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Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-14 01:23
by TheComedian
Reddeath wrote:West City Center 1250m
That's why all fights in Muttrah City always boil down to WCC flag :mrgreen:

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-14 04:56
by Rhino
BF2 has a pretty low limit on how many dest objects you can have on a map which if exceeded, the server crashes...

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-14 05:09
by ytman
I'm fine with this. When considering the scale of the battle and the ferocity by which they take place... well yeah... buildings would be demolished left and right and quite unrealistically.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-15 08:35
by Navo
[R-DEV]Rudd wrote:flag radius size :)
That makes much more sense.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-29 19:50
by WeeGeez
great work devs :)
the one change I noticed almost instantly was the new character acceleration. or deceleration rather