titsmcgee852 wrote:Will the SMAW shooting rifle work like the UGLs do (3 is your rifle, 4 is your UGL), or will you be able to fire the tracer and then fire the rocket without having to change flick though weapons?
No as it has to be a seperate weapon you'd have to press a button to switch to the 9mm tracer weapon.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-12 14:07
by hobbnob
[R-DEV]-=anders=- wrote:No as it has to be a seperate weapon you'd have to press a button to switch to the 9mm tracer weapon.
Will it have chuc's grenade launcher animation system?
Re: Ask the [Dev]s a (?)
Posted: 2013-05-12 14:46
by KiloJules
Darman1138 wrote:...Would it be possible to implement a player counter in the lobby that shows how many players are looking for a server to join?...
One of the useful additions/thoughts/questions got burried...just reraising it.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-12 17:20
by doop-de-doo
KiloJules wrote:One of the useful thoughts got buried...just reraising it.
Hmm... Interesting idea now that there's a launcher which is possibly capable of controlling queues.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-12 17:52
by IWI-GALIL.556FA
That would be a nice addition
Re: Ask the [Dev]s a (?)
Posted: 2013-05-12 18:00
by tankninja1
How come CAS choppers are so easy to kill compared to transport choppers?
It seems like all you have to do is get two AA rockets to explode near a CAS chopper to kill it. Even if the rockets hit a distant flare and go off they seem to take a CAS chopper down due to the explosion or the vehicle bleed out thing.
Also about the bleed out thing. How come some helicopters, like the Huey, are less effected?
From my experience you can safely land, not a on repair pad, a Huey that is bleeding out if you go to max throttle, kinda like an autogyro crash, where as I haven't been able to do that in any other chopper they all explode when they hit the ground.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-12 18:39
by Rhino
tankninja1 wrote:How come CAS choppers are so easy to kill compared to transport choppers?
It seems like all you have to do is get two AA rockets to explode near a CAS chopper to kill it. Even if the rockets hit a distant flare and go off they seem to take a CAS chopper down due to the explosion or the vehicle bleed out thing.
Also about the bleed out thing. How come some helicopters, like the Huey, are less effected?
From my experience you can safely land, not a on repair pad, a Huey that is bleeding out if you go to max throttle, kinda like an autogyro crash, where as I haven't been able to do that in any other chopper they all explode when they hit the ground.
Basically because the Chopper Armour is really screwed up in the current release. Hopefully in v1.0 we will have it fixed up as right now, transport choppers are like flying tanks where attack choppers are somewhat close to what they should be, other than the Attack Huey which is a flying tank like the transport choppers, but with rockets...
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 07:15
by Jakoporeeno
how many of you guys have had military experience?
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 07:52
by AncientMan
Jakoporeeno wrote:how many of you guys have had military experience?
I've watched Black Hawk Down
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 07:55
by Spush
[R-DEV]AncientMan wrote:I've watched Black Hawk Down
Don't forget Generation Kill..
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 08:03
by Moszeusz6Pl
I have read some military manuals, does it count?
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 08:09
by KaB
tankninja1 : Remember CAS is OP when it has a spotter. So it can mostly and only attack areas close to what his friends have in front of their eyes. If you feel CAS is OP, it's just that you forgot you could flank your enemy, attack from unexpected areas and stay hidden from your enemy eyes
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 08:38
by Darman1138
I have a medic kit with unopened and original bandages/medical supplies from the Korean War
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 18:20
by Pvt.LHeureux
I play airsoft milsim!
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 19:59
by zombie-yellow
KaB wrote:Have you planned to add some sound effects on the voice's chopper/jet/tank/etc. drivers through Mumble ?
Just upping an interesting suggestion This would be really cool, much like ACRE mod from Arma 2 which have radio filters.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 20:26
by KaB
Yeah Im actually surprised no filter has been implemented yet, especially as we have some pro sound engineer as Anders.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 21:46
by rPoXoTauJIo
Afaik, sound filters already in in-game voip. The main problem is that we can't tell mumble when we in heli\jet\tank\etc
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 21:52
by KaB
Aww ... Alright, that makes sense then.
However you can still add the *blip* (at the end and beginning) everytime someone speaks through anything but local speech no ?
Re: Ask the [Dev]s a (?)
Posted: 2013-05-15 22:45
by AFsoccer
Jakoporeeno wrote:how many of you guys have had military experience?
I was in the US Air Force for 10 years and am now a Major in the reserves.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-16 08:20
by [TP]Boersma
Whats the splashdamage radius for the mortar rounds?
Like for HE and PRX, and also, the decrease in damage taken away from point of impact, is that linear / exponential?
And then the range for killing infantry with one shell, anything you can say about how many metres from point of impact HE/PRX will kill?