[R-DEV]Rhino wrote:@WMD, looks all right tbh for a low poly model, although I would add more sides to your tower and the cannons, ladder etc look a little high poly in comparison and I would look into using more normal maps on them

Also shouldn't the cannon be on wheels so they can be pushed back after firing? That's if they don't fall down the hole
I didnt quite think the actual idea through yet
Will add wheels to the carriage, and also make it a lot more detailed, the only thing which is actually finished (model wise) is the cannon piece itself, and the ladder I guess
[R-DEV]motherdear wrote:@WelshManDan
Gotta say that i am impressed by that texture being your first, any chance we can see the uv sheet ?

My placement is pretty bad I agree, although this was literally my first ever UV Map completed (usually I rage quit and turn my computer off

).
I should of spaced it out, and made the individual UVs bigger for the higher res but tbh this was literally a tester just to see how you make textures properly (i once actually tried using a real life image as the full texture, boy that didnt turn out well!
Not exactly great (UV or texture) but im hoping to improve on these aspects increasingly over the next few months (focused almost solely on learning to model rather than UV/Texturing at the same time)
'[R-DEV wrote:motherdear;1612760']Critique wise there are however a few things you need to think about and it is mostly to do with material definition and edge wear (placement is rather good, but the brush quite honestly looks bad)

A way to improve in those aspects would be to watch this tut
Next-Gen Hard Surface - Racer445 Tutorial
Be aware however that there a quite a few things you have probably have not been introduced to yet, so it might be a big mouthfull. But it introduces you to thinking materials through before making them.
This has personally helped me a lot.
Thank you for that tutorial, love Racer445 and havent been able to find any of his tuts since his site went offline (only managed to catch the first few bits of his AK tut).
About the brush, yeah I absolutely agree, its a default Photoshop brush as im not really very "well-informed" about this type of thing, its actually an awful brush tbh and I had to do a lot to make it look anywhere as good as it already does (and even that doesnt look that good)
[R-DEV]motherdear wrote:If you want any help then hit me up on xfire @ prmotherdear
Thank you, will most likely take you up on that sometime in the near future
