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duckhunt
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Post by duckhunt »

What do people think of this? Tryin to give the map a more run down look, pile of rubble and trash also greaet cover. I could also add random objects to it like chairs and wood and stuff. Dya think it looks abit tacky? thoughts...

sorry that screen is abit dark but basically under the arches is piles like the floor above has collapsed down or something. Parts of it are real close to the ceiling and you have to crawl over it. Would make some lethal firing positions.

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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

undenyable awesome. we're tired from the flatness, keep inventing :mrgreen:
pesronally, if you can make some holes on the streets would be great for covering and positioning
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Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

I like it :) , but please don't go overboard on the amount of trash in the streets.
00SoldierofFortune00
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Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

I like "rubble" idea along with some potholes in the streets. That is the problem levels like Muttrah, Karkand, Mastuur, and others have. They are way too open in the streets and you basically have to cross wide open spaces everywhere you turn in order to get to cover. The streets should have cover and cover you can actually pop up from under unlike ones you have to side set out of(which equal death)
"Push the Envelope, Watch It Bend"

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TheCaptn
Posts: 135
Joined: 2006-06-01 09:22

Post by TheCaptn »

I like the idea, but that pile on the other side of the road in particular looks excessive... I'd like to see them made smaller.

It's hard to do right in the terrain editor though. Be nice if there were some statics for trash piles and stuff. Just make a globular 'ball' of trash and then you could poke any part of it up above the terrain level in a vast number of combinations.
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mdterp1987
Posts: 224
Joined: 2006-05-08 01:14

Post by mdterp1987 »

Take a look at powerlines in Middle Eastern cities. Usually, the lines do not run in nice straight lines down a block hugging the street. Instead, they zig zag, cross the street, are at different heights, etc.

Usually in such developed and crowded cities the power lines have not been so meticulously planned out as in Europe or North America.

Here is a pic of typical street:

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duckhunt
Retired PR Developer
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Post by duckhunt »

Thanks for the feedback, Il try to balance those out so they dont look wierd. mdterp1987, thanks il take this into consideration. My powerlines are not final, but damn theyre one of the most annoyying things to work with in the editor.
mdterp1987
Posts: 224
Joined: 2006-05-08 01:14

Post by mdterp1987 »

I hear ya. I wish they had something where you click a spot and then another and a line of power lines goes up along it. But from just fooling around with how they look, the jungles of lines going over the streets closes them in more for that rat in a maze feel.
Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

You mean like Sim City? So yeah, one other thing you should remember, and I forgot to say this earlier so it might be too late, but streets in Asian cities are extremely narrow, nothing like Europe or NA. Keep in mind that they have been developed for civilian traffic at first, and then adapted for minimal vehicle traffic.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

left pile is OK , but right ones are way too much... imho.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
duckhunt
Retired PR Developer
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Joined: 2005-08-28 18:20

Post by duckhunt »

aw ok I had the idea of big piles of rubble, but I guess it dont work if you dont have the half destroyed house to go with it. Il update you soon. Thanks for the feedback
duckhunt
Retired PR Developer
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Joined: 2005-08-28 18:20

Post by duckhunt »

Oh Griffon regarding bf2editor forums thread. I know about the prim and sec textures, I have copied them over from the stock 'tarmac oman' road template and made a new road template called 'tarmac_oman_wide' Identical parameteres but no luck.Help? Anyone?

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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

It might be because custom road templates don't work unless they are added to the mod. I just remembered that...
duckhunt
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Post by duckhunt »

aha, you might be onto something there matey. Stupid me. Il give it a try later. thanks.
eggman
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Post by eggman »

we can add them into the mod if needed, tho anything that can work with the mod *should* be able to be made to work with a map.

I think :p
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duckhunt
Retired PR Developer
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Joined: 2005-08-28 18:20

Post by duckhunt »

What thinks of this? It takes F**king AGES. But look quite realistic I think. Looking back id only say the line turn circle is abit too small, but tever! Ive pretty much done the airport il show abit more soon.

!-Minus team points for going off the lines when taxi-ing jets-!


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Resjah
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Joined: 2005-08-24 02:33

Post by Resjah »

Looking good, not quite what it looks like to real life, but Its pretty darn close so Im not going to be a prick :-D
callum247
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Joined: 2005-10-29 20:41

Post by callum247 »

ImageDuckhunt

looks good thogh.
duckhunt
Retired PR Developer
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Post by duckhunt »

yay i suck but why is the question
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Looking good. Wow, did you spend all that time laying out those tarmac tiles? And making those lines as roads? And how do you make people lose points for not taxiing? I'm trying to make a prevention system, but that always entails putting a tall object smack next to the runway, and that never happens in real life.
Last edited by Griffon2-6 on 2006-09-30 01:32, edited 1 time in total.
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