No as it has to be a seperate weapon you'd have to press a button to switch to the 9mm tracer weapon.titsmcgee852 wrote:Will the SMAW shooting rifle work like the UGLs do (3 is your rifle, 4 is your UGL), or will you be able to fire the tracer and then fire the rocket without having to change flick though weapons?
Ask the [Dev]s a (?)
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-=anders=-
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Re: Ask the [Dev]s a (?)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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hobbnob
- Posts: 997
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Re: Ask the [Dev]s a (?)
Will it have chuc's grenade launcher animation system?[R-DEV]-=anders=- wrote:No as it has to be a seperate weapon you'd have to press a button to switch to the 9mm tracer weapon.

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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: Ask the [Dev]s a (?)
One of the useful additions/thoughts/questions got burried...just reraising it.Darman1138 wrote:...Would it be possible to implement a player counter in the lobby that shows how many players are looking for a server to join?...
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doop-de-doo
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Re: Ask the [Dev]s a (?)
Hmm... Interesting idea now that there's a launcher which is possibly capable of controlling queues.KiloJules wrote:One of the useful thoughts got buried...just reraising it.
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IWI-GALIL.556FA
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Re: Ask the [Dev]s a (?)
That would be a nice addition 
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tankninja1
- Posts: 962
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Re: Ask the [Dev]s a (?)
How come CAS choppers are so easy to kill compared to transport choppers?
It seems like all you have to do is get two AA rockets to explode near a CAS chopper to kill it. Even if the rockets hit a distant flare and go off they seem to take a CAS chopper down due to the explosion or the vehicle bleed out thing.
Also about the bleed out thing. How come some helicopters, like the Huey, are less effected?
From my experience you can safely land, not a on repair pad, a Huey that is bleeding out if you go to max throttle, kinda like an autogyro crash, where as I haven't been able to do that in any other chopper they all explode when they hit the ground.
It seems like all you have to do is get two AA rockets to explode near a CAS chopper to kill it. Even if the rockets hit a distant flare and go off they seem to take a CAS chopper down due to the explosion or the vehicle bleed out thing.
Also about the bleed out thing. How come some helicopters, like the Huey, are less effected?
From my experience you can safely land, not a on repair pad, a Huey that is bleeding out if you go to max throttle, kinda like an autogyro crash, where as I haven't been able to do that in any other chopper they all explode when they hit the ground.

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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: Ask the [Dev]s a (?)
Basically because the Chopper Armour is really screwed up in the current release. Hopefully in v1.0 we will have it fixed up as right now, transport choppers are like flying tanks where attack choppers are somewhat close to what they should be, other than the Attack Huey which is a flying tank like the transport choppers, but with rockets...tankninja1 wrote:How come CAS choppers are so easy to kill compared to transport choppers?
It seems like all you have to do is get two AA rockets to explode near a CAS chopper to kill it. Even if the rockets hit a distant flare and go off they seem to take a CAS chopper down due to the explosion or the vehicle bleed out thing.
Also about the bleed out thing. How come some helicopters, like the Huey, are less effected?
From my experience you can safely land, not a on repair pad, a Huey that is bleeding out if you go to max throttle, kinda like an autogyro crash, where as I haven't been able to do that in any other chopper they all explode when they hit the ground.
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Jakoporeeno
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Re: Ask the [Dev]s a (?)
how many of you guys have had military experience?
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AncientMan
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
I've watched Black Hawk DownJakoporeeno wrote:how many of you guys have had military experience?

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Spush
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
Don't forget Generation Kill..[R-DEV]AncientMan wrote:I've watched Black Hawk Down
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Moszeusz6Pl
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KaB
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Re: Ask the [Dev]s a (?)
tankninja1 : Remember CAS is OP when it has a spotter. So it can mostly and only attack areas close to what his friends have in front of their eyes. If you feel CAS is OP, it's just that you forgot you could flank your enemy, attack from unexpected areas and stay hidden from your enemy eyes
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Darman1138
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Re: Ask the [Dev]s a (?)
I have a medic kit with unopened and original bandages/medical supplies from the Korean War 
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Pvt.LHeureux
- Posts: 4796
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Re: Ask the [Dev]s a (?)
I play airsoft milsim!

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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zombie-yellow
- Posts: 395
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Re: Ask the [Dev]s a (?)
Just upping an interesting suggestionKaB wrote:Have you planned to add some sound effects on the voice's chopper/jet/tank/etc. drivers through Mumble ?

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KaB
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
Yeah Im actually surprised no filter has been implemented yet, especially as we have some pro sound engineer as Anders.
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rPoXoTauJIo
- PR:BF2 Developer
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- Joined: 2011-07-20 10:02
Re: Ask the [Dev]s a (?)
Afaik, sound filters already in in-game voip. The main problem is that we can't tell mumble when we in heli\jet\tank\etc 

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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KaB
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
Aww ... Alright, that makes sense then.
However you can still add the *blip* (at the end and beginning) everytime someone speaks through anything but local speech no ?
However you can still add the *blip* (at the end and beginning) everytime someone speaks through anything but local speech no ?
Last edited by KaB on 2013-05-16 08:03, edited 1 time in total.
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AFsoccer
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
I was in the US Air Force for 10 years and am now a Major in the reserves.Jakoporeeno wrote:how many of you guys have had military experience?
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[TP]Boersma
- Posts: 6
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Re: Ask the [Dev]s a (?)
Whats the splashdamage radius for the mortar rounds?
Like for HE and PRX, and also, the decrease in damage taken away from point of impact, is that linear / exponential?
And then the range for killing infantry with one shell, anything you can say about how many metres from point of impact HE/PRX will kill?
ty
Like for HE and PRX, and also, the decrease in damage taken away from point of impact, is that linear / exponential?
And then the range for killing infantry with one shell, anything you can say about how many metres from point of impact HE/PRX will kill?
ty


