Re: Local RCON Commands
Posted: 2017-09-03 10:40
No they can be destroyed
Wrong. I tested it, they can be collapsed by explosives like regular emplacements, but no amount of explosives will remove their 'base', it will remain indefinitely.sweedensniiperr wrote:No they can be destroyed
One of these ones was here on Vadso, it is no longer there I guessDogACTUAL wrote:Wrong. I tested it, they can be collapsed by explosives like regular emplacements, but no amount of explosives will remove their 'base', it will remain indefinitely.
Now my question is, what is their purpose?

As far as I know for the prbots, there's only prbot3 and prbot4 since the other 2 may be inactive in the game.WeeGeez wrote:
I have done the following and get the above image result.
enabled said option in global options
loaded a map in coop
typed rcon debug in chat
typed rcon prbot (and rcon camera) in chat.
Neither work.
What am i doing wrong?
Edit: nvm firgured it out, you have to walk forward and press enter
1-) open with notepad++ the file "realityconfig_coop.py"Cheerio wrote:Doesn't work in local coop with bots for some reason
thanks mate!Nate. wrote:1-) open with notepad++ the file "realityconfig_coop.py"
2-) scroll down to the last line, where is says: C['PRDEBUG_ALL'] = 0
3-) change the 0 to 1
4-) save file
5-) enjoy rcon in coop
rcon health # rcon health playername 123 (heal player) rcon health 100 (repair vehicle)
rcon size # print map size dbg message
rcon destroyables # list destroyables ?
rcon fastcap # allow a signle player to quickly cap a flag
rcon localization
rcon profiler # enable profiler
rcon points
rcon spawner # rcon spawner templateName (spawns an object of templateName)
rcon vehicles
rcon exit # toggle exit vehicle damage system
rcon damage
rcon oneman # disable vehicle crew requirements
rcon start # warmup vehicle
rcon light
rcon heavy
rcon prbot # spawn a prbot, each prbot can do different things
rcon prbot2
rcon prbot3
rcon prbot4
rcon prbot_alt
rcon ninja # spawn a kit with a grapple crossbow
rcon kits # spawn all faction kits on the ground in a row
rcon onefaction # disable kit faction requirments
rcon teleport # teleport n meters in the direction the player is facing
rcon ready # disable vehicle warmup
rcon arty
rcon idkfa # rearm vehicles?
rcon rearm # rearm player or vehicle
rcon stamina # rearm stamina
rcon physics
rcon acsys # toggle asset claim system squad lend status
rcon debug # toggle rcon debug status
rcon camera # enter camera mode
rcon request # these are mostly all for placing request markers of different types as SL
rcon mark
rcon drop # drop kit
rcon attack
rcon extract
rcon support
rcon supply # place a supply reqest marker
rcon repair # place a repair request marker
rcon ammo
rcon medic
rcon fire
rcon mutiny
rcon status
rcon mine # place a mine marker
rcon spawn
rcon cmdr
rcon rally
rcon distance
rcon closest
rcon select
rcon custom
rcon initkit
rcon delete
rcon uav
rcon lz
rcon target
rcon mortar
rcon cas
rcon demolish
rcon minefield
rcon spotted
rcon giveup
rcon done
rcon lase
rcon heartbeat
rcon position # print (x, y, z) position
rcon preroundcamera
rcon drag
You can only spawn in vehicles that are part of the map already. If you eg. spawn a Panzer IV on Battle of Ia Drang the game crashes.s0rrynk wrote:Hello there was one problem
On the sareema map I wanted to create mi 8 the game crashes
I want to create already ka 29 the game is already crashing, I did everything correctly, please help
or am I using the codes for helicopters incorrectly or yes
Nice.