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Posted: 2006-12-12 09:50
by KP
That would depend on the ammo used, and the suppressor. If you use subsonic ammo in a pistol, you will be able to hear the casings hit the ground after every round. That's with a .22, anyway. An MP5 SD submachinegun, with an integral suppressor (as opposed to the screw-on kind), will sound like a BB gun when firing. Of course, in rifles, you have supersonic ammo, and will hear the sonic crack. However, it will allow you to shoot on a range without earmuffs on. So how about giving the Spec Ops an MP5 SD in addition to a SOPMOD M4A1, depending on the map?
And I'm all for new skins for the Spec Ops. How about a beard for the desert skin, and a balaclava and boonie hat for the woodland skin?
Posted: 2006-12-12 21:13
by Surround
Yes! You were right about that! My examples were about guns with regular ammunition.
I would like too the anti-infantry man more usable. The claymores can kill up to 150m in a very narrow area irl (depends on model) or at least up to 50m.
I dont know, but i tried it kill myself with claymore and I didnt get even wounded in 10m.
I thinkthat anti-infantry man is a defensive man. And if you put claymores in the ground you really want to be in a safe place. Thats why i use binoculars. But the problem is that when enemies come neat to my mines i have to switch to the clackers. So it would be much realistic if you could detonate the mines when you are equipped with binoculars.
1 mouse as detonate button for claymores if binoculars are quipped. That would be nice.
Posted: 2006-12-13 03:14
by Maistros
MP5 SD series is what I had in mind, or this.....

Integrated Suppressor. Like MP5 SD but in a modified carbine body.

Posted: 2006-12-13 10:54
by KP
IRL most pistols actually fire subsonic rounds, but they are barely below the speed of sound. Meaning that some loads and some calibres will be supersonic, and thus louder than, say, a standard .45 round fired from a suppressed pistol. Also, weapons with integral suppressors often have barrels which vent the gases from the barrel and into the suppressor, slowing the rounds down so that they become subsonic before they leave the muzzle.
Posted: 2006-12-15 08:30
by Maistros
KP wrote:IRL most pistols actually fire subsonic rounds, but they are barely below the speed of sound. Meaning that some loads and some calibres will be supersonic, and thus louder than, say, a standard .45 round fired from a suppressed pistol. Also, weapons with integral suppressors often have barrels which vent the gases from the barrel and into the suppressor, slowing the rounds down so that they become subsonic before they leave the muzzle.
Correct, which is one hint towards recognizing if a body was shot with a silenced weapon.. if there's no exit wound (depending on the type of round)
Posted: 2006-12-15 09:27
by KP
Too bad we can't simulate that in PR (or can we, devs?)... My MP5 SD/SOPMOD M4 still stands, though...
Posted: 2006-12-21 02:04
by =*CLA*=StudMuffin21
Engineer wrote:If you ask "What you wouldn't want to see in a Realism Mod?"
I'd say scoreboard, the one which comes visible when tab-key is pressed.
I dont know has this been suggested before, but with simple search I couldnt find anything.
I've seen too many score hunters lately, without sense of teamwork. Yesterday we had a support climbed up onto tall building, where he raped one position of our spawn continuously. There is nothing wrong with that, if it had have a meaning of some sort... But this time it was only score.
Some squad took him over eventually, but right after his words "That was fun, look at my score!

" made me think why there is score in the first place?
Also the game doesn't tell you if you kill someone, but players watch the scoreboard for confirmation of kills.
It is ok, if score is gained in the background, so that we cant see it. And I'd like to see rewards going to squads, instead of single players.
For example, the reward of best medic would go to squad delta, instead of delta player 'Healthinsurence666'.
This wouldn't stop such things happening, but it might make these score hunters to think their motives again.
Excellent ideas!!! I'm proud! To tell you the truth I don't give a damn about scores. PR is about realism, and the thrill of teamwork, and completing objectives, not about score. If we have a background counting system that you don't see till the round is over then it would keep all those point whoring ******** out of the game (pardon the language), and correct me if I'm wrong, but I think that everyone here would prefer to have players who are all about points to leave and never come back. They ruin the game - one of the reasons I don't play regular BF2 much anymore.
So make the point system something in the background that you don't see till the end of the game, or until you look up your stats.
Which brings me to a question......where can I find my stats for PR. Someone was talking about it the other day - not that I car, I'd just like to see for my own personal benefit - good way to gauge progression - nothing else.
Posted: 2006-12-21 09:18
by fuzzhead
the no scoreboard at end of round is actually planned and hopefully introduced in some later version of PR... it requires work on the BF2 GUI which i guess is a pita to work with.
Posted: 2006-12-21 09:34
by Top_Cat_AxJnAt
SPWN point for insurgents that can be destroyed. FOr example a model of a pile of ammo, food and weapons which when C4 or similar charges are placed on it, it is all blown up adn the spwn point is no more.
THe reason for this is to reflect conflics like in Afganistan where the present *** flag capture is totaly unrealistic.
The above destroyable spwn combined with a normal flag capture (take in any order) would make a much more realsitic Mordern Army VS Insurgents.
An example of a map based aroudn this would be:
- 2 untakeable UK bases (at both ends of map, or far apart e.g - in desert, reprents what UK really do in Af at times)
- 2 flags that can be taken in any order by UK or Ins (a gov office - in Af they are a real target and a river side flag by a potoon - control that and youcontrol the potoon and in this case the onyl way to cross the big river deviding the map up)
- Mulitple destroyable Ins spwn points (in region of 8-12 on 64 map - these would be in realitic places e.g small town, mountain hut, hut hidden amougn fields by river, just out side village in destryed huts)
Key to the above map woudl the allocation of vehilces. In the ablve case the UK would have a acces to 6 + Landrover Rapid responce vehicles and 1 MErlin.
The choise of vehicles DICTATES gameplay and in this case enable the UK to more easily hunt down the Ins - move rapidly around the map.
While Tanks would be too slow and the high number of Ins spwn points would enable Ins to evade major conflict and make suprise atacks - so bad move for UK, so no tanks.
The possition of the DEstroyable SPwn points would be crucial to gameplay. To ensure a fair game but lots of action, Ins D-SPWn points would be place qutie close to the 2 takeable flags but also near key points like a river ford or along a mountain pass.
Both UK and Ins forces would go strait for the to takeable flags but the UK would also have to focus on hunting down and destroyign the Ins SPWN points - 2 KEY SIMPLE OBJECITVES.
THis carefull combination of above spwn points, light vehicles and maps that have lots of open terrain but devided up by rivers, farm land next to rivers and lots of ditches and tress - help create a balanced map for both Ins and Modern army.
The problems with this would be that players would learn where INs spwn points were adn go strait for them. However they would probaly meet resistance from spwning Ins - a balance or Not - would it become impossible for Ins after a while or not?!
TO conteract this 3 version of this map could be produced - alot of space and effort BUT if the map was superb adn the game type worked - no worries. All version would be the same except the locations of the destryoed ablle spwn points would be different - some location only slight, some more extreme. I ONLY sugges this becuase i dont think the BF2 engine could randomize this type of spwn point.
Posted: 2006-12-21 22:17
by Top_Cat_AxJnAt
Is the core idea possible or not? read top part of above.
THe rest is just an example of how it might be used on a map. CHeeeers
Posted: 2006-12-21 22:49
by fuzzhead
top cat: there is already a map like this in 411 test.... its a great idea!
but think of this: what if the 'destroyable' spawn points for the insurgents can be mobile as well??? well we have thought about just this

Posted: 2006-12-25 01:04
by Mongolian_dude
A touch up on the DMG from air units.
Right now, pretty much anything fired from an Aircraft in PR is underpower,i think(except air to air).
The Blast from some of these boms should be FAT. The Cannons should rip though armour(chopper and jet). The rockets dont really blow up as much as they fizzle and give anything near by a slightly hard tap on the shoulder, causing the target to say 'Oww,i almost need a medic now. We're not friends anymore'.
Im sure the A-10 would have a hell load more(just like the frogfoot). Also, if i remember right, the Frogfoot's rockets go on target, whereas the A-10's go to the side.The A-10s gun is really weak with minimal splash DMG, as is the frogfoots. What i have noticed is a quite nicely powered cannon is the Chinese FANTAN from dalian plant. That cannon is SICK against armour. The Cobra hydras dont seem to do much as it takes about5-6 to the rear of an APC to kill it.... The TV guided are nice on impact but have a crappy blast radius. Infact, almost all rockets do. The littlebrids rockets have the lowest splash of them all, but are quite powerful on direct hits. It takes about 7 rockets that explode 1-2 meters away to kill a single infantyman. The Miniguns on the LB are underpowered in terms of splash, but overpowerd in terms of DMG VS Light Armour. Anythin From an APC down is very vuanarable to its miniguns, being killed quicker by the minies on an LB than the Main gun of a Warthog..............
Cobra chain gun has the same power as an M16, a little splash DMG, but lower rate of fire lol. Same with the chinese attack chopper. The Chinese scout chopper's guns are underpowered VS viechles of any sort. The MEC scout chopper's(Gazell) guns are negligble as a threat on the battlefield, as they are terrible even against jeeps and infantry.
...mongol...
Posted: 2006-12-29 01:48
by Happy-n00b
I dunno bout this...But can the engine support random spawns for l insurgents??? Could you set an area of a map were men could spawn in random areas of that area? I know its sounds complicated, but I was just thinking about something like that...Picture it. A US/UK squad is moving down a street, completely deserted, when suddenly Insurgents pop out of buildings on all sides, and a massive battle begins. Cool huh?
Posted: 2007-01-04 22:14
by flyboypilot222
Hi everyone,
My name is Specialist Pellegrino, some of the things that bother me in the game are as follows. And being a real soldier here are a couple of downfalls in the reality portion.
The weapons in the game should be customizable like grenade launchers, different scopes and silencers and so forth. This would make it a little more realistic. Actually most guns in the game should be customizable. Maybe you should have a supplies personel that can allow these customizations because that is how we get them over in Iraq.
If i can think of any other suggestions I will post again. Thank you
Eric Pellegrino
evscion
Posted: 2007-01-04 22:23
by G.Drew
^that would be vry hard to implelement in PR, but a great idea to say the least
Posted: 2007-01-07 10:07
by kocy
Hey i am not sure if anyone has thought about this idea but im thinking of the possiblity that it would be great if you could die when you are laying on the ground... because i think it is VERY unrealitstic if someone hits you with a weapon on ground an youre still just laying there waiting to get revived!
This would implent much more teamplay i think because you need to plan youre attacks and give cover...
a hard hitback would also be very nice because when you get hit by a bullet in real live you get also hit back a "small" distance ^^
Posted: 2007-01-07 11:30
by minigunmonk
Hey Mongol thats some serious research youve done there, good effort.
Posted: 2007-01-07 15:45
by Tralle
Havent got the time to read every reply, so please flame me if this is a repost.
I don't know if the round in the chamber count in if you reload befor your mag is empty. But if it dosn't, I think it would be nice to see it in the game.
So you could get a faster reload if you chose to reload before your mag is empty because you wouldnt have to pull the blot back.
I belive it is SAS that has 2 or 3 tracer rounds as thier last in every mag so they can change mags fast during combat.
It could be cool just to drop a mag and slam another one in and keep firing at the ********
And also it could be cool to see some winter maps... Maybe it could be fitted in with china some where in asia...
but it would mean new texture for the soldiers...
/Tralle