Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-01-19 14:40
FJ gravityknife?
2nd guess is a mere stilleto, but nahh
looking swell though
2nd guess is a mere stilleto, but nahh
looking swell though




Oh so thats how people do references in 3d modelling. Neat.Doc.Pock wrote:doing a cool tut to make a M9 now
after 45mins
pretty happy with it for now




NiceDoc.Pock wrote: almoast done with slide and barrel![]()

Difference between M4 and M4A1 very small.I also prepare for ArmA3 and another project on Unreal Engine,there they will be used both as M4 and M4A1.Models very "bad" for BF2 engine cuz have a lot of float objects.Wakain wrote:pretty nice Samo, the m16a4 would make for a nice change between usmc kits.
the other one is a m4a1 if not mistaken?
Sure.Hulabi wrote:Could you post wireframes and tri count Samo?![]()



Holy **** that's a lot of tri's. I guess more recent games can have a lot more details etc (not that I know what the norm is or anything), because those look really goodM16A4 - almost 10000tris
It's not high-poly yet,but already not low-poly .kerrermanisNL wrote:Holy **** that's a lot of tri's. I guess more recent games can have a lot more details etc (not that I know what the norm is or anything), because those look really good.
I'm also planning on making an assault rifle or something next (like the M4 or something) + nice to see people are still posting in this thread(I've read through the whole thread allready
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