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Re: Ask the [Dev]s a (?)

Posted: 2013-04-26 16:29
by 40mmrain
sweedensniiperr wrote:Will we see anything new in the German faction in 1.0?
the dutch forces had a fennek in late stages of development years ago, perhaps it found its way onto the bundeswehr?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-26 16:50
by MADsqirrel

Re: Ask the [Dev]s a (?)

Posted: 2013-04-27 00:48
by Stealthgato
Are we going to have to create new profiles for 1.0?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-27 04:23
by Spush
Stealthgato wrote:Are we going to have to create new profiles for 1.0?
No you can import them, take a look at the launcher highlight.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-27 13:53
by DigitalRicky
Will we have new Jihad music on the insurgent cars? Qom is awesome but getting old.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-27 19:31
by baltimore
Question to Anders...
It is possible to use area sounds (well its possible)AKA greanade,voice so area sounds for ambient noices for example :in a wood you could hear birdsinging and the sound of thetorrent,watercourse , warm voices like in fable3 forrest , just for ex.
So?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-27 20:14
by gipakok
[R-DEV]Adriaan wrote:Not planned, it's not really worth it with the manpower we have when there are more pressing assets to be worked on right now.
So since there are no new maps either can we expect anything new for the IDF that is planned for 1.0 or 1.1?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-27 22:51
by PricelineNegotiator
gipakok wrote:So since there are no new maps either can we expect anything new for the IDF that is planned for 1.0 or 1.1?
The IDF have a ton of maps. You can always join the team and create more if you feel they need them.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 10:28
by Markoxx
Will we have hellfires on UAVs so commanders can engage specific enemy targets and weapons with sound suppressor?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 10:31
by AfterDune
No.

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Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 14:32
by Phoenixo_Idaho
Markoxx wrote:Will we have hellfires on UAVs so commanders can engage specific enemy targets and weapons with sound suppressor?
Please god no ! As far i'm in favor to give to the commander ability to select himself the area of area attacks, your feature would surely break the gameplay. :|

by the bye, i heard that there will be changes for the commander in 1.0. Will theses features be revealed in a future Devcast ? :p

Image

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 16:25
by pedrooo14
Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 16:28
by hobbnob
pedrooo14 wrote:Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.
Feel free to do it yourself then :)

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 17:34
by nater
pedrooo14 wrote:Why you cant make a hand shake when aiming instead of the deviation? I always wonder that, it looks like a easy thing to make.
Because it doesn't work, the only thing they can do is make it APPEAR to be shaking, but you would still hit the middle all the time.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 18:05
by pedrooo14
hobbnob wrote:Feel free to do it yourself then :)
Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 18:11
by Rhino
pedrooo14 wrote:Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.
Don't you think if we could have "weapon sway", we would? What possible reason could we have for wanting to cover up any existence of this feature working (at least in a state where we could integrate it into the mod)?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 18:12
by spawncaptain

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 18:17
by Rudd
pedrooo14 wrote:Dont get me wrong, Im not criticizing Dev?s for not doing it. It was just a doubt i have.
we can add a weapon sway animation, however BF2 does not have the capability to link that animation to the level of deviation

so if we had a sound or animation play when you say, sight in and you don't move the mouse, you don't move the player then it would work.

but move the mouse, up/left/down/right or move even a little bit and the sound/animation will no longer have any relevance to your deviation level.

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 18:27
by Pronck
Are you guys already busy with the next devcast and which devs will be in it?

Re: Ask the [Dev]s a (?)

Posted: 2013-04-28 19:34
by Microwaife
B.Pronk(NL) wrote:Are you guys already busy with the next devcast and which devs will be in it?
AD said somewhere that they are alreading filming stuff. Can't be that far away.